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path:
root
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dom
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base
/
CustomElementRegistry.h
Commit message (
Expand
)
Author
Age
Lines
*
Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu...
Gaming4JC
2020-01-26
-1
/
+1
*
Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry;
Gaming4JC
2020-01-26
-15
/
+76
*
Bug 1419305 - Part 1: Use MicroTask on CustomElements correctly
Gaming4JC
2020-01-26
-5
/
+5
*
Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen...
Gaming4JC
2020-01-26
-2
/
+11
*
Bug 1396620 - Part 1: Remove created callback for custom elements
Gaming4JC
2020-01-26
-10
/
+1
*
Bug 1406325 - Part 5: Implement try to upgrade.
Gaming4JC
2020-01-26
-9
/
+15
*
Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re...
Gaming4JC
2020-01-26
-11
/
+6
*
Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini...
Gaming4JC
2020-01-26
-15
/
+8
*
Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure...
Gaming4JC
2020-01-26
-0
/
+13
*
Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr...
Gaming4JC
2020-01-26
-14
/
+5
*
Bug 1121994 - Implement adopted callback for custom elements.
Gaming4JC
2020-01-26
-1
/
+18
*
Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).
Gaming4JC
2020-01-26
-2
/
+3
*
Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.
Gaming4JC
2020-01-26
-20
/
+13
*
Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...
Gaming4JC
2020-01-26
-2
/
+25
*
Bug 1301024 - Part 2: Implement create an element steps.
Gaming4JC
2020-01-26
-1
/
+1
*
Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...
Gaming4JC
2020-01-26
-1
/
+15
*
Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.
Gaming4JC
2020-01-26
-0
/
+1
*
Bug 1299363 - Part 5-2: Implement new upgrade steps.
Gaming4JC
2020-01-26
-7
/
+23
*
Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.
Gaming4JC
2020-01-26
-2
/
+2
*
Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.
Gaming4JC
2020-01-26
-2
/
+1
*
Bug 1299363 - Part 1: Implement construction stack.
Gaming4JC
2020-01-26
-2
/
+4
*
Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.
Gaming4JC
2020-01-26
-27
/
+40
*
Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...
Gaming4JC
2020-01-26
-12
/
+9
*
Bug 1359346 - Implement custom element state;
Gaming4JC
2020-01-26
-0
/
+13
*
Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ...
Gaming4JC
2020-01-26
-3
/
+10
*
Bug 1347446 - Move custom element reactions stack to DocGroup.
Gaming4JC
2020-01-26
-70
/
+87
*
Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRe...
Gaming4JC
2020-01-26
-4
/
+3
*
Bug 1309184 - Implement upgrade reaction for custom element reactions.
Gaming4JC
2020-01-26
-0
/
+110
*
Bug 1274159 - Part 2-2: Support HTMLConstructor WebIDL extended attribute for...
Gaming4JC
2020-01-26
-0
/
+7
*
Bug 1274159 - Part 1: Support looking up definitions by using constructor as ...
Gaming4JC
2020-01-26
-1
/
+14
*
Add m-esr52 at 52.6.0
Matt A. Tobin
2018-02-02
-0
/
+259