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path: root/dom/base/CustomElementRegistry.h
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* Bug 1334044: Replace detached callback (v0) with disconnected callback (v1).Gaming4JC2020-01-26-2/+3
* Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static.Gaming4JC2020-01-26-20/+13
* Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ...Gaming4JC2020-01-26-2/+25
* Bug 1301024 - Part 2: Implement create an element steps.Gaming4JC2020-01-26-1/+1
* Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ...Gaming4JC2020-01-26-1/+15
* Bug 1334051 - Part 1: Include namespace in attributeChangedCallback.Gaming4JC2020-01-26-0/+1
* Bug 1299363 - Part 5-2: Implement new upgrade steps.Gaming4JC2020-01-26-7/+23
* Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead.Gaming4JC2020-01-26-2/+2
* Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates.Gaming4JC2020-01-26-2/+1
* Bug 1299363 - Part 1: Implement construction stack.Gaming4JC2020-01-26-2/+4
* Bug 1315885 - Part 4: Implement callback reaction for custom element reactions.Gaming4JC2020-01-26-27/+40
* Bug 1325279 - Put the reaction queue in CustomElementData structure instead o...Gaming4JC2020-01-26-12/+9
* Bug 1359346 - Implement custom element state;Gaming4JC2020-01-26-0/+13
* Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ...Gaming4JC2020-01-26-3/+10
* Bug 1347446 - Move custom element reactions stack to DocGroup.Gaming4JC2020-01-26-70/+87
* Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRe...Gaming4JC2020-01-26-4/+3
* Bug 1309184 - Implement upgrade reaction for custom element reactions.Gaming4JC2020-01-26-0/+110
* Bug 1274159 - Part 2-2: Support HTMLConstructor WebIDL extended attribute for...Gaming4JC2020-01-26-0/+7
* Bug 1274159 - Part 1: Support looking up definitions by using constructor as ...Gaming4JC2020-01-26-1/+14
* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02-0/+259