| Commit message (Expand) | Author | Age | Lines |
* | Bug 1422197 - Add fast path to get DocGroup in binding code for [CEReactions] | Matt A. Tobin | 2020-04-17 | -0/+3 |
* | Bug 1416999 - Remove document.registerElement | Matt A. Tobin | 2020-04-17 | -7/+3 |
* | Bug 1430951 - Avoid element name atomizing to improve performance of LookupCu... | Gaming4JC | 2020-01-26 | -1/+1 |
* | Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry; | Gaming4JC | 2020-01-26 | -15/+76 |
* | Bug 1419305 - Part 1: Use MicroTask on CustomElements correctly | Gaming4JC | 2020-01-26 | -5/+5 |
* | Bug 1415761 - Catch the exception and rethrow it after invoking custom elemen... | Gaming4JC | 2020-01-26 | -2/+11 |
* | Bug 1396620 - Part 1: Remove created callback for custom elements | Gaming4JC | 2020-01-26 | -10/+1 |
* | Bug 1406325 - Part 5: Implement try to upgrade. | Gaming4JC | 2020-01-26 | -9/+15 |
* | Bug 1406325 - Part 4: Use mType for LookupCustomElementDefinition and also re... | Gaming4JC | 2020-01-26 | -11/+6 |
* | Bug 1410790 - Add more assertion in CustomElementData::SetCustomElementDefini... | Gaming4JC | 2020-01-26 | -15/+8 |
* | Bug 1352290 - Add assertion to CustomElementReactionsStack::Enqueue to ensure... | Gaming4JC | 2020-01-26 | -0/+13 |
* | Bug 1407937 - Move mDefinition from CustomElementReacion to CustomElementUpgr... | Gaming4JC | 2020-01-26 | -14/+5 |
* | Bug 1121994 - Implement adopted callback for custom elements. | Gaming4JC | 2020-01-26 | -1/+18 |
* | Bug 1334044: Replace detached callback (v0) with disconnected callback (v1). | Gaming4JC | 2020-01-26 | -2/+3 |
* | Bug 1334043 - Part 2: Make nsContentUtils::EnqueueLifecycleCallback static. | Gaming4JC | 2020-01-26 | -20/+13 |
* | Bug 1392970 - Part 1: Make CustomElementDefinition ref-counted and put it in ... | Gaming4JC | 2020-01-26 | -2/+25 |
* | Bug 1301024 - Part 2: Implement create an element steps. | Gaming4JC | 2020-01-26 | -1/+1 |
* | Bug 1334051 - Part 2: Invoke attributeChangedCallback only if attribute name ... | Gaming4JC | 2020-01-26 | -1/+15 |
* | Bug 1334051 - Part 1: Include namespace in attributeChangedCallback. | Gaming4JC | 2020-01-26 | -0/+1 |
* | Bug 1299363 - Part 5-2: Implement new upgrade steps. | Gaming4JC | 2020-01-26 | -7/+23 |
* | Bug 1299363 - Part 4: Hold a pointer of ElementQueue in ReactionsStack instead. | Gaming4JC | 2020-01-26 | -2/+2 |
* | Bug 1299363 - Part 3: Remove unused argument in UpgradeCandidates. | Gaming4JC | 2020-01-26 | -2/+1 |
* | Bug 1299363 - Part 1: Implement construction stack. | Gaming4JC | 2020-01-26 | -2/+4 |
* | Bug 1315885 - Part 4: Implement callback reaction for custom element reactions. | Gaming4JC | 2020-01-26 | -27/+40 |
* | Bug 1325279 - Put the reaction queue in CustomElementData structure instead o... | Gaming4JC | 2020-01-26 | -12/+9 |
* | Bug 1359346 - Implement custom element state; | Gaming4JC | 2020-01-26 | -0/+13 |
* | Bug 1309147 - Part 5: Eliminate performance cliff when accessing CEReactions ... | Gaming4JC | 2020-01-26 | -3/+10 |
* | Bug 1347446 - Move custom element reactions stack to DocGroup. | Gaming4JC | 2020-01-26 | -70/+87 |
* | Bug 1341693 - Don't need to check GetDocShell() when creating CustomElementRe... | Gaming4JC | 2020-01-26 | -4/+3 |
* | Bug 1309184 - Implement upgrade reaction for custom element reactions. | Gaming4JC | 2020-01-26 | -0/+110 |
* | Bug 1274159 - Part 2-2: Support HTMLConstructor WebIDL extended attribute for... | Gaming4JC | 2020-01-26 | -0/+7 |
* | Bug 1274159 - Part 1: Support looking up definitions by using constructor as ... | Gaming4JC | 2020-01-26 | -1/+14 |
* | Add m-esr52 at 52.6.0 | Matt A. Tobin | 2018-02-02 | -0/+259 |