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Diffstat (limited to 'widget/gonk/libui/InputDispatcher.cpp')
-rw-r--r-- | widget/gonk/libui/InputDispatcher.cpp | 4430 |
1 files changed, 0 insertions, 4430 deletions
diff --git a/widget/gonk/libui/InputDispatcher.cpp b/widget/gonk/libui/InputDispatcher.cpp deleted file mode 100644 index 7adaa1998..000000000 --- a/widget/gonk/libui/InputDispatcher.cpp +++ /dev/null @@ -1,4430 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "InputDispatcher" -#define ATRACE_TAG ATRACE_TAG_INPUT - -//#define LOG_NDEBUG 0 -#include "cutils_log.h" - -// Log detailed debug messages about each inbound event notification to the dispatcher. -#define DEBUG_INBOUND_EVENT_DETAILS 0 - -// Log detailed debug messages about each outbound event processed by the dispatcher. -#define DEBUG_OUTBOUND_EVENT_DETAILS 0 - -// Log debug messages about the dispatch cycle. -#define DEBUG_DISPATCH_CYCLE 0 - -// Log debug messages about registrations. -#define DEBUG_REGISTRATION 0 - -// Log debug messages about input event injection. -#define DEBUG_INJECTION 0 - -// Log debug messages about input focus tracking. -#define DEBUG_FOCUS 0 - -// Log debug messages about the app switch latency optimization. -#define DEBUG_APP_SWITCH 0 - -// Log debug messages about hover events. -#define DEBUG_HOVER 0 - -#include "InputDispatcher.h" - -#include "Trace.h" -#include "PowerManager.h" - -#include <stddef.h> -#include <unistd.h> -#include <errno.h> -#include <limits.h> -#include <time.h> - -#define INDENT " " -#define INDENT2 " " -#define INDENT3 " " -#define INDENT4 " " - -namespace android { - -// Default input dispatching timeout if there is no focused application or paused window -// from which to determine an appropriate dispatching timeout. -const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec - -// Amount of time to allow for all pending events to be processed when an app switch -// key is on the way. This is used to preempt input dispatch and drop input events -// when an application takes too long to respond and the user has pressed an app switch key. -const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec - -// Amount of time to allow for an event to be dispatched (measured since its eventTime) -// before considering it stale and dropping it. -const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec - -// Amount of time to allow touch events to be streamed out to a connection before requiring -// that the first event be finished. This value extends the ANR timeout by the specified -// amount. For example, if streaming is allowed to get ahead by one second relative to the -// queue of waiting unfinished events, then ANRs will similarly be delayed by one second. -const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec - -// Log a warning when an event takes longer than this to process, even if an ANR does not occur. -const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec - - -static inline nsecs_t now() { - return systemTime(SYSTEM_TIME_MONOTONIC); -} - -static inline const char* toString(bool value) { - return value ? "true" : "false"; -} - -static inline int32_t getMotionEventActionPointerIndex(int32_t action) { - return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) - >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; -} - -static bool isValidKeyAction(int32_t action) { - switch (action) { - case AKEY_EVENT_ACTION_DOWN: - case AKEY_EVENT_ACTION_UP: - return true; - default: - return false; - } -} - -static bool validateKeyEvent(int32_t action) { - if (! isValidKeyAction(action)) { - ALOGE("Key event has invalid action code 0x%x", action); - return false; - } - return true; -} - -static bool isValidMotionAction(int32_t action, size_t pointerCount) { - switch (action & AMOTION_EVENT_ACTION_MASK) { - case AMOTION_EVENT_ACTION_DOWN: - case AMOTION_EVENT_ACTION_UP: - case AMOTION_EVENT_ACTION_CANCEL: - case AMOTION_EVENT_ACTION_MOVE: - case AMOTION_EVENT_ACTION_OUTSIDE: - case AMOTION_EVENT_ACTION_HOVER_ENTER: - case AMOTION_EVENT_ACTION_HOVER_MOVE: - case AMOTION_EVENT_ACTION_HOVER_EXIT: - case AMOTION_EVENT_ACTION_SCROLL: - return true; - case AMOTION_EVENT_ACTION_POINTER_DOWN: - case AMOTION_EVENT_ACTION_POINTER_UP: { - int32_t index = getMotionEventActionPointerIndex(action); - return index >= 0 && size_t(index) < pointerCount; - } - default: - return false; - } -} - -static bool validateMotionEvent(int32_t action, size_t pointerCount, - const PointerProperties* pointerProperties) { - if (! isValidMotionAction(action, pointerCount)) { - ALOGE("Motion event has invalid action code 0x%x", action); - return false; - } - if (pointerCount < 1 || pointerCount > MAX_POINTERS) { - ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.", - pointerCount, MAX_POINTERS); - return false; - } - BitSet32 pointerIdBits; - for (size_t i = 0; i < pointerCount; i++) { - int32_t id = pointerProperties[i].id; - if (id < 0 || id > MAX_POINTER_ID) { - ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d", - id, MAX_POINTER_ID); - return false; - } - if (pointerIdBits.hasBit(id)) { - ALOGE("Motion event has duplicate pointer id %d", id); - return false; - } - pointerIdBits.markBit(id); - } - return true; -} - -static bool isMainDisplay(int32_t displayId) { - return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE; -} - -static void dumpRegion(String8& dump, const SkRegion& region) { - if (region.isEmpty()) { - dump.append("<empty>"); - return; - } - - bool first = true; - for (SkRegion::Iterator it(region); !it.done(); it.next()) { - if (first) { - first = false; - } else { - dump.append("|"); - } - const SkIRect& rect = it.rect(); - dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom); - } -} - - -// --- InputDispatcher --- - -InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) : - mPolicy(policy), - mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX), - mNextUnblockedEvent(NULL), - mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false), - mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) { - mLooper = new Looper(false); - - mKeyRepeatState.lastKeyEntry = NULL; - - policy->getDispatcherConfiguration(&mConfig); -} - -InputDispatcher::~InputDispatcher() { - { // acquire lock - AutoMutex _l(mLock); - - resetKeyRepeatLocked(); - releasePendingEventLocked(); - drainInboundQueueLocked(); - } - - while (mConnectionsByFd.size() != 0) { - unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel); - } -} - -void InputDispatcher::dispatchOnce() { - nsecs_t nextWakeupTime = LONG_LONG_MAX; - { // acquire lock - AutoMutex _l(mLock); - mDispatcherIsAliveCondition.broadcast(); - - // Run a dispatch loop if there are no pending commands. - // The dispatch loop might enqueue commands to run afterwards. - if (!haveCommandsLocked()) { - dispatchOnceInnerLocked(&nextWakeupTime); - } - - // Run all pending commands if there are any. - // If any commands were run then force the next poll to wake up immediately. - if (runCommandsLockedInterruptible()) { - nextWakeupTime = LONG_LONG_MIN; - } - } // release lock - - // Wait for callback or timeout or wake. (make sure we round up, not down) - nsecs_t currentTime = now(); - int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); - mLooper->pollOnce(timeoutMillis); -} - -void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { - nsecs_t currentTime = now(); - - // Reset the key repeat timer whenever we disallow key events, even if the next event - // is not a key. This is to ensure that we abort a key repeat if the device is just coming - // out of sleep. - if (!mPolicy->isKeyRepeatEnabled()) { - resetKeyRepeatLocked(); - } - - // If dispatching is frozen, do not process timeouts or try to deliver any new events. - if (mDispatchFrozen) { -#if DEBUG_FOCUS - ALOGD("Dispatch frozen. Waiting some more."); -#endif - return; - } - - // Optimize latency of app switches. - // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has - // been pressed. When it expires, we preempt dispatch and drop all other pending events. - bool isAppSwitchDue = mAppSwitchDueTime <= currentTime; - if (mAppSwitchDueTime < *nextWakeupTime) { - *nextWakeupTime = mAppSwitchDueTime; - } - - // Ready to start a new event. - // If we don't already have a pending event, go grab one. - if (! mPendingEvent) { - if (mInboundQueue.isEmpty()) { - if (isAppSwitchDue) { - // The inbound queue is empty so the app switch key we were waiting - // for will never arrive. Stop waiting for it. - resetPendingAppSwitchLocked(false); - isAppSwitchDue = false; - } - - // Synthesize a key repeat if appropriate. - if (mKeyRepeatState.lastKeyEntry) { - if (currentTime >= mKeyRepeatState.nextRepeatTime) { - mPendingEvent = synthesizeKeyRepeatLocked(currentTime); - } else { - if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { - *nextWakeupTime = mKeyRepeatState.nextRepeatTime; - } - } - } - - // Nothing to do if there is no pending event. - if (!mPendingEvent) { - return; - } - } else { - // Inbound queue has at least one entry. - mPendingEvent = mInboundQueue.dequeueAtHead(); - traceInboundQueueLengthLocked(); - } - - // Poke user activity for this event. - if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { - pokeUserActivityLocked(mPendingEvent); - } - - // Get ready to dispatch the event. - resetANRTimeoutsLocked(); - } - - // Now we have an event to dispatch. - // All events are eventually dequeued and processed this way, even if we intend to drop them. - ALOG_ASSERT(mPendingEvent != NULL); - bool done = false; - DropReason dropReason = DROP_REASON_NOT_DROPPED; - if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) { - dropReason = DROP_REASON_POLICY; - } else if (!mDispatchEnabled) { - dropReason = DROP_REASON_DISABLED; - } - - if (mNextUnblockedEvent == mPendingEvent) { - mNextUnblockedEvent = NULL; - } - - switch (mPendingEvent->type) { - case EventEntry::TYPE_CONFIGURATION_CHANGED: { - ConfigurationChangedEntry* typedEntry = - static_cast<ConfigurationChangedEntry*>(mPendingEvent); - done = dispatchConfigurationChangedLocked(currentTime, typedEntry); - dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped - break; - } - - case EventEntry::TYPE_DEVICE_RESET: { - DeviceResetEntry* typedEntry = - static_cast<DeviceResetEntry*>(mPendingEvent); - done = dispatchDeviceResetLocked(currentTime, typedEntry); - dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped - break; - } - - case EventEntry::TYPE_KEY: { - KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent); - if (isAppSwitchDue) { - if (isAppSwitchKeyEventLocked(typedEntry)) { - resetPendingAppSwitchLocked(true); - isAppSwitchDue = false; - } else if (dropReason == DROP_REASON_NOT_DROPPED) { - dropReason = DROP_REASON_APP_SWITCH; - } - } - if (dropReason == DROP_REASON_NOT_DROPPED - && isStaleEventLocked(currentTime, typedEntry)) { - dropReason = DROP_REASON_STALE; - } - if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { - dropReason = DROP_REASON_BLOCKED; - } - done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); - break; - } - - case EventEntry::TYPE_MOTION: { - MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent); - if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) { - dropReason = DROP_REASON_APP_SWITCH; - } - if (dropReason == DROP_REASON_NOT_DROPPED - && isStaleEventLocked(currentTime, typedEntry)) { - dropReason = DROP_REASON_STALE; - } - if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) { - dropReason = DROP_REASON_BLOCKED; - } - done = dispatchMotionLocked(currentTime, typedEntry, - &dropReason, nextWakeupTime); - break; - } - - default: - ALOG_ASSERT(false); - break; - } - - if (done) { - if (dropReason != DROP_REASON_NOT_DROPPED) { - dropInboundEventLocked(mPendingEvent, dropReason); - } - - releasePendingEventLocked(); - *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately - } -} - -bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { - bool needWake = mInboundQueue.isEmpty(); - mInboundQueue.enqueueAtTail(entry); - traceInboundQueueLengthLocked(); - - switch (entry->type) { - case EventEntry::TYPE_KEY: { - // Optimize app switch latency. - // If the application takes too long to catch up then we drop all events preceding - // the app switch key. - KeyEntry* keyEntry = static_cast<KeyEntry*>(entry); - if (isAppSwitchKeyEventLocked(keyEntry)) { - if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { - mAppSwitchSawKeyDown = true; - } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { - if (mAppSwitchSawKeyDown) { -#if DEBUG_APP_SWITCH - ALOGD("App switch is pending!"); -#endif - mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT; - mAppSwitchSawKeyDown = false; - needWake = true; - } - } - } - break; - } - - case EventEntry::TYPE_MOTION: { - // Optimize case where the current application is unresponsive and the user - // decides to touch a window in a different application. - // If the application takes too long to catch up then we drop all events preceding - // the touch into the other window. - MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); - if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN - && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) - && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY - && mInputTargetWaitApplicationHandle != NULL) { - int32_t displayId = motionEntry->displayId; - int32_t x = int32_t(motionEntry->pointerCoords[0]. - getAxisValue(AMOTION_EVENT_AXIS_X)); - int32_t y = int32_t(motionEntry->pointerCoords[0]. - getAxisValue(AMOTION_EVENT_AXIS_Y)); - sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); - if (touchedWindowHandle != NULL - && touchedWindowHandle->inputApplicationHandle - != mInputTargetWaitApplicationHandle) { - // User touched a different application than the one we are waiting on. - // Flag the event, and start pruning the input queue. - mNextUnblockedEvent = motionEntry; - needWake = true; - } - } - break; - } - } - - return needWake; -} - -sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, - int32_t x, int32_t y) { - // Traverse windows from front to back to find touched window. - size_t numWindows = mWindowHandles.size(); - for (size_t i = 0; i < numWindows; i++) { - sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); - const InputWindowInfo* windowInfo = windowHandle->getInfo(); - if (windowInfo->displayId == displayId) { - int32_t flags = windowInfo->layoutParamsFlags; - - if (windowInfo->visible) { - if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { - bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE - | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; - if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { - // Found window. - return windowHandle; - } - } - } - - if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { - // Error window is on top but not visible, so touch is dropped. - return NULL; - } - } - } - return NULL; -} - -void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) { - const char* reason; - switch (dropReason) { - case DROP_REASON_POLICY: -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("Dropped event because policy consumed it."); -#endif - reason = "inbound event was dropped because the policy consumed it"; - break; - case DROP_REASON_DISABLED: - ALOGI("Dropped event because input dispatch is disabled."); - reason = "inbound event was dropped because input dispatch is disabled"; - break; - case DROP_REASON_APP_SWITCH: - ALOGI("Dropped event because of pending overdue app switch."); - reason = "inbound event was dropped because of pending overdue app switch"; - break; - case DROP_REASON_BLOCKED: - ALOGI("Dropped event because the current application is not responding and the user " - "has started interacting with a different application."); - reason = "inbound event was dropped because the current application is not responding " - "and the user has started interacting with a different application"; - break; - case DROP_REASON_STALE: - ALOGI("Dropped event because it is stale."); - reason = "inbound event was dropped because it is stale"; - break; - default: - ALOG_ASSERT(false); - return; - } - - switch (entry->type) { - case EventEntry::TYPE_KEY: { - CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); - synthesizeCancelationEventsForAllConnectionsLocked(options); - break; - } - case EventEntry::TYPE_MOTION: { - MotionEntry* motionEntry = static_cast<MotionEntry*>(entry); - if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { - CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason); - synthesizeCancelationEventsForAllConnectionsLocked(options); - } else { - CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason); - synthesizeCancelationEventsForAllConnectionsLocked(options); - } - break; - } - } -} - -bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) { - return keyCode == AKEYCODE_HOME - || keyCode == AKEYCODE_ENDCALL - || keyCode == AKEYCODE_APP_SWITCH; -} - -bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) { - return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) - && isAppSwitchKeyCode(keyEntry->keyCode) - && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED) - && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER); -} - -bool InputDispatcher::isAppSwitchPendingLocked() { - return mAppSwitchDueTime != LONG_LONG_MAX; -} - -void InputDispatcher::resetPendingAppSwitchLocked(bool handled) { - mAppSwitchDueTime = LONG_LONG_MAX; - -#if DEBUG_APP_SWITCH - if (handled) { - ALOGD("App switch has arrived."); - } else { - ALOGD("App switch was abandoned."); - } -#endif -} - -bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) { - return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT; -} - -bool InputDispatcher::haveCommandsLocked() const { - return !mCommandQueue.isEmpty(); -} - -bool InputDispatcher::runCommandsLockedInterruptible() { - if (mCommandQueue.isEmpty()) { - return false; - } - - do { - CommandEntry* commandEntry = mCommandQueue.dequeueAtHead(); - - Command command = commandEntry->command; - (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible' - - commandEntry->connection.clear(); - delete commandEntry; - } while (! mCommandQueue.isEmpty()); - return true; -} - -InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) { - CommandEntry* commandEntry = new CommandEntry(command); - mCommandQueue.enqueueAtTail(commandEntry); - return commandEntry; -} - -void InputDispatcher::drainInboundQueueLocked() { - while (! mInboundQueue.isEmpty()) { - EventEntry* entry = mInboundQueue.dequeueAtHead(); - releaseInboundEventLocked(entry); - } - traceInboundQueueLengthLocked(); -} - -void InputDispatcher::releasePendingEventLocked() { - if (mPendingEvent) { - resetANRTimeoutsLocked(); - releaseInboundEventLocked(mPendingEvent); - mPendingEvent = NULL; - } -} - -void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) { - InjectionState* injectionState = entry->injectionState; - if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("Injected inbound event was dropped."); -#endif - setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED); - } - if (entry == mNextUnblockedEvent) { - mNextUnblockedEvent = NULL; - } - entry->release(); -} - -void InputDispatcher::resetKeyRepeatLocked() { - if (mKeyRepeatState.lastKeyEntry) { - mKeyRepeatState.lastKeyEntry->release(); - mKeyRepeatState.lastKeyEntry = NULL; - } -} - -InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) { - KeyEntry* entry = mKeyRepeatState.lastKeyEntry; - - // Reuse the repeated key entry if it is otherwise unreferenced. - uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK) - | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED; - if (entry->refCount == 1) { - entry->recycle(); - entry->eventTime = currentTime; - entry->policyFlags = policyFlags; - entry->repeatCount += 1; - } else { - KeyEntry* newEntry = new KeyEntry(currentTime, - entry->deviceId, entry->source, policyFlags, - entry->action, entry->flags, entry->keyCode, entry->scanCode, - entry->metaState, entry->repeatCount + 1, entry->downTime); - - mKeyRepeatState.lastKeyEntry = newEntry; - entry->release(); - - entry = newEntry; - } - entry->syntheticRepeat = true; - - // Increment reference count since we keep a reference to the event in - // mKeyRepeatState.lastKeyEntry in addition to the one we return. - entry->refCount += 1; - - mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay; - return entry; -} - -bool InputDispatcher::dispatchConfigurationChangedLocked( - nsecs_t currentTime, ConfigurationChangedEntry* entry) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime); -#endif - - // Reset key repeating in case a keyboard device was added or removed or something. - resetKeyRepeatLocked(); - - // Enqueue a command to run outside the lock to tell the policy that the configuration changed. - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doNotifyConfigurationChangedInterruptible); - commandEntry->eventTime = entry->eventTime; - return true; -} - -bool InputDispatcher::dispatchDeviceResetLocked( - nsecs_t currentTime, DeviceResetEntry* entry) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId); -#endif - - CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, - "device was reset"); - options.deviceId = entry->deviceId; - synthesizeCancelationEventsForAllConnectionsLocked(options); - return true; -} - -bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, - DropReason* dropReason, nsecs_t* nextWakeupTime) { - // Preprocessing. - if (! entry->dispatchInProgress) { - if (entry->repeatCount == 0 - && entry->action == AKEY_EVENT_ACTION_DOWN - && (entry->policyFlags & POLICY_FLAG_TRUSTED) - && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) { - if (mKeyRepeatState.lastKeyEntry - && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { - // We have seen two identical key downs in a row which indicates that the device - // driver is automatically generating key repeats itself. We take note of the - // repeat here, but we disable our own next key repeat timer since it is clear that - // we will not need to synthesize key repeats ourselves. - entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; - resetKeyRepeatLocked(); - mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves - } else { - // Not a repeat. Save key down state in case we do see a repeat later. - resetKeyRepeatLocked(); - mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout; - } - mKeyRepeatState.lastKeyEntry = entry; - entry->refCount += 1; - } else if (! entry->syntheticRepeat) { - resetKeyRepeatLocked(); - } - - if (entry->repeatCount == 1) { - entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS; - } else { - entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS; - } - - entry->dispatchInProgress = true; - - logOutboundKeyDetailsLocked("dispatchKey - ", entry); - } - - // Handle case where the policy asked us to try again later last time. - if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) { - if (currentTime < entry->interceptKeyWakeupTime) { - if (entry->interceptKeyWakeupTime < *nextWakeupTime) { - *nextWakeupTime = entry->interceptKeyWakeupTime; - } - return false; // wait until next wakeup - } - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; - entry->interceptKeyWakeupTime = 0; - } - - // Give the policy a chance to intercept the key. - if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { - if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible); - if (mFocusedWindowHandle != NULL) { - commandEntry->inputWindowHandle = mFocusedWindowHandle; - } - commandEntry->keyEntry = entry; - entry->refCount += 1; - return false; // wait for the command to run - } else { - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; - } - } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) { - if (*dropReason == DROP_REASON_NOT_DROPPED) { - *dropReason = DROP_REASON_POLICY; - } - } - - // Clean up if dropping the event. - if (*dropReason != DROP_REASON_NOT_DROPPED) { - setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY - ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); - return true; - } - - // Identify targets. - Vector<InputTarget> inputTargets; - int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, - entry, inputTargets, nextWakeupTime); - if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { - return false; - } - - setInjectionResultLocked(entry, injectionResult); - if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { - return true; - } - - addMonitoringTargetsLocked(inputTargets); - - // Dispatch the key. - dispatchEventLocked(currentTime, entry, inputTargets); - return true; -} - -void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " - "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " - "repeatCount=%d, downTime=%lld", - prefix, - entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, - entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, - entry->repeatCount, entry->downTime); -#endif -} - -bool InputDispatcher::dispatchMotionLocked( - nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { - // Preprocessing. - if (! entry->dispatchInProgress) { - entry->dispatchInProgress = true; - - logOutboundMotionDetailsLocked("dispatchMotion - ", entry); - } - - // Clean up if dropping the event. - if (*dropReason != DROP_REASON_NOT_DROPPED) { - setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY - ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); - return true; - } - - bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; - - // Identify targets. - Vector<InputTarget> inputTargets; - - bool conflictingPointerActions = false; - int32_t injectionResult; - if (isPointerEvent) { - // Pointer event. (eg. touchscreen) - injectionResult = findTouchedWindowTargetsLocked(currentTime, - entry, inputTargets, nextWakeupTime, &conflictingPointerActions); - } else { - // Non touch event. (eg. trackball) - injectionResult = findFocusedWindowTargetsLocked(currentTime, - entry, inputTargets, nextWakeupTime); - } - if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { - return false; - } - - setInjectionResultLocked(entry, injectionResult); - if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { - return true; - } - - // TODO: support sending secondary display events to input monitors - if (isMainDisplay(entry->displayId)) { - addMonitoringTargetsLocked(inputTargets); - } - - // Dispatch the motion. - if (conflictingPointerActions) { - CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, - "conflicting pointer actions"); - synthesizeCancelationEventsForAllConnectionsLocked(options); - } - dispatchEventLocked(currentTime, entry, inputTargets); - return true; -} - - -void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " - "action=0x%x, flags=0x%x, " - "metaState=0x%x, buttonState=0x%x, " - "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld", - prefix, - entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, - entry->action, entry->flags, - entry->metaState, entry->buttonState, - entry->edgeFlags, entry->xPrecision, entry->yPrecision, - entry->downTime); - - for (uint32_t i = 0; i < entry->pointerCount; i++) { - ALOGD(" Pointer %d: id=%d, toolType=%d, " - "x=%f, y=%f, pressure=%f, size=%f, " - "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " - "orientation=%f", - i, entry->pointerProperties[i].id, - entry->pointerProperties[i].toolType, - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), - entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); - } -#endif -} - -void InputDispatcher::dispatchEventLocked(nsecs_t currentTime, - EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("dispatchEventToCurrentInputTargets"); -#endif - - ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true - - pokeUserActivityLocked(eventEntry); - - for (size_t i = 0; i < inputTargets.size(); i++) { - const InputTarget& inputTarget = inputTargets.itemAt(i); - - ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel); - if (connectionIndex >= 0) { - sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); - prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); - } else { -#if DEBUG_FOCUS - ALOGD("Dropping event delivery to target with channel '%s' because it " - "is no longer registered with the input dispatcher.", - inputTarget.inputChannel->getName().string()); -#endif - } - } -} - -int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime, - const EventEntry* entry, - const sp<InputApplicationHandle>& applicationHandle, - const sp<InputWindowHandle>& windowHandle, - nsecs_t* nextWakeupTime, const char* reason) { - if (applicationHandle == NULL && windowHandle == NULL) { - if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) { -#if DEBUG_FOCUS - ALOGD("Waiting for system to become ready for input. Reason: %s", reason); -#endif - mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY; - mInputTargetWaitStartTime = currentTime; - mInputTargetWaitTimeoutTime = LONG_LONG_MAX; - mInputTargetWaitTimeoutExpired = false; - mInputTargetWaitApplicationHandle.clear(); - } - } else { - if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { -#if DEBUG_FOCUS - ALOGD("Waiting for application to become ready for input: %s. Reason: %s", - getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), - reason); -#endif - nsecs_t timeout; - if (windowHandle != NULL) { - timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT); - } else if (applicationHandle != NULL) { - timeout = applicationHandle->getDispatchingTimeout( - DEFAULT_INPUT_DISPATCHING_TIMEOUT); - } else { - timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT; - } - - mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY; - mInputTargetWaitStartTime = currentTime; - mInputTargetWaitTimeoutTime = currentTime + timeout; - mInputTargetWaitTimeoutExpired = false; - mInputTargetWaitApplicationHandle.clear(); - - if (windowHandle != NULL) { - mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle; - } - if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) { - mInputTargetWaitApplicationHandle = applicationHandle; - } - } - } - - if (mInputTargetWaitTimeoutExpired) { - return INPUT_EVENT_INJECTION_TIMED_OUT; - } - - if (currentTime >= mInputTargetWaitTimeoutTime) { - onANRLocked(currentTime, applicationHandle, windowHandle, - entry->eventTime, mInputTargetWaitStartTime, reason); - - // Force poll loop to wake up immediately on next iteration once we get the - // ANR response back from the policy. - *nextWakeupTime = LONG_LONG_MIN; - return INPUT_EVENT_INJECTION_PENDING; - } else { - // Force poll loop to wake up when timeout is due. - if (mInputTargetWaitTimeoutTime < *nextWakeupTime) { - *nextWakeupTime = mInputTargetWaitTimeoutTime; - } - return INPUT_EVENT_INJECTION_PENDING; - } -} - -void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout, - const sp<InputChannel>& inputChannel) { - if (newTimeout > 0) { - // Extend the timeout. - mInputTargetWaitTimeoutTime = now() + newTimeout; - } else { - // Give up. - mInputTargetWaitTimeoutExpired = true; - - // Input state will not be realistic. Mark it out of sync. - if (inputChannel.get()) { - ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); - if (connectionIndex >= 0) { - sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); - sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; - - if (windowHandle != NULL) { - mTouchState.removeWindow(windowHandle); - } - - if (connection->status == Connection::STATUS_NORMAL) { - CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, - "application not responding"); - synthesizeCancelationEventsForConnectionLocked(connection, options); - } - } - } - } -} - -nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked( - nsecs_t currentTime) { - if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) { - return currentTime - mInputTargetWaitStartTime; - } - return 0; -} - -void InputDispatcher::resetANRTimeoutsLocked() { -#if DEBUG_FOCUS - ALOGD("Resetting ANR timeouts."); -#endif - - // Reset input target wait timeout. - mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE; - mInputTargetWaitApplicationHandle.clear(); -} - -int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime, - const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { - int32_t injectionResult; - - // If there is no currently focused window and no focused application - // then drop the event. - if (mFocusedWindowHandle == NULL) { - if (mFocusedApplicationHandle != NULL) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - mFocusedApplicationHandle, NULL, nextWakeupTime, - "Waiting because no window has focus but there is a " - "focused application that may eventually add a window " - "when it finishes starting up."); - goto Unresponsive; - } - - ALOGI("Dropping event because there is no focused window or focused application."); - injectionResult = INPUT_EVENT_INJECTION_FAILED; - goto Failed; - } - - // Check permissions. - if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { - injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; - goto Failed; - } - - // If the currently focused window is paused then keep waiting. - if (mFocusedWindowHandle->getInfo()->paused) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, - "Waiting because the focused window is paused."); - goto Unresponsive; - } - - // If the currently focused window is still working on previous events then keep waiting. - if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, - "Waiting because the focused window has not finished " - "processing the input events that were previously delivered to it."); - goto Unresponsive; - } - - // Success! Output targets. - injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; - addWindowTargetLocked(mFocusedWindowHandle, - InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), - inputTargets); - - // Done. -Failed: -Unresponsive: - nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); - updateDispatchStatisticsLocked(currentTime, entry, - injectionResult, timeSpentWaitingForApplication); -#if DEBUG_FOCUS - ALOGD("findFocusedWindow finished: injectionResult=%d, " - "timeSpentWaitingForApplication=%0.1fms", - injectionResult, timeSpentWaitingForApplication / 1000000.0); -#endif - return injectionResult; -} - -int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, - const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, - bool* outConflictingPointerActions) { - enum InjectionPermission { - INJECTION_PERMISSION_UNKNOWN, - INJECTION_PERMISSION_GRANTED, - INJECTION_PERMISSION_DENIED - }; - - // For security reasons, we defer updating the touch state until we are sure that - // event injection will be allowed. - // - // FIXME In the original code, screenWasOff could never be set to true. - // The reason is that the POLICY_FLAG_WOKE_HERE - // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw - // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was - // actually enqueued using the policyFlags that appeared in the final EV_SYN - // events upon which no preprocessing took place. So policyFlags was always 0. - // In the new native input dispatcher we're a bit more careful about event - // preprocessing so the touches we receive can actually have non-zero policyFlags. - // Unfortunately we obtain undesirable behavior. - // - // Here's what happens: - // - // When the device dims in anticipation of going to sleep, touches - // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause - // the device to brighten and reset the user activity timer. - // Touches on other windows (such as the launcher window) - // are dropped. Then after a moment, the device goes to sleep. Oops. - // - // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE - // instead of POLICY_FLAG_WOKE_HERE... - // - bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE; - - int32_t displayId = entry->displayId; - int32_t action = entry->action; - int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; - - // Update the touch state as needed based on the properties of the touch event. - int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; - InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN; - sp<InputWindowHandle> newHoverWindowHandle; - - bool isSplit = mTouchState.split; - bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0 - && (mTouchState.deviceId != entry->deviceId - || mTouchState.source != entry->source - || mTouchState.displayId != displayId); - bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE - || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER - || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT); - bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN - || maskedAction == AMOTION_EVENT_ACTION_SCROLL - || isHoverAction); - bool wrongDevice = false; - if (newGesture) { - bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; - if (switchedDevice && mTouchState.down && !down) { -#if DEBUG_FOCUS - ALOGD("Dropping event because a pointer for a different device is already down."); -#endif - mTempTouchState.copyFrom(mTouchState); - injectionResult = INPUT_EVENT_INJECTION_FAILED; - switchedDevice = false; - wrongDevice = true; - goto Failed; - } - mTempTouchState.reset(); - mTempTouchState.down = down; - mTempTouchState.deviceId = entry->deviceId; - mTempTouchState.source = entry->source; - mTempTouchState.displayId = displayId; - isSplit = false; - } else { - mTempTouchState.copyFrom(mTouchState); - } - - if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) { - /* Case 1: New splittable pointer going down, or need target for hover or scroll. */ - - int32_t pointerIndex = getMotionEventActionPointerIndex(action); - int32_t x = int32_t(entry->pointerCoords[pointerIndex]. - getAxisValue(AMOTION_EVENT_AXIS_X)); - int32_t y = int32_t(entry->pointerCoords[pointerIndex]. - getAxisValue(AMOTION_EVENT_AXIS_Y)); - sp<InputWindowHandle> newTouchedWindowHandle; - sp<InputWindowHandle> topErrorWindowHandle; - bool isTouchModal = false; - - // Traverse windows from front to back to find touched window and outside targets. - size_t numWindows = mWindowHandles.size(); - for (size_t i = 0; i < numWindows; i++) { - sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); - const InputWindowInfo* windowInfo = windowHandle->getInfo(); - if (windowInfo->displayId != displayId) { - continue; // wrong display - } - - int32_t flags = windowInfo->layoutParamsFlags; - if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) { - if (topErrorWindowHandle == NULL) { - topErrorWindowHandle = windowHandle; - } - } - - if (windowInfo->visible) { - if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) { - isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE - | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; - if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { - if (! screenWasOff - || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) { - newTouchedWindowHandle = windowHandle; - } - break; // found touched window, exit window loop - } - } - - if (maskedAction == AMOTION_EVENT_ACTION_DOWN - && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) { - int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE; - if (isWindowObscuredAtPointLocked(windowHandle, x, y)) { - outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; - } - - mTempTouchState.addOrUpdateWindow( - windowHandle, outsideTargetFlags, BitSet32(0)); - } - } - } - - // If there is an error window but it is not taking focus (typically because - // it is invisible) then wait for it. Any other focused window may in - // fact be in ANR state. - if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - NULL, NULL, nextWakeupTime, - "Waiting because a system error window is about to be displayed."); - injectionPermission = INJECTION_PERMISSION_UNKNOWN; - goto Unresponsive; - } - - // Figure out whether splitting will be allowed for this window. - if (newTouchedWindowHandle != NULL - && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { - // New window supports splitting. - isSplit = true; - } else if (isSplit) { - // New window does not support splitting but we have already split events. - // Ignore the new window. - newTouchedWindowHandle = NULL; - } - - // Handle the case where we did not find a window. - if (newTouchedWindowHandle == NULL) { - // Try to assign the pointer to the first foreground window we find, if there is one. - newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle(); - if (newTouchedWindowHandle == NULL) { - // There is no touched window. If this is an initial down event - // then wait for a window to appear that will handle the touch. This is - // to ensure that we report an ANR in the case where an application has started - // but not yet put up a window and the user is starting to get impatient. - if (maskedAction == AMOTION_EVENT_ACTION_DOWN - && mFocusedApplicationHandle != NULL) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - mFocusedApplicationHandle, NULL, nextWakeupTime, - "Waiting because there is no touchable window that can " - "handle the event but there is focused application that may " - "eventually add a new window when it finishes starting up."); - goto Unresponsive; - } - - ALOGI("Dropping event because there is no touched window."); - injectionResult = INPUT_EVENT_INJECTION_FAILED; - goto Failed; - } - } - - // Set target flags. - int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; - if (isSplit) { - targetFlags |= InputTarget::FLAG_SPLIT; - } - if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { - targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; - } - - // Update hover state. - if (isHoverAction) { - newHoverWindowHandle = newTouchedWindowHandle; - } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { - newHoverWindowHandle = mLastHoverWindowHandle; - } - - // Update the temporary touch state. - BitSet32 pointerIds; - if (isSplit) { - uint32_t pointerId = entry->pointerProperties[pointerIndex].id; - pointerIds.markBit(pointerId); - } - mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); - } else { - /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */ - - // If the pointer is not currently down, then ignore the event. - if (! mTempTouchState.down) { -#if DEBUG_FOCUS - ALOGD("Dropping event because the pointer is not down or we previously " - "dropped the pointer down event."); -#endif - injectionResult = INPUT_EVENT_INJECTION_FAILED; - goto Failed; - } - - // Check whether touches should slip outside of the current foreground window. - if (maskedAction == AMOTION_EVENT_ACTION_MOVE - && entry->pointerCount == 1 - && mTempTouchState.isSlippery()) { - int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X)); - int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y)); - - sp<InputWindowHandle> oldTouchedWindowHandle = - mTempTouchState.getFirstForegroundWindowHandle(); - sp<InputWindowHandle> newTouchedWindowHandle = - findTouchedWindowAtLocked(displayId, x, y); - if (oldTouchedWindowHandle != newTouchedWindowHandle - && newTouchedWindowHandle != NULL) { -#if DEBUG_FOCUS - ALOGD("Touch is slipping out of window %s into window %s.", - oldTouchedWindowHandle->getName().string(), - newTouchedWindowHandle->getName().string()); -#endif - // Make a slippery exit from the old window. - mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle, - InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0)); - - // Make a slippery entrance into the new window. - if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) { - isSplit = true; - } - - int32_t targetFlags = InputTarget::FLAG_FOREGROUND - | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER; - if (isSplit) { - targetFlags |= InputTarget::FLAG_SPLIT; - } - if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) { - targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; - } - - BitSet32 pointerIds; - if (isSplit) { - pointerIds.markBit(entry->pointerProperties[0].id); - } - mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); - } - } - } - - if (newHoverWindowHandle != mLastHoverWindowHandle) { - // Let the previous window know that the hover sequence is over. - if (mLastHoverWindowHandle != NULL) { -#if DEBUG_HOVER - ALOGD("Sending hover exit event to window %s.", - mLastHoverWindowHandle->getName().string()); -#endif - mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle, - InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0)); - } - - // Let the new window know that the hover sequence is starting. - if (newHoverWindowHandle != NULL) { -#if DEBUG_HOVER - ALOGD("Sending hover enter event to window %s.", - newHoverWindowHandle->getName().string()); -#endif - mTempTouchState.addOrUpdateWindow(newHoverWindowHandle, - InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0)); - } - } - - // Check permission to inject into all touched foreground windows and ensure there - // is at least one touched foreground window. - { - bool haveForegroundWindow = false; - for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; - if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { - haveForegroundWindow = true; - if (! checkInjectionPermission(touchedWindow.windowHandle, - entry->injectionState)) { - injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED; - injectionPermission = INJECTION_PERMISSION_DENIED; - goto Failed; - } - } - } - if (! haveForegroundWindow) { -#if DEBUG_FOCUS - ALOGD("Dropping event because there is no touched foreground window to receive it."); -#endif - injectionResult = INPUT_EVENT_INJECTION_FAILED; - goto Failed; - } - - // Permission granted to injection into all touched foreground windows. - injectionPermission = INJECTION_PERMISSION_GRANTED; - } - - // Check whether windows listening for outside touches are owned by the same UID. If it is - // set the policy flag that we will not reveal coordinate information to this window. - if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { - sp<InputWindowHandle> foregroundWindowHandle = - mTempTouchState.getFirstForegroundWindowHandle(); - const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid; - for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; - if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { - sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle; - if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) { - mTempTouchState.addOrUpdateWindow(inputWindowHandle, - InputTarget::FLAG_ZERO_COORDS, BitSet32(0)); - } - } - } - } - - // Ensure all touched foreground windows are ready for new input. - for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTempTouchState.windows[i]; - if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { - // If the touched window is paused then keep waiting. - if (touchedWindow.windowHandle->getInfo()->paused) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - NULL, touchedWindow.windowHandle, nextWakeupTime, - "Waiting because the touched window is paused."); - goto Unresponsive; - } - - // If the touched window is still working on previous events then keep waiting. - if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) { - injectionResult = handleTargetsNotReadyLocked(currentTime, entry, - NULL, touchedWindow.windowHandle, nextWakeupTime, - "Waiting because the touched window has not finished " - "processing the input events that were previously delivered to it."); - goto Unresponsive; - } - } - } - - // If this is the first pointer going down and the touched window has a wallpaper - // then also add the touched wallpaper windows so they are locked in for the duration - // of the touch gesture. - // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper - // engine only supports touch events. We would need to add a mechanism similar - // to View.onGenericMotionEvent to enable wallpapers to handle these events. - if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { - sp<InputWindowHandle> foregroundWindowHandle = - mTempTouchState.getFirstForegroundWindowHandle(); - if (foregroundWindowHandle->getInfo()->hasWallpaper) { - for (size_t i = 0; i < mWindowHandles.size(); i++) { - sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); - const InputWindowInfo* info = windowHandle->getInfo(); - if (info->displayId == displayId - && windowHandle->getInfo()->layoutParamsType - == InputWindowInfo::TYPE_WALLPAPER) { - mTempTouchState.addOrUpdateWindow(windowHandle, - InputTarget::FLAG_WINDOW_IS_OBSCURED - | InputTarget::FLAG_DISPATCH_AS_IS, - BitSet32(0)); - } - } - } - } - - // Success! Output targets. - injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; - - for (size_t i = 0; i < mTempTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i); - addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags, - touchedWindow.pointerIds, inputTargets); - } - - // Drop the outside or hover touch windows since we will not care about them - // in the next iteration. - mTempTouchState.filterNonAsIsTouchWindows(); - -Failed: - // Check injection permission once and for all. - if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) { - if (checkInjectionPermission(NULL, entry->injectionState)) { - injectionPermission = INJECTION_PERMISSION_GRANTED; - } else { - injectionPermission = INJECTION_PERMISSION_DENIED; - } - } - - // Update final pieces of touch state if the injector had permission. - if (injectionPermission == INJECTION_PERMISSION_GRANTED) { - if (!wrongDevice) { - if (switchedDevice) { -#if DEBUG_FOCUS - ALOGD("Conflicting pointer actions: Switched to a different device."); -#endif - *outConflictingPointerActions = true; - } - - if (isHoverAction) { - // Started hovering, therefore no longer down. - if (mTouchState.down) { -#if DEBUG_FOCUS - ALOGD("Conflicting pointer actions: Hover received while pointer was down."); -#endif - *outConflictingPointerActions = true; - } - mTouchState.reset(); - if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER - || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) { - mTouchState.deviceId = entry->deviceId; - mTouchState.source = entry->source; - mTouchState.displayId = displayId; - } - } else if (maskedAction == AMOTION_EVENT_ACTION_UP - || maskedAction == AMOTION_EVENT_ACTION_CANCEL) { - // All pointers up or canceled. - mTouchState.reset(); - } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { - // First pointer went down. - if (mTouchState.down) { -#if DEBUG_FOCUS - ALOGD("Conflicting pointer actions: Down received while already down."); -#endif - *outConflictingPointerActions = true; - } - mTouchState.copyFrom(mTempTouchState); - } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { - // One pointer went up. - if (isSplit) { - int32_t pointerIndex = getMotionEventActionPointerIndex(action); - uint32_t pointerId = entry->pointerProperties[pointerIndex].id; - - for (size_t i = 0; i < mTempTouchState.windows.size(); ) { - TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i); - if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { - touchedWindow.pointerIds.clearBit(pointerId); - if (touchedWindow.pointerIds.isEmpty()) { - mTempTouchState.windows.removeAt(i); - continue; - } - } - i += 1; - } - } - mTouchState.copyFrom(mTempTouchState); - } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) { - // Discard temporary touch state since it was only valid for this action. - } else { - // Save changes to touch state as-is for all other actions. - mTouchState.copyFrom(mTempTouchState); - } - - // Update hover state. - mLastHoverWindowHandle = newHoverWindowHandle; - } - } else { -#if DEBUG_FOCUS - ALOGD("Not updating touch focus because injection was denied."); -#endif - } - -Unresponsive: - // Reset temporary touch state to ensure we release unnecessary references to input channels. - mTempTouchState.reset(); - - nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); - updateDispatchStatisticsLocked(currentTime, entry, - injectionResult, timeSpentWaitingForApplication); -#if DEBUG_FOCUS - ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, " - "timeSpentWaitingForApplication=%0.1fms", - injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0); -#endif - return injectionResult; -} - -void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, - int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { - inputTargets.push(); - - const InputWindowInfo* windowInfo = windowHandle->getInfo(); - InputTarget& target = inputTargets.editTop(); - target.inputChannel = windowInfo->inputChannel; - target.flags = targetFlags; - target.xOffset = - windowInfo->frameLeft; - target.yOffset = - windowInfo->frameTop; - target.scaleFactor = windowInfo->scaleFactor; - target.pointerIds = pointerIds; -} - -void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { - for (size_t i = 0; i < mMonitoringChannels.size(); i++) { - inputTargets.push(); - - InputTarget& target = inputTargets.editTop(); - target.inputChannel = mMonitoringChannels[i]; - target.flags = InputTarget::FLAG_DISPATCH_AS_IS; - target.xOffset = 0; - target.yOffset = 0; - target.pointerIds.clear(); - target.scaleFactor = 1.0f; - } -} - -bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, - const InjectionState* injectionState) { - if (injectionState - && (windowHandle == NULL - || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) - && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { - if (windowHandle != NULL) { - ALOGW("Permission denied: injecting event from pid %d uid %d to window %s " - "owned by uid %d", - injectionState->injectorPid, injectionState->injectorUid, - windowHandle->getName().string(), - windowHandle->getInfo()->ownerUid); - } else { - ALOGW("Permission denied: injecting event from pid %d uid %d", - injectionState->injectorPid, injectionState->injectorUid); - } - return false; - } - return true; -} - -bool InputDispatcher::isWindowObscuredAtPointLocked( - const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { - int32_t displayId = windowHandle->getInfo()->displayId; - size_t numWindows = mWindowHandles.size(); - for (size_t i = 0; i < numWindows; i++) { - sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i); - if (otherHandle == windowHandle) { - break; - } - - const InputWindowInfo* otherInfo = otherHandle->getInfo(); - if (otherInfo->displayId == displayId - && otherInfo->visible && !otherInfo->isTrustedOverlay() - && otherInfo->frameContainsPoint(x, y)) { - return true; - } - } - return false; -} - -bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime, - const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) { - ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel()); - if (connectionIndex >= 0) { - sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); - if (connection->inputPublisherBlocked) { - return false; - } - if (eventEntry->type == EventEntry::TYPE_KEY) { - // If the event is a key event, then we must wait for all previous events to - // complete before delivering it because previous events may have the - // side-effect of transferring focus to a different window and we want to - // ensure that the following keys are sent to the new window. - // - // Suppose the user touches a button in a window then immediately presses "A". - // If the button causes a pop-up window to appear then we want to ensure that - // the "A" key is delivered to the new pop-up window. This is because users - // often anticipate pending UI changes when typing on a keyboard. - // To obtain this behavior, we must serialize key events with respect to all - // prior input events. - return connection->outboundQueue.isEmpty() - && connection->waitQueue.isEmpty(); - } - // Touch events can always be sent to a window immediately because the user intended - // to touch whatever was visible at the time. Even if focus changes or a new - // window appears moments later, the touch event was meant to be delivered to - // whatever window happened to be on screen at the time. - // - // Generic motion events, such as trackball or joystick events are a little trickier. - // Like key events, generic motion events are delivered to the focused window. - // Unlike key events, generic motion events don't tend to transfer focus to other - // windows and it is not important for them to be serialized. So we prefer to deliver - // generic motion events as soon as possible to improve efficiency and reduce lag - // through batching. - // - // The one case where we pause input event delivery is when the wait queue is piling - // up with lots of events because the application is not responding. - // This condition ensures that ANRs are detected reliably. - if (!connection->waitQueue.isEmpty() - && currentTime >= connection->waitQueue.head->eventEntry->eventTime - + STREAM_AHEAD_EVENT_TIMEOUT) { - return false; - } - } - return true; -} - -String8 InputDispatcher::getApplicationWindowLabelLocked( - const sp<InputApplicationHandle>& applicationHandle, - const sp<InputWindowHandle>& windowHandle) { - if (applicationHandle != NULL) { - if (windowHandle != NULL) { - String8 label(applicationHandle->getName()); - label.append(" - "); - label.append(windowHandle->getName()); - return label; - } else { - return applicationHandle->getName(); - } - } else if (windowHandle != NULL) { - return windowHandle->getName(); - } else { - return String8("<unknown application or window>"); - } -} - -void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { - if (mFocusedWindowHandle != NULL) { - const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); - if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string()); -#endif - return; - } - } - - int32_t eventType = USER_ACTIVITY_EVENT_OTHER; - switch (eventEntry->type) { - case EventEntry::TYPE_MOTION: { - const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); - if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) { - return; - } - - if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) { - eventType = USER_ACTIVITY_EVENT_TOUCH; - } - break; - } - case EventEntry::TYPE_KEY: { - const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); - if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) { - return; - } - eventType = USER_ACTIVITY_EVENT_BUTTON; - break; - } - } - - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doPokeUserActivityLockedInterruptible); - commandEntry->eventTime = eventEntry->eventTime; - commandEntry->userActivityEventType = eventType; -} - -void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, - const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, " - "xOffset=%f, yOffset=%f, scaleFactor=%f, " - "pointerIds=0x%x", - connection->getInputChannelName(), inputTarget->flags, - inputTarget->xOffset, inputTarget->yOffset, - inputTarget->scaleFactor, inputTarget->pointerIds.value); -#endif - - // Skip this event if the connection status is not normal. - // We don't want to enqueue additional outbound events if the connection is broken. - if (connection->status != Connection::STATUS_NORMAL) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ Dropping event because the channel status is %s", - connection->getInputChannelName(), connection->getStatusLabel()); -#endif - return; - } - - // Split a motion event if needed. - if (inputTarget->flags & InputTarget::FLAG_SPLIT) { - ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); - - MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); - if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) { - MotionEntry* splitMotionEntry = splitMotionEvent( - originalMotionEntry, inputTarget->pointerIds); - if (!splitMotionEntry) { - return; // split event was dropped - } -#if DEBUG_FOCUS - ALOGD("channel '%s' ~ Split motion event.", - connection->getInputChannelName()); - logOutboundMotionDetailsLocked(" ", splitMotionEntry); -#endif - enqueueDispatchEntriesLocked(currentTime, connection, - splitMotionEntry, inputTarget); - splitMotionEntry->release(); - return; - } - } - - // Not splitting. Enqueue dispatch entries for the event as is. - enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); -} - -void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, - const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { - bool wasEmpty = connection->outboundQueue.isEmpty(); - - // Enqueue dispatch entries for the requested modes. - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT); - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_OUTSIDE); - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER); - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_IS); - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT); - enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, - InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER); - - // If the outbound queue was previously empty, start the dispatch cycle going. - if (wasEmpty && !connection->outboundQueue.isEmpty()) { - startDispatchCycleLocked(currentTime, connection); - } -} - -void InputDispatcher::enqueueDispatchEntryLocked( - const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, - int32_t dispatchMode) { - int32_t inputTargetFlags = inputTarget->flags; - if (!(inputTargetFlags & dispatchMode)) { - return; - } - inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode; - - // This is a new event. - // Enqueue a new dispatch entry onto the outbound queue for this connection. - DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref - inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset, - inputTarget->scaleFactor); - - // Apply target flags and update the connection's input state. - switch (eventEntry->type) { - case EventEntry::TYPE_KEY: { - KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); - dispatchEntry->resolvedAction = keyEntry->action; - dispatchEntry->resolvedFlags = keyEntry->flags; - - if (!connection->inputState.trackKey(keyEntry, - dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event", - connection->getInputChannelName()); -#endif - delete dispatchEntry; - return; // skip the inconsistent event - } - break; - } - - case EventEntry::TYPE_MOTION: { - MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); - if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) { - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; - } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) { - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; - } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) { - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; - } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL; - } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) { - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; - } else { - dispatchEntry->resolvedAction = motionEntry->action; - } - if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE - && !connection->inputState.isHovering( - motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event", - connection->getInputChannelName()); -#endif - dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; - } - - dispatchEntry->resolvedFlags = motionEntry->flags; - if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) { - dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED; - } - - if (!connection->inputState.trackMotion(motionEntry, - dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event", - connection->getInputChannelName()); -#endif - delete dispatchEntry; - return; // skip the inconsistent event - } - break; - } - } - - // Remember that we are waiting for this dispatch to complete. - if (dispatchEntry->hasForegroundTarget()) { - incrementPendingForegroundDispatchesLocked(eventEntry); - } - - // Enqueue the dispatch entry. - connection->outboundQueue.enqueueAtTail(dispatchEntry); - traceOutboundQueueLengthLocked(connection); -} - -void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, - const sp<Connection>& connection) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ startDispatchCycle", - connection->getInputChannelName()); -#endif - - while (connection->status == Connection::STATUS_NORMAL - && !connection->outboundQueue.isEmpty()) { - DispatchEntry* dispatchEntry = connection->outboundQueue.head; - dispatchEntry->deliveryTime = currentTime; - - // Publish the event. - status_t status; - EventEntry* eventEntry = dispatchEntry->eventEntry; - switch (eventEntry->type) { - case EventEntry::TYPE_KEY: { - KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); - - // Publish the key event. - status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq, - keyEntry->deviceId, keyEntry->source, - dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, - keyEntry->keyCode, keyEntry->scanCode, - keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime, - keyEntry->eventTime); - break; - } - - case EventEntry::TYPE_MOTION: { - MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); - - PointerCoords scaledCoords[MAX_POINTERS]; - const PointerCoords* usingCoords = motionEntry->pointerCoords; - - // Set the X and Y offset depending on the input source. - float xOffset, yOffset, scaleFactor; - if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) - && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) { - scaleFactor = dispatchEntry->scaleFactor; - xOffset = dispatchEntry->xOffset * scaleFactor; - yOffset = dispatchEntry->yOffset * scaleFactor; - if (scaleFactor != 1.0f) { - for (size_t i = 0; i < motionEntry->pointerCount; i++) { - scaledCoords[i] = motionEntry->pointerCoords[i]; - scaledCoords[i].scale(scaleFactor); - } - usingCoords = scaledCoords; - } - } else { - xOffset = 0.0f; - yOffset = 0.0f; - scaleFactor = 1.0f; - - // We don't want the dispatch target to know. - if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) { - for (size_t i = 0; i < motionEntry->pointerCount; i++) { - scaledCoords[i].clear(); - } - usingCoords = scaledCoords; - } - } - - // Publish the motion event. - status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq, - motionEntry->deviceId, motionEntry->source, - dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags, - motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState, - xOffset, yOffset, - motionEntry->xPrecision, motionEntry->yPrecision, - motionEntry->downTime, motionEntry->eventTime, - motionEntry->pointerCount, motionEntry->pointerProperties, - usingCoords); - break; - } - - default: - ALOG_ASSERT(false); - return; - } - - // Check the result. - if (status) { - if (status == WOULD_BLOCK) { - if (connection->waitQueue.isEmpty()) { - ALOGE("channel '%s' ~ Could not publish event because the pipe is full. " - "This is unexpected because the wait queue is empty, so the pipe " - "should be empty and we shouldn't have any problems writing an " - "event to it, status=%d", connection->getInputChannelName(), status); - abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); - } else { - // Pipe is full and we are waiting for the app to finish process some events - // before sending more events to it. -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ Could not publish event because the pipe is full, " - "waiting for the application to catch up", - connection->getInputChannelName()); -#endif - connection->inputPublisherBlocked = true; - } - } else { - ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, " - "status=%d", connection->getInputChannelName(), status); - abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/); - } - return; - } - - // Re-enqueue the event on the wait queue. - connection->outboundQueue.dequeue(dispatchEntry); - traceOutboundQueueLengthLocked(connection); - connection->waitQueue.enqueueAtTail(dispatchEntry); - traceWaitQueueLengthLocked(connection); - } -} - -void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, - const sp<Connection>& connection, uint32_t seq, bool handled) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s", - connection->getInputChannelName(), seq, toString(handled)); -#endif - - connection->inputPublisherBlocked = false; - - if (connection->status == Connection::STATUS_BROKEN - || connection->status == Connection::STATUS_ZOMBIE) { - return; - } - - // Notify other system components and prepare to start the next dispatch cycle. - onDispatchCycleFinishedLocked(currentTime, connection, seq, handled); -} - -void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, - const sp<Connection>& connection, bool notify) { -#if DEBUG_DISPATCH_CYCLE - ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s", - connection->getInputChannelName(), toString(notify)); -#endif - - // Clear the dispatch queues. - drainDispatchQueueLocked(&connection->outboundQueue); - traceOutboundQueueLengthLocked(connection); - drainDispatchQueueLocked(&connection->waitQueue); - traceWaitQueueLengthLocked(connection); - - // The connection appears to be unrecoverably broken. - // Ignore already broken or zombie connections. - if (connection->status == Connection::STATUS_NORMAL) { - connection->status = Connection::STATUS_BROKEN; - - if (notify) { - // Notify other system components. - onDispatchCycleBrokenLocked(currentTime, connection); - } - } -} - -void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { - while (!queue->isEmpty()) { - DispatchEntry* dispatchEntry = queue->dequeueAtHead(); - releaseDispatchEntryLocked(dispatchEntry); - } -} - -void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { - if (dispatchEntry->hasForegroundTarget()) { - decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); - } - delete dispatchEntry; -} - -int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { - InputDispatcher* d = static_cast<InputDispatcher*>(data); - - { // acquire lock - AutoMutex _l(d->mLock); - - ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd); - if (connectionIndex < 0) { - ALOGE("Received spurious receive callback for unknown input channel. " - "fd=%d, events=0x%x", fd, events); - return 0; // remove the callback - } - - bool notify; - sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex); - if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) { - if (!(events & ALOOPER_EVENT_INPUT)) { - ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. " - "events=0x%x", connection->getInputChannelName(), events); - return 1; - } - - nsecs_t currentTime = now(); - bool gotOne = false; - status_t status; - for (;;) { - uint32_t seq; - bool handled; - status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled); - if (status) { - break; - } - d->finishDispatchCycleLocked(currentTime, connection, seq, handled); - gotOne = true; - } - if (gotOne) { - d->runCommandsLockedInterruptible(); - if (status == WOULD_BLOCK) { - return 1; - } - } - - notify = status != DEAD_OBJECT || !connection->monitor; - if (notify) { - ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d", - connection->getInputChannelName(), status); - } - } else { - // Monitor channels are never explicitly unregistered. - // We do it automatically when the remote endpoint is closed so don't warn - // about them. - notify = !connection->monitor; - if (notify) { - ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. " - "events=0x%x", connection->getInputChannelName(), events); - } - } - - // Unregister the channel. - d->unregisterInputChannelLocked(connection->inputChannel, notify); - return 0; // remove the callback - } // release lock -} - -void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked( - const CancelationOptions& options) { - for (size_t i = 0; i < mConnectionsByFd.size(); i++) { - synthesizeCancelationEventsForConnectionLocked( - mConnectionsByFd.valueAt(i), options); - } -} - -void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked( - const sp<InputChannel>& channel, const CancelationOptions& options) { - ssize_t index = getConnectionIndexLocked(channel); - if (index >= 0) { - synthesizeCancelationEventsForConnectionLocked( - mConnectionsByFd.valueAt(index), options); - } -} - -void InputDispatcher::synthesizeCancelationEventsForConnectionLocked( - const sp<Connection>& connection, const CancelationOptions& options) { - if (connection->status == Connection::STATUS_BROKEN) { - return; - } - - nsecs_t currentTime = now(); - - Vector<EventEntry*> cancelationEvents; - connection->inputState.synthesizeCancelationEvents(currentTime, - cancelationEvents, options); - - if (!cancelationEvents.isEmpty()) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync " - "with reality: %s, mode=%d.", - connection->getInputChannelName(), cancelationEvents.size(), - options.reason, options.mode); -#endif - for (size_t i = 0; i < cancelationEvents.size(); i++) { - EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i); - switch (cancelationEventEntry->type) { - case EventEntry::TYPE_KEY: - logOutboundKeyDetailsLocked("cancel - ", - static_cast<KeyEntry*>(cancelationEventEntry)); - break; - case EventEntry::TYPE_MOTION: - logOutboundMotionDetailsLocked("cancel - ", - static_cast<MotionEntry*>(cancelationEventEntry)); - break; - } - - InputTarget target; - sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel); - if (windowHandle != NULL) { - const InputWindowInfo* windowInfo = windowHandle->getInfo(); - target.xOffset = -windowInfo->frameLeft; - target.yOffset = -windowInfo->frameTop; - target.scaleFactor = windowInfo->scaleFactor; - } else { - target.xOffset = 0; - target.yOffset = 0; - target.scaleFactor = 1.0f; - } - target.inputChannel = connection->inputChannel; - target.flags = InputTarget::FLAG_DISPATCH_AS_IS; - - enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref - &target, InputTarget::FLAG_DISPATCH_AS_IS); - - cancelationEventEntry->release(); - } - - startDispatchCycleLocked(currentTime, connection); - } -} - -InputDispatcher::MotionEntry* -InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) { - ALOG_ASSERT(pointerIds.value != 0); - - PointerProperties splitPointerProperties[MAX_POINTERS]; - PointerCoords splitPointerCoords[MAX_POINTERS]; - - uint32_t originalPointerCount = originalMotionEntry->pointerCount; - uint32_t splitPointerCount = 0; - - for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount; - originalPointerIndex++) { - const PointerProperties& pointerProperties = - originalMotionEntry->pointerProperties[originalPointerIndex]; - uint32_t pointerId = uint32_t(pointerProperties.id); - if (pointerIds.hasBit(pointerId)) { - splitPointerProperties[splitPointerCount].copyFrom(pointerProperties); - splitPointerCoords[splitPointerCount].copyFrom( - originalMotionEntry->pointerCoords[originalPointerIndex]); - splitPointerCount += 1; - } - } - - if (splitPointerCount != pointerIds.count()) { - // This is bad. We are missing some of the pointers that we expected to deliver. - // Most likely this indicates that we received an ACTION_MOVE events that has - // different pointer ids than we expected based on the previous ACTION_DOWN - // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers - // in this way. - ALOGW("Dropping split motion event because the pointer count is %d but " - "we expected there to be %d pointers. This probably means we received " - "a broken sequence of pointer ids from the input device.", - splitPointerCount, pointerIds.count()); - return NULL; - } - - int32_t action = originalMotionEntry->action; - int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; - if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN - || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) { - int32_t originalPointerIndex = getMotionEventActionPointerIndex(action); - const PointerProperties& pointerProperties = - originalMotionEntry->pointerProperties[originalPointerIndex]; - uint32_t pointerId = uint32_t(pointerProperties.id); - if (pointerIds.hasBit(pointerId)) { - if (pointerIds.count() == 1) { - // The first/last pointer went down/up. - action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN - ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; - } else { - // A secondary pointer went down/up. - uint32_t splitPointerIndex = 0; - while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) { - splitPointerIndex += 1; - } - action = maskedAction | (splitPointerIndex - << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); - } - } else { - // An unrelated pointer changed. - action = AMOTION_EVENT_ACTION_MOVE; - } - } - - MotionEntry* splitMotionEntry = new MotionEntry( - originalMotionEntry->eventTime, - originalMotionEntry->deviceId, - originalMotionEntry->source, - originalMotionEntry->policyFlags, - action, - originalMotionEntry->flags, - originalMotionEntry->metaState, - originalMotionEntry->buttonState, - originalMotionEntry->edgeFlags, - originalMotionEntry->xPrecision, - originalMotionEntry->yPrecision, - originalMotionEntry->downTime, - originalMotionEntry->displayId, - splitPointerCount, splitPointerProperties, splitPointerCoords); - - if (originalMotionEntry->injectionState) { - splitMotionEntry->injectionState = originalMotionEntry->injectionState; - splitMotionEntry->injectionState->refCount += 1; - } - - return splitMotionEntry; -} - -void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime); -#endif - - bool needWake; - { // acquire lock - AutoMutex _l(mLock); - - ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime); - needWake = enqueueInboundEventLocked(newEntry); - } // release lock - - if (needWake) { - mLooper->wake(); - } -} - -void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, " - "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld", - args->eventTime, args->deviceId, args->source, args->policyFlags, - args->action, args->flags, args->keyCode, args->scanCode, - args->metaState, args->downTime); -#endif - if (!validateKeyEvent(args->action)) { - return; - } - - uint32_t policyFlags = args->policyFlags; - int32_t flags = args->flags; - int32_t metaState = args->metaState; - if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) { - policyFlags |= POLICY_FLAG_VIRTUAL; - flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY; - } - if (policyFlags & POLICY_FLAG_ALT) { - metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON; - } - if (policyFlags & POLICY_FLAG_ALT_GR) { - metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON; - } - if (policyFlags & POLICY_FLAG_SHIFT) { - metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON; - } - if (policyFlags & POLICY_FLAG_CAPS_LOCK) { - metaState |= AMETA_CAPS_LOCK_ON; - } - if (policyFlags & POLICY_FLAG_FUNCTION) { - metaState |= AMETA_FUNCTION_ON; - } - - policyFlags |= POLICY_FLAG_TRUSTED; - - KeyEvent event; - event.initialize(args->deviceId, args->source, args->action, - flags, args->keyCode, args->scanCode, metaState, 0, - args->downTime, args->eventTime); - - mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags); - - if (policyFlags & POLICY_FLAG_WOKE_HERE) { - flags |= AKEY_EVENT_FLAG_WOKE_HERE; - } - - bool needWake; - { // acquire lock - mLock.lock(); - - if (shouldSendKeyToInputFilterLocked(args)) { - mLock.unlock(); - - policyFlags |= POLICY_FLAG_FILTERED; - if (!mPolicy->filterInputEvent(&event, policyFlags)) { - return; // event was consumed by the filter - } - - mLock.lock(); - } - - int32_t repeatCount = 0; - KeyEntry* newEntry = new KeyEntry(args->eventTime, - args->deviceId, args->source, policyFlags, - args->action, flags, args->keyCode, args->scanCode, - metaState, repeatCount, args->downTime); - - needWake = enqueueInboundEventLocked(newEntry); - mLock.unlock(); - } // release lock - - if (needWake) { - mLooper->wake(); - } -} - -bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) { - return mInputFilterEnabled; -} - -void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, " - "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, " - "xPrecision=%f, yPrecision=%f, downTime=%lld", - args->eventTime, args->deviceId, args->source, args->policyFlags, - args->action, args->flags, args->metaState, args->buttonState, - args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime); - for (uint32_t i = 0; i < args->pointerCount; i++) { - ALOGD(" Pointer %d: id=%d, toolType=%d, " - "x=%f, y=%f, pressure=%f, size=%f, " - "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, " - "orientation=%f", - i, args->pointerProperties[i].id, - args->pointerProperties[i].toolType, - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR), - args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION)); - } -#endif - if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) { - return; - } - - uint32_t policyFlags = args->policyFlags; - policyFlags |= POLICY_FLAG_TRUSTED; - mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags); - - bool needWake; - { // acquire lock - mLock.lock(); - - if (shouldSendMotionToInputFilterLocked(args)) { - mLock.unlock(); - - MotionEvent event; - event.initialize(args->deviceId, args->source, args->action, args->flags, - args->edgeFlags, args->metaState, args->buttonState, 0, 0, - args->xPrecision, args->yPrecision, - args->downTime, args->eventTime, - args->pointerCount, args->pointerProperties, args->pointerCoords); - - policyFlags |= POLICY_FLAG_FILTERED; - if (!mPolicy->filterInputEvent(&event, policyFlags)) { - return; // event was consumed by the filter - } - - mLock.lock(); - } - - // Just enqueue a new motion event. - MotionEntry* newEntry = new MotionEntry(args->eventTime, - args->deviceId, args->source, policyFlags, - args->action, args->flags, args->metaState, args->buttonState, - args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime, - args->displayId, - args->pointerCount, args->pointerProperties, args->pointerCoords); - - needWake = enqueueInboundEventLocked(newEntry); - mLock.unlock(); - } // release lock - - if (needWake) { - mLooper->wake(); - } -} - -bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) { - // TODO: support sending secondary display events to input filter - return mInputFilterEnabled && isMainDisplay(args->displayId); -} - -void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x", - args->eventTime, args->policyFlags, - args->switchValues, args->switchMask); -#endif - - uint32_t policyFlags = args->policyFlags; - policyFlags |= POLICY_FLAG_TRUSTED; - mPolicy->notifySwitch(args->eventTime, - args->switchValues, args->switchMask, policyFlags); -} - -void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d", - args->eventTime, args->deviceId); -#endif - - bool needWake; - { // acquire lock - AutoMutex _l(mLock); - - DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId); - needWake = enqueueInboundEventLocked(newEntry); - } // release lock - - if (needWake) { - mLooper->wake(); - } -} - -int32_t InputDispatcher::injectInputEvent(const InputEvent* event, - int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, - uint32_t policyFlags) { -#if DEBUG_INBOUND_EVENT_DETAILS - ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, " - "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x", - event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags); -#endif - - nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis); - - policyFlags |= POLICY_FLAG_INJECTED; - if (hasInjectionPermission(injectorPid, injectorUid)) { - policyFlags |= POLICY_FLAG_TRUSTED; - } - - EventEntry* firstInjectedEntry; - EventEntry* lastInjectedEntry; - switch (event->getType()) { - case AINPUT_EVENT_TYPE_KEY: { - const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event); - int32_t action = keyEvent->getAction(); - if (! validateKeyEvent(action)) { - return INPUT_EVENT_INJECTION_FAILED; - } - - int32_t flags = keyEvent->getFlags(); - if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) { - policyFlags |= POLICY_FLAG_VIRTUAL; - } - - if (!(policyFlags & POLICY_FLAG_FILTERED)) { - mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags); - } - - if (policyFlags & POLICY_FLAG_WOKE_HERE) { - flags |= AKEY_EVENT_FLAG_WOKE_HERE; - } - - mLock.lock(); - firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(), - keyEvent->getDeviceId(), keyEvent->getSource(), - policyFlags, action, flags, - keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(), - keyEvent->getRepeatCount(), keyEvent->getDownTime()); - lastInjectedEntry = firstInjectedEntry; - break; - } - - case AINPUT_EVENT_TYPE_MOTION: { - const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event); - int32_t displayId = ADISPLAY_ID_DEFAULT; - int32_t action = motionEvent->getAction(); - size_t pointerCount = motionEvent->getPointerCount(); - const PointerProperties* pointerProperties = motionEvent->getPointerProperties(); - if (! validateMotionEvent(action, pointerCount, pointerProperties)) { - return INPUT_EVENT_INJECTION_FAILED; - } - - if (!(policyFlags & POLICY_FLAG_FILTERED)) { - nsecs_t eventTime = motionEvent->getEventTime(); - mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags); - } - - mLock.lock(); - const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes(); - const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords(); - firstInjectedEntry = new MotionEntry(*sampleEventTimes, - motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, - action, motionEvent->getFlags(), - motionEvent->getMetaState(), motionEvent->getButtonState(), - motionEvent->getEdgeFlags(), - motionEvent->getXPrecision(), motionEvent->getYPrecision(), - motionEvent->getDownTime(), displayId, - uint32_t(pointerCount), pointerProperties, samplePointerCoords); - lastInjectedEntry = firstInjectedEntry; - for (size_t i = motionEvent->getHistorySize(); i > 0; i--) { - sampleEventTimes += 1; - samplePointerCoords += pointerCount; - MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes, - motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags, - action, motionEvent->getFlags(), - motionEvent->getMetaState(), motionEvent->getButtonState(), - motionEvent->getEdgeFlags(), - motionEvent->getXPrecision(), motionEvent->getYPrecision(), - motionEvent->getDownTime(), displayId, - uint32_t(pointerCount), pointerProperties, samplePointerCoords); - lastInjectedEntry->next = nextInjectedEntry; - lastInjectedEntry = nextInjectedEntry; - } - break; - } - - default: - ALOGW("Cannot inject event of type %d", event->getType()); - return INPUT_EVENT_INJECTION_FAILED; - } - - InjectionState* injectionState = new InjectionState(injectorPid, injectorUid); - if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { - injectionState->injectionIsAsync = true; - } - - injectionState->refCount += 1; - lastInjectedEntry->injectionState = injectionState; - - bool needWake = false; - for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) { - EventEntry* nextEntry = entry->next; - needWake |= enqueueInboundEventLocked(entry); - entry = nextEntry; - } - - mLock.unlock(); - - if (needWake) { - mLooper->wake(); - } - - int32_t injectionResult; - { // acquire lock - AutoMutex _l(mLock); - - if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) { - injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; - } else { - for (;;) { - injectionResult = injectionState->injectionResult; - if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { - break; - } - - nsecs_t remainingTimeout = endTime - now(); - if (remainingTimeout <= 0) { -#if DEBUG_INJECTION - ALOGD("injectInputEvent - Timed out waiting for injection result " - "to become available."); -#endif - injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; - break; - } - - mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout); - } - - if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED - && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) { - while (injectionState->pendingForegroundDispatches != 0) { -#if DEBUG_INJECTION - ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.", - injectionState->pendingForegroundDispatches); -#endif - nsecs_t remainingTimeout = endTime - now(); - if (remainingTimeout <= 0) { -#if DEBUG_INJECTION - ALOGD("injectInputEvent - Timed out waiting for pending foreground " - "dispatches to finish."); -#endif - injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT; - break; - } - - mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout); - } - } - } - - injectionState->release(); - } // release lock - -#if DEBUG_INJECTION - ALOGD("injectInputEvent - Finished with result %d. " - "injectorPid=%d, injectorUid=%d", - injectionResult, injectorPid, injectorUid); -#endif - - return injectionResult; -} - -bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) { - return injectorUid == 0 - || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid); -} - -void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) { - InjectionState* injectionState = entry->injectionState; - if (injectionState) { -#if DEBUG_INJECTION - ALOGD("Setting input event injection result to %d. " - "injectorPid=%d, injectorUid=%d", - injectionResult, injectionState->injectorPid, injectionState->injectorUid); -#endif - - if (injectionState->injectionIsAsync - && !(entry->policyFlags & POLICY_FLAG_FILTERED)) { - // Log the outcome since the injector did not wait for the injection result. - switch (injectionResult) { - case INPUT_EVENT_INJECTION_SUCCEEDED: - ALOGV("Asynchronous input event injection succeeded."); - break; - case INPUT_EVENT_INJECTION_FAILED: - ALOGW("Asynchronous input event injection failed."); - break; - case INPUT_EVENT_INJECTION_PERMISSION_DENIED: - ALOGW("Asynchronous input event injection permission denied."); - break; - case INPUT_EVENT_INJECTION_TIMED_OUT: - ALOGW("Asynchronous input event injection timed out."); - break; - } - } - - injectionState->injectionResult = injectionResult; - mInjectionResultAvailableCondition.broadcast(); - } -} - -void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) { - InjectionState* injectionState = entry->injectionState; - if (injectionState) { - injectionState->pendingForegroundDispatches += 1; - } -} - -void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) { - InjectionState* injectionState = entry->injectionState; - if (injectionState) { - injectionState->pendingForegroundDispatches -= 1; - - if (injectionState->pendingForegroundDispatches == 0) { - mInjectionSyncFinishedCondition.broadcast(); - } - } -} - -sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked( - const sp<InputChannel>& inputChannel) const { - size_t numWindows = mWindowHandles.size(); - for (size_t i = 0; i < numWindows; i++) { - const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); - if (windowHandle->getInputChannel() == inputChannel) { - return windowHandle; - } - } - return NULL; -} - -bool InputDispatcher::hasWindowHandleLocked( - const sp<InputWindowHandle>& windowHandle) const { - size_t numWindows = mWindowHandles.size(); - for (size_t i = 0; i < numWindows; i++) { - if (mWindowHandles.itemAt(i) == windowHandle) { - return true; - } - } - return false; -} - -void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) { -#if DEBUG_FOCUS - ALOGD("setInputWindows"); -#endif - { // acquire lock - AutoMutex _l(mLock); - - Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles; - mWindowHandles = inputWindowHandles; - - sp<InputWindowHandle> newFocusedWindowHandle; - bool foundHoveredWindow = false; - for (size_t i = 0; i < mWindowHandles.size(); i++) { - const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); - if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) { - mWindowHandles.removeAt(i--); - continue; - } - if (windowHandle->getInfo()->hasFocus) { - newFocusedWindowHandle = windowHandle; - } - if (windowHandle == mLastHoverWindowHandle) { - foundHoveredWindow = true; - } - } - - if (!foundHoveredWindow) { - mLastHoverWindowHandle = NULL; - } - - if (mFocusedWindowHandle != newFocusedWindowHandle) { - if (mFocusedWindowHandle != NULL) { -#if DEBUG_FOCUS - ALOGD("Focus left window: %s", - mFocusedWindowHandle->getName().string()); -#endif - sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel(); - if (focusedInputChannel != NULL) { - CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, - "focus left window"); - synthesizeCancelationEventsForInputChannelLocked( - focusedInputChannel, options); - } - } - if (newFocusedWindowHandle != NULL) { -#if DEBUG_FOCUS - ALOGD("Focus entered window: %s", - newFocusedWindowHandle->getName().string()); -#endif - } - mFocusedWindowHandle = newFocusedWindowHandle; - } - - for (size_t i = 0; i < mTouchState.windows.size(); i++) { - TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i); - if (!hasWindowHandleLocked(touchedWindow.windowHandle)) { -#if DEBUG_FOCUS - ALOGD("Touched window was removed: %s", - touchedWindow.windowHandle->getName().string()); -#endif - sp<InputChannel> touchedInputChannel = - touchedWindow.windowHandle->getInputChannel(); - if (touchedInputChannel != NULL) { - CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, - "touched window was removed"); - synthesizeCancelationEventsForInputChannelLocked( - touchedInputChannel, options); - } - mTouchState.windows.removeAt(i--); - } - } - - // Release information for windows that are no longer present. - // This ensures that unused input channels are released promptly. - // Otherwise, they might stick around until the window handle is destroyed - // which might not happen until the next GC. - for (size_t i = 0; i < oldWindowHandles.size(); i++) { - const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i); - if (!hasWindowHandleLocked(oldWindowHandle)) { -#if DEBUG_FOCUS - ALOGD("Window went away: %s", oldWindowHandle->getName().string()); -#endif - oldWindowHandle->releaseInfo(); - } - } - } // release lock - - // Wake up poll loop since it may need to make new input dispatching choices. - mLooper->wake(); -} - -void InputDispatcher::setFocusedApplication( - const sp<InputApplicationHandle>& inputApplicationHandle) { -#if DEBUG_FOCUS - ALOGD("setFocusedApplication"); -#endif - { // acquire lock - AutoMutex _l(mLock); - - if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) { - if (mFocusedApplicationHandle != inputApplicationHandle) { - if (mFocusedApplicationHandle != NULL) { - resetANRTimeoutsLocked(); - mFocusedApplicationHandle->releaseInfo(); - } - mFocusedApplicationHandle = inputApplicationHandle; - } - } else if (mFocusedApplicationHandle != NULL) { - resetANRTimeoutsLocked(); - mFocusedApplicationHandle->releaseInfo(); - mFocusedApplicationHandle.clear(); - } - -#if DEBUG_FOCUS - //logDispatchStateLocked(); -#endif - } // release lock - - // Wake up poll loop since it may need to make new input dispatching choices. - mLooper->wake(); -} - -void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { -#if DEBUG_FOCUS - ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); -#endif - - bool changed; - { // acquire lock - AutoMutex _l(mLock); - - if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { - if (mDispatchFrozen && !frozen) { - resetANRTimeoutsLocked(); - } - - if (mDispatchEnabled && !enabled) { - resetAndDropEverythingLocked("dispatcher is being disabled"); - } - - mDispatchEnabled = enabled; - mDispatchFrozen = frozen; - changed = true; - } else { - changed = false; - } - -#if DEBUG_FOCUS - //logDispatchStateLocked(); -#endif - } // release lock - - if (changed) { - // Wake up poll loop since it may need to make new input dispatching choices. - mLooper->wake(); - } -} - -void InputDispatcher::setInputFilterEnabled(bool enabled) { -#if DEBUG_FOCUS - ALOGD("setInputFilterEnabled: enabled=%d", enabled); -#endif - - { // acquire lock - AutoMutex _l(mLock); - - if (mInputFilterEnabled == enabled) { - return; - } - - mInputFilterEnabled = enabled; - resetAndDropEverythingLocked("input filter is being enabled or disabled"); - } // release lock - - // Wake up poll loop since there might be work to do to drop everything. - mLooper->wake(); -} - -bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, - const sp<InputChannel>& toChannel) { -#if DEBUG_FOCUS - ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s", - fromChannel->getName().string(), toChannel->getName().string()); -#endif - { // acquire lock - AutoMutex _l(mLock); - - sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel); - sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel); - if (fromWindowHandle == NULL || toWindowHandle == NULL) { -#if DEBUG_FOCUS - ALOGD("Cannot transfer focus because from or to window not found."); -#endif - return false; - } - if (fromWindowHandle == toWindowHandle) { -#if DEBUG_FOCUS - ALOGD("Trivial transfer to same window."); -#endif - return true; - } - if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) { -#if DEBUG_FOCUS - ALOGD("Cannot transfer focus because windows are on different displays."); -#endif - return false; - } - - bool found = false; - for (size_t i = 0; i < mTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTouchState.windows[i]; - if (touchedWindow.windowHandle == fromWindowHandle) { - int32_t oldTargetFlags = touchedWindow.targetFlags; - BitSet32 pointerIds = touchedWindow.pointerIds; - - mTouchState.windows.removeAt(i); - - int32_t newTargetFlags = oldTargetFlags - & (InputTarget::FLAG_FOREGROUND - | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS); - mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds); - - found = true; - break; - } - } - - if (! found) { -#if DEBUG_FOCUS - ALOGD("Focus transfer failed because from window did not have focus."); -#endif - return false; - } - - ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel); - ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel); - if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) { - sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex); - sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex); - - fromConnection->inputState.copyPointerStateTo(toConnection->inputState); - CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, - "transferring touch focus from this window to another window"); - synthesizeCancelationEventsForConnectionLocked(fromConnection, options); - } - -#if DEBUG_FOCUS - logDispatchStateLocked(); -#endif - } // release lock - - // Wake up poll loop since it may need to make new input dispatching choices. - mLooper->wake(); - return true; -} - -void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { -#if DEBUG_FOCUS - ALOGD("Resetting and dropping all events (%s).", reason); -#endif - - CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason); - synthesizeCancelationEventsForAllConnectionsLocked(options); - - resetKeyRepeatLocked(); - releasePendingEventLocked(); - drainInboundQueueLocked(); - resetANRTimeoutsLocked(); - - mTouchState.reset(); - mLastHoverWindowHandle.clear(); -} - -void InputDispatcher::logDispatchStateLocked() { - String8 dump; - dumpDispatchStateLocked(dump); - - char* text = dump.lockBuffer(dump.size()); - char* start = text; - while (*start != '\0') { - char* end = strchr(start, '\n'); - if (*end == '\n') { - *(end++) = '\0'; - } - ALOGD("%s", start); - start = end; - } -} - -void InputDispatcher::dumpDispatchStateLocked(String8& dump) { - dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled); - dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen); - - if (mFocusedApplicationHandle != NULL) { - dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n", - mFocusedApplicationHandle->getName().string(), - mFocusedApplicationHandle->getDispatchingTimeout( - DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0); - } else { - dump.append(INDENT "FocusedApplication: <null>\n"); - } - dump.appendFormat(INDENT "FocusedWindow: name='%s'\n", - mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>"); - - dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down)); - dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split)); - dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId); - dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source); - dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId); - if (!mTouchState.windows.isEmpty()) { - dump.append(INDENT "TouchedWindows:\n"); - for (size_t i = 0; i < mTouchState.windows.size(); i++) { - const TouchedWindow& touchedWindow = mTouchState.windows[i]; - dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n", - i, touchedWindow.windowHandle->getName().string(), - touchedWindow.pointerIds.value, - touchedWindow.targetFlags); - } - } else { - dump.append(INDENT "TouchedWindows: <none>\n"); - } - - if (!mWindowHandles.isEmpty()) { - dump.append(INDENT "Windows:\n"); - for (size_t i = 0; i < mWindowHandles.size(); i++) { - const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i); - const InputWindowInfo* windowInfo = windowHandle->getInfo(); - - dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, " - "paused=%s, hasFocus=%s, hasWallpaper=%s, " - "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, " - "frame=[%d,%d][%d,%d], scale=%f, " - "touchableRegion=", - i, windowInfo->name.string(), windowInfo->displayId, - toString(windowInfo->paused), - toString(windowInfo->hasFocus), - toString(windowInfo->hasWallpaper), - toString(windowInfo->visible), - toString(windowInfo->canReceiveKeys), - windowInfo->layoutParamsFlags, windowInfo->layoutParamsType, - windowInfo->layer, - windowInfo->frameLeft, windowInfo->frameTop, - windowInfo->frameRight, windowInfo->frameBottom, - windowInfo->scaleFactor); - dumpRegion(dump, windowInfo->touchableRegion); - dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures); - dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n", - windowInfo->ownerPid, windowInfo->ownerUid, - windowInfo->dispatchingTimeout / 1000000.0); - } - } else { - dump.append(INDENT "Windows: <none>\n"); - } - - if (!mMonitoringChannels.isEmpty()) { - dump.append(INDENT "MonitoringChannels:\n"); - for (size_t i = 0; i < mMonitoringChannels.size(); i++) { - const sp<InputChannel>& channel = mMonitoringChannels[i]; - dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string()); - } - } else { - dump.append(INDENT "MonitoringChannels: <none>\n"); - } - - nsecs_t currentTime = now(); - - if (!mInboundQueue.isEmpty()) { - dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); - for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) { - dump.append(INDENT2); - entry->appendDescription(dump); - dump.appendFormat(", age=%0.1fms\n", - (currentTime - entry->eventTime) * 0.000001f); - } - } else { - dump.append(INDENT "InboundQueue: <empty>\n"); - } - - if (!mConnectionsByFd.isEmpty()) { - dump.append(INDENT "Connections:\n"); - for (size_t i = 0; i < mConnectionsByFd.size(); i++) { - const sp<Connection>& connection = mConnectionsByFd.valueAt(i); - dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', " - "status=%s, monitor=%s, inputPublisherBlocked=%s\n", - i, connection->getInputChannelName(), connection->getWindowName(), - connection->getStatusLabel(), toString(connection->monitor), - toString(connection->inputPublisherBlocked)); - - if (!connection->outboundQueue.isEmpty()) { - dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n", - connection->outboundQueue.count()); - for (DispatchEntry* entry = connection->outboundQueue.head; entry; - entry = entry->next) { - dump.append(INDENT4); - entry->eventEntry->appendDescription(dump); - dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n", - entry->targetFlags, entry->resolvedAction, - (currentTime - entry->eventEntry->eventTime) * 0.000001f); - } - } else { - dump.append(INDENT3 "OutboundQueue: <empty>\n"); - } - - if (!connection->waitQueue.isEmpty()) { - dump.appendFormat(INDENT3 "WaitQueue: length=%u\n", - connection->waitQueue.count()); - for (DispatchEntry* entry = connection->waitQueue.head; entry; - entry = entry->next) { - dump.append(INDENT4); - entry->eventEntry->appendDescription(dump); - dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, " - "age=%0.1fms, wait=%0.1fms\n", - entry->targetFlags, entry->resolvedAction, - (currentTime - entry->eventEntry->eventTime) * 0.000001f, - (currentTime - entry->deliveryTime) * 0.000001f); - } - } else { - dump.append(INDENT3 "WaitQueue: <empty>\n"); - } - } - } else { - dump.append(INDENT "Connections: <none>\n"); - } - - if (isAppSwitchPendingLocked()) { - dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n", - (mAppSwitchDueTime - now()) / 1000000.0); - } else { - dump.append(INDENT "AppSwitch: not pending\n"); - } - - dump.append(INDENT "Configuration:\n"); - dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", - mConfig.keyRepeatDelay * 0.000001f); - dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", - mConfig.keyRepeatTimeout * 0.000001f); -} - -status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel, - const sp<InputWindowHandle>& inputWindowHandle, bool monitor) { -#if DEBUG_REGISTRATION - ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(), - toString(monitor)); -#endif - - { // acquire lock - AutoMutex _l(mLock); - - if (getConnectionIndexLocked(inputChannel) >= 0) { - ALOGW("Attempted to register already registered input channel '%s'", - inputChannel->getName().string()); - return BAD_VALUE; - } - - sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor); - - int fd = inputChannel->getFd(); - mConnectionsByFd.add(fd, connection); - - if (monitor) { - mMonitoringChannels.push(inputChannel); - } - - mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this); - } // release lock - - // Wake the looper because some connections have changed. - mLooper->wake(); - return OK; -} - -status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) { -#if DEBUG_REGISTRATION - ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string()); -#endif - - { // acquire lock - AutoMutex _l(mLock); - - status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/); - if (status) { - return status; - } - } // release lock - - // Wake the poll loop because removing the connection may have changed the current - // synchronization state. - mLooper->wake(); - return OK; -} - -status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, - bool notify) { - ssize_t connectionIndex = getConnectionIndexLocked(inputChannel); - if (connectionIndex < 0) { - ALOGW("Attempted to unregister already unregistered input channel '%s'", - inputChannel->getName().string()); - return BAD_VALUE; - } - - sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); - mConnectionsByFd.removeItemsAt(connectionIndex); - - if (connection->monitor) { - removeMonitorChannelLocked(inputChannel); - } - - mLooper->removeFd(inputChannel->getFd()); - - nsecs_t currentTime = now(); - abortBrokenDispatchCycleLocked(currentTime, connection, notify); - - connection->status = Connection::STATUS_ZOMBIE; - return OK; -} - -void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) { - for (size_t i = 0; i < mMonitoringChannels.size(); i++) { - if (mMonitoringChannels[i] == inputChannel) { - mMonitoringChannels.removeAt(i); - break; - } - } -} - -ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) { - ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd()); - if (connectionIndex >= 0) { - sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex); - if (connection->inputChannel.get() == inputChannel.get()) { - return connectionIndex; - } - } - - return -1; -} - -void InputDispatcher::onDispatchCycleFinishedLocked( - nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) { - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doDispatchCycleFinishedLockedInterruptible); - commandEntry->connection = connection; - commandEntry->eventTime = currentTime; - commandEntry->seq = seq; - commandEntry->handled = handled; -} - -void InputDispatcher::onDispatchCycleBrokenLocked( - nsecs_t currentTime, const sp<Connection>& connection) { - ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!", - connection->getInputChannelName()); - - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible); - commandEntry->connection = connection; -} - -void InputDispatcher::onANRLocked( - nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle, - const sp<InputWindowHandle>& windowHandle, - nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) { - float dispatchLatency = (currentTime - eventTime) * 0.000001f; - float waitDuration = (currentTime - waitStartTime) * 0.000001f; - ALOGI("Application is not responding: %s. " - "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s", - getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(), - dispatchLatency, waitDuration, reason); - - // Capture a record of the InputDispatcher state at the time of the ANR. - time_t t = time(NULL); - struct tm tm; - localtime_r(&t, &tm); - char timestr[64]; - strftime(timestr, sizeof(timestr), "%F %T", &tm); - mLastANRState.clear(); - mLastANRState.append(INDENT "ANR:\n"); - mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr); - mLastANRState.appendFormat(INDENT2 "Window: %s\n", - getApplicationWindowLabelLocked(applicationHandle, windowHandle).string()); - mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency); - mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration); - mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason); - dumpDispatchStateLocked(mLastANRState); - - CommandEntry* commandEntry = postCommandLocked( - & InputDispatcher::doNotifyANRLockedInterruptible); - commandEntry->inputApplicationHandle = applicationHandle; - commandEntry->inputWindowHandle = windowHandle; -} - -void InputDispatcher::doNotifyConfigurationChangedInterruptible( - CommandEntry* commandEntry) { - mLock.unlock(); - - mPolicy->notifyConfigurationChanged(commandEntry->eventTime); - - mLock.lock(); -} - -void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible( - CommandEntry* commandEntry) { - sp<Connection> connection = commandEntry->connection; - - if (connection->status != Connection::STATUS_ZOMBIE) { - mLock.unlock(); - - mPolicy->notifyInputChannelBroken(connection->inputWindowHandle); - - mLock.lock(); - } -} - -void InputDispatcher::doNotifyANRLockedInterruptible( - CommandEntry* commandEntry) { - mLock.unlock(); - - nsecs_t newTimeout = mPolicy->notifyANR( - commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle); - - mLock.lock(); - - resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, - commandEntry->inputWindowHandle != NULL - ? commandEntry->inputWindowHandle->getInputChannel() : NULL); -} - -void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible( - CommandEntry* commandEntry) { - KeyEntry* entry = commandEntry->keyEntry; - - KeyEvent event; - initializeKeyEvent(&event, entry); - - mLock.unlock(); - - nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle, - &event, entry->policyFlags); - - mLock.lock(); - - if (delay < 0) { - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP; - } else if (!delay) { - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE; - } else { - entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER; - entry->interceptKeyWakeupTime = now() + delay; - } - entry->release(); -} - -void InputDispatcher::doDispatchCycleFinishedLockedInterruptible( - CommandEntry* commandEntry) { - sp<Connection> connection = commandEntry->connection; - nsecs_t finishTime = commandEntry->eventTime; - uint32_t seq = commandEntry->seq; - bool handled = commandEntry->handled; - - // Handle post-event policy actions. - DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); - if (dispatchEntry) { - nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime; - if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) { - String8 msg; - msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ", - connection->getWindowName(), eventDuration * 0.000001f); - dispatchEntry->eventEntry->appendDescription(msg); - ALOGI("%s", msg.string()); - } - - bool restartEvent; - if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { - KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); - restartEvent = afterKeyEventLockedInterruptible(connection, - dispatchEntry, keyEntry, handled); - } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { - MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); - restartEvent = afterMotionEventLockedInterruptible(connection, - dispatchEntry, motionEntry, handled); - } else { - restartEvent = false; - } - - // Dequeue the event and start the next cycle. - // Note that because the lock might have been released, it is possible that the - // contents of the wait queue to have been drained, so we need to double-check - // a few things. - if (dispatchEntry == connection->findWaitQueueEntry(seq)) { - connection->waitQueue.dequeue(dispatchEntry); - traceWaitQueueLengthLocked(connection); - if (restartEvent && connection->status == Connection::STATUS_NORMAL) { - connection->outboundQueue.enqueueAtHead(dispatchEntry); - traceOutboundQueueLengthLocked(connection); - } else { - releaseDispatchEntryLocked(dispatchEntry); - } - } - - // Start the next dispatch cycle for this connection. - startDispatchCycleLocked(now(), connection); - } -} - -bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection, - DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { - if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) { - // Get the fallback key state. - // Clear it out after dispatching the UP. - int32_t originalKeyCode = keyEntry->keyCode; - int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); - if (keyEntry->action == AKEY_EVENT_ACTION_UP) { - connection->inputState.removeFallbackKey(originalKeyCode); - } - - if (handled || !dispatchEntry->hasForegroundTarget()) { - // If the application handles the original key for which we previously - // generated a fallback or if the window is not a foreground window, - // then cancel the associated fallback key, if any. - if (fallbackKeyCode != -1) { - // Dispatch the unhandled key to the policy with the cancel flag. -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Asking policy to cancel fallback action. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); -#endif - KeyEvent event; - initializeKeyEvent(&event, keyEntry); - event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED); - - mLock.unlock(); - - mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, - &event, keyEntry->policyFlags, &event); - - mLock.lock(); - - // Cancel the fallback key. - if (fallbackKeyCode != AKEYCODE_UNKNOWN) { - CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, - "application handled the original non-fallback key " - "or is no longer a foreground target, " - "canceling previously dispatched fallback key"); - options.keyCode = fallbackKeyCode; - synthesizeCancelationEventsForConnectionLocked(connection, options); - } - connection->inputState.removeFallbackKey(originalKeyCode); - } - } else { - // If the application did not handle a non-fallback key, first check - // that we are in a good state to perform unhandled key event processing - // Then ask the policy what to do with it. - bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN - && keyEntry->repeatCount == 0; - if (fallbackKeyCode == -1 && !initialDown) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Skipping unhandled key event processing " - "since this is not an initial down. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - originalKeyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); -#endif - return false; - } - - // Dispatch the unhandled key to the policy. -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Asking policy to perform fallback action. " - "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x", - keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount, - keyEntry->policyFlags); -#endif - KeyEvent event; - initializeKeyEvent(&event, keyEntry); - - mLock.unlock(); - - bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle, - &event, keyEntry->policyFlags, &event); - - mLock.lock(); - - if (connection->status != Connection::STATUS_NORMAL) { - connection->inputState.removeFallbackKey(originalKeyCode); - return false; - } - - // Latch the fallback keycode for this key on an initial down. - // The fallback keycode cannot change at any other point in the lifecycle. - if (initialDown) { - if (fallback) { - fallbackKeyCode = event.getKeyCode(); - } else { - fallbackKeyCode = AKEYCODE_UNKNOWN; - } - connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode); - } - - ALOG_ASSERT(fallbackKeyCode != -1); - - // Cancel the fallback key if the policy decides not to send it anymore. - // We will continue to dispatch the key to the policy but we will no - // longer dispatch a fallback key to the application. - if (fallbackKeyCode != AKEYCODE_UNKNOWN - && (!fallback || fallbackKeyCode != event.getKeyCode())) { -#if DEBUG_OUTBOUND_EVENT_DETAILS - if (fallback) { - ALOGD("Unhandled key event: Policy requested to send key %d" - "as a fallback for %d, but on the DOWN it had requested " - "to send %d instead. Fallback canceled.", - event.getKeyCode(), originalKeyCode, fallbackKeyCode); - } else { - ALOGD("Unhandled key event: Policy did not request fallback for %d, " - "but on the DOWN it had requested to send %d. " - "Fallback canceled.", - originalKeyCode, fallbackKeyCode); - } -#endif - - CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS, - "canceling fallback, policy no longer desires it"); - options.keyCode = fallbackKeyCode; - synthesizeCancelationEventsForConnectionLocked(connection, options); - - fallback = false; - fallbackKeyCode = AKEYCODE_UNKNOWN; - if (keyEntry->action != AKEY_EVENT_ACTION_UP) { - connection->inputState.setFallbackKey(originalKeyCode, - fallbackKeyCode); - } - } - -#if DEBUG_OUTBOUND_EVENT_DETAILS - { - String8 msg; - const KeyedVector<int32_t, int32_t>& fallbackKeys = - connection->inputState.getFallbackKeys(); - for (size_t i = 0; i < fallbackKeys.size(); i++) { - msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i), - fallbackKeys.valueAt(i)); - } - ALOGD("Unhandled key event: %d currently tracked fallback keys%s.", - fallbackKeys.size(), msg.string()); - } -#endif - - if (fallback) { - // Restart the dispatch cycle using the fallback key. - keyEntry->eventTime = event.getEventTime(); - keyEntry->deviceId = event.getDeviceId(); - keyEntry->source = event.getSource(); - keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK; - keyEntry->keyCode = fallbackKeyCode; - keyEntry->scanCode = event.getScanCode(); - keyEntry->metaState = event.getMetaState(); - keyEntry->repeatCount = event.getRepeatCount(); - keyEntry->downTime = event.getDownTime(); - keyEntry->syntheticRepeat = false; - -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: Dispatching fallback key. " - "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x", - originalKeyCode, fallbackKeyCode, keyEntry->metaState); -#endif - return true; // restart the event - } else { -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Unhandled key event: No fallback key."); -#endif - } - } - } - return false; -} - -bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection, - DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { - return false; -} - -void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) { - mLock.unlock(); - - mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType); - - mLock.lock(); -} - -void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) { - event->initialize(entry->deviceId, entry->source, entry->action, entry->flags, - entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount, - entry->downTime, entry->eventTime); -} - -void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry, - int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) { - // TODO Write some statistics about how long we spend waiting. -} - -void InputDispatcher::traceInboundQueueLengthLocked() { -#ifdef HAVE_ANDROID_OS - if (ATRACE_ENABLED()) { - ATRACE_INT("iq", mInboundQueue.count()); - } -#endif -} - -void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) { -#ifdef HAVE_ANDROID_OS - if (ATRACE_ENABLED()) { - char counterName[40]; - snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName()); - ATRACE_INT(counterName, connection->outboundQueue.count()); - } -#endif -} - -void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) { -#ifdef HAVE_ANDROID_OS - if (ATRACE_ENABLED()) { - char counterName[40]; - snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName()); - ATRACE_INT(counterName, connection->waitQueue.count()); - } -#endif -} - -void InputDispatcher::dump(String8& dump) { - AutoMutex _l(mLock); - - dump.append("Input Dispatcher State:\n"); - dumpDispatchStateLocked(dump); - - if (!mLastANRState.isEmpty()) { - dump.append("\nInput Dispatcher State at time of last ANR:\n"); - dump.append(mLastANRState); - } -} - -void InputDispatcher::monitor() { - // Acquire and release the lock to ensure that the dispatcher has not deadlocked. - mLock.lock(); - mLooper->wake(); - mDispatcherIsAliveCondition.wait(mLock); - mLock.unlock(); -} - - -// --- InputDispatcher::Queue --- - -template <typename T> -uint32_t InputDispatcher::Queue<T>::count() const { - uint32_t result = 0; - for (const T* entry = head; entry; entry = entry->next) { - result += 1; - } - return result; -} - - -// --- InputDispatcher::InjectionState --- - -InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) : - refCount(1), - injectorPid(injectorPid), injectorUid(injectorUid), - injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), - pendingForegroundDispatches(0) { -} - -InputDispatcher::InjectionState::~InjectionState() { -} - -void InputDispatcher::InjectionState::release() { - refCount -= 1; - if (refCount == 0) { - delete this; - } else { - ALOG_ASSERT(refCount > 0); - } -} - - -// --- InputDispatcher::EventEntry --- - -InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) : - refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags), - injectionState(NULL), dispatchInProgress(false) { -} - -InputDispatcher::EventEntry::~EventEntry() { - releaseInjectionState(); -} - -void InputDispatcher::EventEntry::release() { - refCount -= 1; - if (refCount == 0) { - delete this; - } else { - ALOG_ASSERT(refCount > 0); - } -} - -void InputDispatcher::EventEntry::releaseInjectionState() { - if (injectionState) { - injectionState->release(); - injectionState = NULL; - } -} - - -// --- InputDispatcher::ConfigurationChangedEntry --- - -InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) : - EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) { -} - -InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() { -} - -void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const { - msg.append("ConfigurationChangedEvent()"); -} - - -// --- InputDispatcher::DeviceResetEntry --- - -InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) : - EventEntry(TYPE_DEVICE_RESET, eventTime, 0), - deviceId(deviceId) { -} - -InputDispatcher::DeviceResetEntry::~DeviceResetEntry() { -} - -void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const { - msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId); -} - - -// --- InputDispatcher::KeyEntry --- - -InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime, - int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, - int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, - int32_t repeatCount, nsecs_t downTime) : - EventEntry(TYPE_KEY, eventTime, policyFlags), - deviceId(deviceId), source(source), action(action), flags(flags), - keyCode(keyCode), scanCode(scanCode), metaState(metaState), - repeatCount(repeatCount), downTime(downTime), - syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN), - interceptKeyWakeupTime(0) { -} - -InputDispatcher::KeyEntry::~KeyEntry() { -} - -void InputDispatcher::KeyEntry::appendDescription(String8& msg) const { - msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)", - action, deviceId, source); -} - -void InputDispatcher::KeyEntry::recycle() { - releaseInjectionState(); - - dispatchInProgress = false; - syntheticRepeat = false; - interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN; - interceptKeyWakeupTime = 0; -} - - -// --- InputDispatcher::MotionEntry --- - -InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime, - int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags, - int32_t metaState, int32_t buttonState, - int32_t edgeFlags, float xPrecision, float yPrecision, - nsecs_t downTime, int32_t displayId, uint32_t pointerCount, - const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) : - EventEntry(TYPE_MOTION, eventTime, policyFlags), - eventTime(eventTime), - deviceId(deviceId), source(source), action(action), flags(flags), - metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags), - xPrecision(xPrecision), yPrecision(yPrecision), - downTime(downTime), displayId(displayId), pointerCount(pointerCount) { - for (uint32_t i = 0; i < pointerCount; i++) { - this->pointerProperties[i].copyFrom(pointerProperties[i]); - this->pointerCoords[i].copyFrom(pointerCoords[i]); - } -} - -InputDispatcher::MotionEntry::~MotionEntry() { -} - -void InputDispatcher::MotionEntry::appendDescription(String8& msg) const { - msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x, displayId=%d)", - action, deviceId, source, displayId); -} - - -// --- InputDispatcher::DispatchEntry --- - -volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic; - -InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, - int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) : - seq(nextSeq()), - eventEntry(eventEntry), targetFlags(targetFlags), - xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor), - deliveryTime(0), resolvedAction(0), resolvedFlags(0) { - eventEntry->refCount += 1; -} - -InputDispatcher::DispatchEntry::~DispatchEntry() { - eventEntry->release(); -} - -uint32_t InputDispatcher::DispatchEntry::nextSeq() { - // Sequence number 0 is reserved and will never be returned. - uint32_t seq; - do { - seq = android_atomic_inc(&sNextSeqAtomic); - } while (!seq); - return seq; -} - - -// --- InputDispatcher::InputState --- - -InputDispatcher::InputState::InputState() { -} - -InputDispatcher::InputState::~InputState() { -} - -bool InputDispatcher::InputState::isNeutral() const { - return mKeyMementos.isEmpty() && mMotionMementos.isEmpty(); -} - -bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source, - int32_t displayId) const { - for (size_t i = 0; i < mMotionMementos.size(); i++) { - const MotionMemento& memento = mMotionMementos.itemAt(i); - if (memento.deviceId == deviceId - && memento.source == source - && memento.displayId == displayId - && memento.hovering) { - return true; - } - } - return false; -} - -bool InputDispatcher::InputState::trackKey(const KeyEntry* entry, - int32_t action, int32_t flags) { - switch (action) { - case AKEY_EVENT_ACTION_UP: { - if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) { - for (size_t i = 0; i < mFallbackKeys.size(); ) { - if (mFallbackKeys.valueAt(i) == entry->keyCode) { - mFallbackKeys.removeItemsAt(i); - } else { - i += 1; - } - } - } - ssize_t index = findKeyMemento(entry); - if (index >= 0) { - mKeyMementos.removeAt(index); - return true; - } - /* FIXME: We can't just drop the key up event because that prevents creating - * popup windows that are automatically shown when a key is held and then - * dismissed when the key is released. The problem is that the popup will - * not have received the original key down, so the key up will be considered - * to be inconsistent with its observed state. We could perhaps handle this - * by synthesizing a key down but that will cause other problems. - * - * So for now, allow inconsistent key up events to be dispatched. - * -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, " - "keyCode=%d, scanCode=%d", - entry->deviceId, entry->source, entry->keyCode, entry->scanCode); -#endif - return false; - */ - return true; - } - - case AKEY_EVENT_ACTION_DOWN: { - ssize_t index = findKeyMemento(entry); - if (index >= 0) { - mKeyMementos.removeAt(index); - } - addKeyMemento(entry, flags); - return true; - } - - default: - return true; - } -} - -bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry, - int32_t action, int32_t flags) { - int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; - switch (actionMasked) { - case AMOTION_EVENT_ACTION_UP: - case AMOTION_EVENT_ACTION_CANCEL: { - ssize_t index = findMotionMemento(entry, false /*hovering*/); - if (index >= 0) { - mMotionMementos.removeAt(index); - return true; - } -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, " - "actionMasked=%d", - entry->deviceId, entry->source, actionMasked); -#endif - return false; - } - - case AMOTION_EVENT_ACTION_DOWN: { - ssize_t index = findMotionMemento(entry, false /*hovering*/); - if (index >= 0) { - mMotionMementos.removeAt(index); - } - addMotionMemento(entry, flags, false /*hovering*/); - return true; - } - - case AMOTION_EVENT_ACTION_POINTER_UP: - case AMOTION_EVENT_ACTION_POINTER_DOWN: - case AMOTION_EVENT_ACTION_MOVE: { - ssize_t index = findMotionMemento(entry, false /*hovering*/); - if (index >= 0) { - MotionMemento& memento = mMotionMementos.editItemAt(index); - memento.setPointers(entry); - return true; - } - if (actionMasked == AMOTION_EVENT_ACTION_MOVE - && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK - | AINPUT_SOURCE_CLASS_NAVIGATION))) { - // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP. - return true; - } -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Dropping inconsistent motion pointer up/down or move event: " - "deviceId=%d, source=%08x, actionMasked=%d", - entry->deviceId, entry->source, actionMasked); -#endif - return false; - } - - case AMOTION_EVENT_ACTION_HOVER_EXIT: { - ssize_t index = findMotionMemento(entry, true /*hovering*/); - if (index >= 0) { - mMotionMementos.removeAt(index); - return true; - } -#if DEBUG_OUTBOUND_EVENT_DETAILS - ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x", - entry->deviceId, entry->source); -#endif - return false; - } - - case AMOTION_EVENT_ACTION_HOVER_ENTER: - case AMOTION_EVENT_ACTION_HOVER_MOVE: { - ssize_t index = findMotionMemento(entry, true /*hovering*/); - if (index >= 0) { - mMotionMementos.removeAt(index); - } - addMotionMemento(entry, flags, true /*hovering*/); - return true; - } - - default: - return true; - } -} - -ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const { - for (size_t i = 0; i < mKeyMementos.size(); i++) { - const KeyMemento& memento = mKeyMementos.itemAt(i); - if (memento.deviceId == entry->deviceId - && memento.source == entry->source - && memento.keyCode == entry->keyCode - && memento.scanCode == entry->scanCode) { - return i; - } - } - return -1; -} - -ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry, - bool hovering) const { - for (size_t i = 0; i < mMotionMementos.size(); i++) { - const MotionMemento& memento = mMotionMementos.itemAt(i); - if (memento.deviceId == entry->deviceId - && memento.source == entry->source - && memento.displayId == entry->displayId - && memento.hovering == hovering) { - return i; - } - } - return -1; -} - -void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) { - mKeyMementos.push(); - KeyMemento& memento = mKeyMementos.editTop(); - memento.deviceId = entry->deviceId; - memento.source = entry->source; - memento.keyCode = entry->keyCode; - memento.scanCode = entry->scanCode; - memento.metaState = entry->metaState; - memento.flags = flags; - memento.downTime = entry->downTime; - memento.policyFlags = entry->policyFlags; -} - -void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry, - int32_t flags, bool hovering) { - mMotionMementos.push(); - MotionMemento& memento = mMotionMementos.editTop(); - memento.deviceId = entry->deviceId; - memento.source = entry->source; - memento.flags = flags; - memento.xPrecision = entry->xPrecision; - memento.yPrecision = entry->yPrecision; - memento.downTime = entry->downTime; - memento.displayId = entry->displayId; - memento.setPointers(entry); - memento.hovering = hovering; - memento.policyFlags = entry->policyFlags; -} - -void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) { - pointerCount = entry->pointerCount; - for (uint32_t i = 0; i < entry->pointerCount; i++) { - pointerProperties[i].copyFrom(entry->pointerProperties[i]); - pointerCoords[i].copyFrom(entry->pointerCoords[i]); - } -} - -void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime, - Vector<EventEntry*>& outEvents, const CancelationOptions& options) { - for (size_t i = 0; i < mKeyMementos.size(); i++) { - const KeyMemento& memento = mKeyMementos.itemAt(i); - if (shouldCancelKey(memento, options)) { - outEvents.push(new KeyEntry(currentTime, - memento.deviceId, memento.source, memento.policyFlags, - AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED, - memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime)); - } - } - - for (size_t i = 0; i < mMotionMementos.size(); i++) { - const MotionMemento& memento = mMotionMementos.itemAt(i); - if (shouldCancelMotion(memento, options)) { - outEvents.push(new MotionEntry(currentTime, - memento.deviceId, memento.source, memento.policyFlags, - memento.hovering - ? AMOTION_EVENT_ACTION_HOVER_EXIT - : AMOTION_EVENT_ACTION_CANCEL, - memento.flags, 0, 0, 0, - memento.xPrecision, memento.yPrecision, memento.downTime, - memento.displayId, - memento.pointerCount, memento.pointerProperties, memento.pointerCoords)); - } - } -} - -void InputDispatcher::InputState::clear() { - mKeyMementos.clear(); - mMotionMementos.clear(); - mFallbackKeys.clear(); -} - -void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const { - for (size_t i = 0; i < mMotionMementos.size(); i++) { - const MotionMemento& memento = mMotionMementos.itemAt(i); - if (memento.source & AINPUT_SOURCE_CLASS_POINTER) { - for (size_t j = 0; j < other.mMotionMementos.size(); ) { - const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j); - if (memento.deviceId == otherMemento.deviceId - && memento.source == otherMemento.source - && memento.displayId == otherMemento.displayId) { - other.mMotionMementos.removeAt(j); - } else { - j += 1; - } - } - other.mMotionMementos.push(memento); - } - } -} - -int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) { - ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); - return index >= 0 ? mFallbackKeys.valueAt(index) : -1; -} - -void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode, - int32_t fallbackKeyCode) { - ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode); - if (index >= 0) { - mFallbackKeys.replaceValueAt(index, fallbackKeyCode); - } else { - mFallbackKeys.add(originalKeyCode, fallbackKeyCode); - } -} - -void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) { - mFallbackKeys.removeItem(originalKeyCode); -} - -bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento, - const CancelationOptions& options) { - if (options.keyCode != -1 && memento.keyCode != options.keyCode) { - return false; - } - - if (options.deviceId != -1 && memento.deviceId != options.deviceId) { - return false; - } - - switch (options.mode) { - case CancelationOptions::CANCEL_ALL_EVENTS: - case CancelationOptions::CANCEL_NON_POINTER_EVENTS: - return true; - case CancelationOptions::CANCEL_FALLBACK_EVENTS: - return memento.flags & AKEY_EVENT_FLAG_FALLBACK; - default: - return false; - } -} - -bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento, - const CancelationOptions& options) { - if (options.deviceId != -1 && memento.deviceId != options.deviceId) { - return false; - } - - switch (options.mode) { - case CancelationOptions::CANCEL_ALL_EVENTS: - return true; - case CancelationOptions::CANCEL_POINTER_EVENTS: - return memento.source & AINPUT_SOURCE_CLASS_POINTER; - case CancelationOptions::CANCEL_NON_POINTER_EVENTS: - return !(memento.source & AINPUT_SOURCE_CLASS_POINTER); - default: - return false; - } -} - - -// --- InputDispatcher::Connection --- - -InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel, - const sp<InputWindowHandle>& inputWindowHandle, bool monitor) : - status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle), - monitor(monitor), - inputPublisher(inputChannel), inputPublisherBlocked(false) { -} - -InputDispatcher::Connection::~Connection() { -} - -const char* InputDispatcher::Connection::getWindowName() const { - if (inputWindowHandle != NULL) { - return inputWindowHandle->getName().string(); - } - if (monitor) { - return "monitor"; - } - return "?"; -} - -const char* InputDispatcher::Connection::getStatusLabel() const { - switch (status) { - case STATUS_NORMAL: - return "NORMAL"; - - case STATUS_BROKEN: - return "BROKEN"; - - case STATUS_ZOMBIE: - return "ZOMBIE"; - - default: - return "UNKNOWN"; - } -} - -InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) { - for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) { - if (entry->seq == seq) { - return entry; - } - } - return NULL; -} - - -// --- InputDispatcher::CommandEntry --- - -InputDispatcher::CommandEntry::CommandEntry(Command command) : - command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), - seq(0), handled(false) { -} - -InputDispatcher::CommandEntry::~CommandEntry() { -} - - -// --- InputDispatcher::TouchState --- - -InputDispatcher::TouchState::TouchState() : - down(false), split(false), deviceId(-1), source(0), displayId(-1) { -} - -InputDispatcher::TouchState::~TouchState() { -} - -void InputDispatcher::TouchState::reset() { - down = false; - split = false; - deviceId = -1; - source = 0; - displayId = -1; - windows.clear(); -} - -void InputDispatcher::TouchState::copyFrom(const TouchState& other) { - down = other.down; - split = other.split; - deviceId = other.deviceId; - source = other.source; - displayId = other.displayId; - windows = other.windows; -} - -void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, - int32_t targetFlags, BitSet32 pointerIds) { - if (targetFlags & InputTarget::FLAG_SPLIT) { - split = true; - } - - for (size_t i = 0; i < windows.size(); i++) { - TouchedWindow& touchedWindow = windows.editItemAt(i); - if (touchedWindow.windowHandle == windowHandle) { - touchedWindow.targetFlags |= targetFlags; - if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { - touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; - } - touchedWindow.pointerIds.value |= pointerIds.value; - return; - } - } - - windows.push(); - - TouchedWindow& touchedWindow = windows.editTop(); - touchedWindow.windowHandle = windowHandle; - touchedWindow.targetFlags = targetFlags; - touchedWindow.pointerIds = pointerIds; -} - -void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) { - for (size_t i = 0; i < windows.size(); i++) { - if (windows.itemAt(i).windowHandle == windowHandle) { - windows.removeAt(i); - return; - } - } -} - -void InputDispatcher::TouchState::filterNonAsIsTouchWindows() { - for (size_t i = 0 ; i < windows.size(); ) { - TouchedWindow& window = windows.editItemAt(i); - if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS - | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { - window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; - window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; - i += 1; - } else { - windows.removeAt(i); - } - } -} - -sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const { - for (size_t i = 0; i < windows.size(); i++) { - const TouchedWindow& window = windows.itemAt(i); - if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { - return window.windowHandle; - } - } - return NULL; -} - -bool InputDispatcher::TouchState::isSlippery() const { - // Must have exactly one foreground window. - bool haveSlipperyForegroundWindow = false; - for (size_t i = 0; i < windows.size(); i++) { - const TouchedWindow& window = windows.itemAt(i); - if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { - if (haveSlipperyForegroundWindow - || !(window.windowHandle->getInfo()->layoutParamsFlags - & InputWindowInfo::FLAG_SLIPPERY)) { - return false; - } - haveSlipperyForegroundWindow = true; - } - } - return haveSlipperyForegroundWindow; -} - - -// --- InputDispatcherThread --- - -InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) : - Thread(/*canCallJava*/ true), mDispatcher(dispatcher) { -} - -InputDispatcherThread::~InputDispatcherThread() { -} - -bool InputDispatcherThread::threadLoop() { - mDispatcher->dispatchOnce(); - return true; -} - -} // namespace android |