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diff --git a/toolkit/mozapps/downloads/content/DownloadProgressListener.js b/toolkit/mozapps/downloads/content/DownloadProgressListener.js
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+// -*- indent-tabs-mode: nil; js-indent-level: 2 -*-
+
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * DownloadProgressListener "class" is used to help update download items shown
+ * in the Download Manager UI such as displaying amount transferred, transfer
+ * rate, and time left for each download.
+ *
+ * This class implements the nsIDownloadProgressListener interface.
+ */
+function DownloadProgressListener() {}
+
+DownloadProgressListener.prototype = {
+ // nsISupports
+
+ QueryInterface: XPCOMUtils.generateQI([Ci.nsIDownloadProgressListener]),
+
+ // nsIDownloadProgressListener
+
+ onDownloadStateChange: function dlPL_onDownloadStateChange(aState, aDownload)
+ {
+ // Update window title in-case we don't get all progress notifications
+ onUpdateProgress();
+
+ let dl;
+ let state = aDownload.state;
+ switch (state) {
+ case nsIDM.DOWNLOAD_QUEUED:
+ prependList(aDownload);
+ break;
+
+ case nsIDM.DOWNLOAD_BLOCKED_POLICY:
+ prependList(aDownload);
+ // Should fall through, this is a final state but DOWNLOAD_QUEUED
+ // is skipped. See nsDownloadManager::AddDownload.
+ case nsIDM.DOWNLOAD_FAILED:
+ case nsIDM.DOWNLOAD_CANCELED:
+ case nsIDM.DOWNLOAD_BLOCKED_PARENTAL:
+ case nsIDM.DOWNLOAD_DIRTY:
+ case nsIDM.DOWNLOAD_FINISHED:
+ downloadCompleted(aDownload);
+ if (state == nsIDM.DOWNLOAD_FINISHED)
+ autoRemoveAndClose(aDownload);
+ break;
+ case nsIDM.DOWNLOAD_DOWNLOADING: {
+ dl = getDownload(aDownload.id);
+
+ // At this point, we know if we are an indeterminate download or not
+ dl.setAttribute("progressmode", aDownload.percentComplete == -1 ?
+ "undetermined" : "normal");
+
+ // As well as knowing the referrer
+ let referrer = aDownload.referrer;
+ if (referrer)
+ dl.setAttribute("referrer", referrer.spec);
+
+ break;
+ }
+ }
+
+ // autoRemoveAndClose could have already closed our window...
+ try {
+ if (!dl)
+ dl = getDownload(aDownload.id);
+
+ // Update to the new state
+ dl.setAttribute("state", state);
+
+ // Update ui text values after switching states
+ updateTime(dl);
+ updateStatus(dl);
+ updateButtons(dl);
+ } catch (e) { }
+ },
+
+ onProgressChange: function dlPL_onProgressChange(aWebProgress, aRequest,
+ aCurSelfProgress,
+ aMaxSelfProgress,
+ aCurTotalProgress,
+ aMaxTotalProgress, aDownload)
+ {
+ var download = getDownload(aDownload.id);
+
+ // Update this download's progressmeter
+ if (aDownload.percentComplete != -1) {
+ download.setAttribute("progress", aDownload.percentComplete);
+
+ // Dispatch ValueChange for a11y
+ let event = document.createEvent("Events");
+ event.initEvent("ValueChange", true, true);
+ document.getAnonymousElementByAttribute(download, "anonid", "progressmeter")
+ .dispatchEvent(event);
+ }
+
+ // Update the progress so the status can be correctly updated
+ download.setAttribute("currBytes", aDownload.amountTransferred);
+ download.setAttribute("maxBytes", aDownload.size);
+
+ // Update the rest of the UI (bytes transferred, bytes total, download rate,
+ // time remaining).
+ updateStatus(download, aDownload);
+
+ // Update window title
+ onUpdateProgress();
+ },
+
+ onStateChange: function(aWebProgress, aRequest, aState, aStatus, aDownload)
+ {
+ },
+
+ onSecurityChange: function(aWebProgress, aRequest, aState, aDownload)
+ {
+ }
+};