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Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-fakeblack.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-fakeblack.html | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-fakeblack.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-fakeblack.html new file mode 100644 index 000000000..883886a94 --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-fakeblack.html @@ -0,0 +1,119 @@ +<!-- + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> + <head> +<meta charset="utf-8"> + <title>Tests if fake black textures are corectly implemented on desktops</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src=/resources/testharness.js></script> + <script src=/resources/testharnessreport.js></script> + <script src="../../resources/js-test-pre.js"></script> + <script src="../resources/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="24" height="24"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; + +function createTexture(gl,r,g,b,a) { + // setup render target texture // + + var texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 3, 3, 0, gl.RGB, gl.UNSIGNED_BYTE, null); + gl.bindTexture(gl.TEXTURE_2D, null); + + // setup framebuffer // + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + + // fill the framebuffer // + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + gl.clearColor(r, g, b, a); + gl.clear(gl.COLOR_BUFFER_BIT); + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + + gl.deleteFramebuffer(fbo); + + return texture; +} + +function init(){ + /* + * This test has been written due to a bug found in firefox's code + * and fixed in the following patch : + * https://bugzilla.mozilla.org/show_bug.cgi?id=879952#c5 + */ + var wtu = WebGLTestUtils; + description(); + + var gl = wtu.create3DContext("example"); + var program = wtu.setupTexturedQuad(gl); + + var texture0 = createTexture(gl,1,0,0,1); + var texture1 = createTexture(gl,0,1,0,1); + + gl.bindTexture(gl.TEXTURE_2D, texture0); + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [255, 0, 0, 255]); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [0, 0, 0, 255]); + + gl.bindTexture(gl.TEXTURE_2D, texture1); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [0, 255, 0, 255]); + + gl.bindTexture(gl.TEXTURE_2D, texture0); + gl.drawArrays(gl.TRIANGLES, 0, 6); + wtu.checkCanvas(gl, [0, 0, 0, 255]); + + +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../resources/js-test-post.js"></script> + +</body> +</html> + |