diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-copying-feedback-loops.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-copying-feedback-loops.html | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-copying-feedback-loops.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-copying-feedback-loops.html new file mode 100644 index 000000000..5ee7a47d1 --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/textures/texture-copying-feedback-loops.html @@ -0,0 +1,105 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Texture Copying Feedback Loops Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src=/resources/testharness.js></script> +<script src=/resources/testharnessreport.js></script> +<script src="../../resources/js-test-pre.js"></script> +<script src="../resources/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="1" height="1" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> + +<script> +"use strict"; +description("Checks that texture copying feedback loops fail correctly."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); + +var texture = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + +var texture2 = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + +var framebuffer = gl.createFramebuffer(); +gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); +gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); +assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE, + "framebuffer should be FRAMEBUFFER_COMPLETE."); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setup"); + +debug(""); +debug("testing copyTexImage2D"); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexImage2D to same texture but different level"); +gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "after copyTexImage2D to same texture same level, invalid feedback loop"); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexImage2D to different texture"); + +debug(""); +debug("testing copyTexSubImage2D"); +gl.bindTexture(gl.TEXTURE_2D, texture); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 1, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexSubImage2D to same texture but different level"); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, + "after copyTexSubImage2D to same texture same level, invalid feedback loop"); +gl.bindTexture(gl.TEXTURE_2D, texture2); +gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "after copyTexSubImage2D to different texture"); +var successfullyParsed = true; +</script> + +<script src="../../resources/js-test-post.js"></script> +</body> +</html> |