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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Scissor FBO Test</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src=/resources/testharness.js></script>
+<script src=/resources/testharnessreport.js></script>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="canvas" width="16" height="16" style="width: 40px; height: 40px;"> </canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("Checks the scissor does not change when switching framebuffers.");
+
+var wtu = WebGLTestUtils;
+
+function makeFramebuffer(width, height) {
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ var fb = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0);
+ shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ return fb;
+}
+
+function checkCanvasRect(x, y, width, height, color, msg) {
+ debug("checking: " + x + ", " + y + ", " + width + ", " + height);
+ wtu.checkCanvasRect(gl, x, y, width, height, color, msg);
+}
+
+var gl = wtu.create3DContext("canvas", {antialias: false});
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ var fb8x8 = makeFramebuffer(8, 8);
+ var fb32x32 = makeFramebuffer(32, 32);
+
+ var testScissor = function(scissorX, scissorY, scissorWidth, scissorHeight, msg) {
+ debug("");
+ debug(msg);
+
+ var test = function(fb, size) {
+ debug("");
+ debug("checking size: " + size);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
+ gl.clearColor(0, 1, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ var scissorRight = Math.min(scissorX + scissorWidth, size);
+ var scissorTop = Math.min(scissorY + scissorHeight, size);
+ var scWidth = scissorRight - scissorX;
+ var scHeight = scissorTop - scissorY;
+ var rightWidth = Math.min(size - scissorRight, 0);
+ var topHeight = Math.max(size - scissorTop, 0);
+ checkCanvasRect(scissorX, scissorY, scWidth, scHeight, [0, 255, 0, 255], "should be green");
+ checkCanvasRect(0, 0, size, scissorY, [255, 0, 0, 255], "should be red");
+ checkCanvasRect(0, scissorTop, size, topHeight, [255, 0, 0, 255], "should be red");
+ checkCanvasRect(0, 0, scissorX, size, [255, 0, 0, 255], "should be red");
+ checkCanvasRect(scissorRight, 0, scissorX, rightWidth, [255, 0, 0, 255], "should be red");
+ };
+
+ gl.disable(gl.SCISSOR_TEST);
+ gl.clearColor(1, 0, 0, 1);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb8x8);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb32x32);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb32x32);
+ gl.enable(gl.SCISSOR_TEST);
+ gl.scissor(scissorX, scissorY, scissorWidth, scissorHeight);
+ test(null, 16);
+ test(fb8x8, 8);
+ test(fb32x32, 32);
+ test(null, 16);
+ };
+
+ testScissor(2, 4, 12, 10, "test scissor in middle");
+ testScissor(0, 0, 12, 10, "test scissor at 0,0");
+ testScissor(0, 0, 16, 16, "test scissor with size that matches drawingbuffer");
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
+}
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>