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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert
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+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+attribute vec4 gtf_Color;
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+//
+// vec3array_vert.vert: Simple vertex shader using vec3 to get colors.
+//
+//
+
+varying vec4 color;
+uniform vec3 lightPosition[2];
+
+void main(void)
+{
+ vec3 v[2];
+
+ v[1] = vec3(gtf_Color.r, gtf_Color.g, gtf_Color.b);
+
+ v[0] = lightPosition[1];
+
+ color = vec4(v[1] + v[1], 0.0)/2.0;
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}