diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert new file mode 100644 index 000000000..7a45f45b0 --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/vec3/vec3array_vert.vert @@ -0,0 +1,47 @@ + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +attribute vec4 gtf_Color; +attribute vec4 gtf_Vertex; +uniform mat4 gtf_ModelViewProjectionMatrix; +// +// vec3array_vert.vert: Simple vertex shader using vec3 to get colors. +// +// + +varying vec4 color; +uniform vec3 lightPosition[2]; + +void main(void) +{ + vec3 v[2]; + + v[1] = vec3(gtf_Color.r, gtf_Color.g, gtf_Color.b); + + v[0] = lightPosition[1]; + + color = vec4(v[1] + v[1], 0.0)/2.0; + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; +} |