diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/not/not_bvec2_frag_ref.frag')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/not/not_bvec2_frag_ref.frag | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/not/not_bvec2_frag_ref.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/not/not_bvec2_frag_ref.frag new file mode 100644 index 000000000..3a94ec0fa --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/not/not_bvec2_frag_ref.frag @@ -0,0 +1,49 @@ + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +#ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif +#endif +varying vec4 color; + +bvec2 _not(in bvec2 a) +{ + bvec2 result; + if(a[0]) result[0] = false; + else result[0] = true; + if(a[1]) result[1] = false; + else result[1] = true; + return result; +} + +void main (void) +{ + vec2 c = floor(1.5 * color.rg); // 1/3 true, 2/3 false + gl_FragColor = vec4(vec2(_not(bvec2(c))), 0.0, 1.0); +} |