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-rw-r--r--testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag_ref.frag59
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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag_ref.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag_ref.frag
new file mode 100644
index 000000000..21365a0dc
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+++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/matrixCompMult/matrixMultComp_mat3_frag_ref.frag
@@ -0,0 +1,59 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+
+void main (void)
+{
+ mat3 m1 = mat3(color.rgb, color.rgb, color.rgb);
+ mat3 m2 = mat3(1.0, 0.5, 0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0);
+ mat3 m3 = mat3(0.0);
+ vec3 result = vec3(0.0, 0.0, 0.0);
+
+ m3[0][0] = m1[0][0] * m2[0][0];
+ m3[0][1] = m1[0][1] * m2[0][1];
+ m3[0][2] = m1[0][2] * m2[0][2];
+ m3[1][0] = m1[1][0] * m2[1][0];
+ m3[1][1] = m1[1][1] * m2[1][1];
+ m3[1][2] = m1[1][2] * m2[1][2];
+ m3[2][0] = m1[2][0] * m2[2][0];
+ m3[2][1] = m1[2][1] * m2[2][1];
+ m3[2][2] = m1[2][2] * m2[2][2];
+
+ result[0] += m3[0][0];
+ result[0] += m3[0][1];
+ result[0] += m3[0][2];
+ result[1] += m3[1][0];
+ result[1] += m3[1][1];
+ result[1] += m3[1][2];
+ result[2] += m3[2][0];
+ result[2] += m3[2][1];
+ result[2] += m3[2][2];
+
+ gl_FragColor = vec4(result / 2.0, 1.0);
+}