diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag new file mode 100644 index 000000000..f5c7dac7b --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag @@ -0,0 +1,53 @@ + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// mat3arrayindirect0_frag.frag: Fragment shader solid color +// The vec3 values are determined at runtime. +// +// + +uniform mat3 testmat3[2]; +varying vec4 color; + +void main(void) +{ + vec3 result = vec3(0.0, 0.0, 0.0); + + /* + // No indirect indexing in fragment shaders + for(int j = 0; j < 3; j++) + { + result += testmat3[0][j] + testmat3[1][j]; + } + */ + result += testmat3[0][0] + testmat3[1][0]; + result += testmat3[0][1] + testmat3[1][1]; + result += testmat3[0][2] + testmat3[1][2]; + gl_FragColor = vec4(result/2.0, 0.5); +} |