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-rw-r--r--testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/log2/log2_vec3_frag_xvary_ref.frag53
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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/log2/log2_vec3_frag_xvary_ref.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/log2/log2_vec3_frag_xvary_ref.frag
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index 000000000..f84f000e1
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+++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/log2/log2_vec3_frag_xvary_ref.frag
@@ -0,0 +1,53 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+const float ln2 = 0.69314718055994530941723212145818;
+
+
+
+void main (void)
+{
+ vec3 x = 31.0 * color.rgb + 1.0;
+ vec3 y = vec3(0.0);
+ vec3 z; // x-1 / x+1
+ int n = 50;
+
+ // ln(x) = 2[x-1 + 1 (x-1)^3 + 1 (x-1)^5 + ...] for x > 0
+ // [x+1 3 (x+1) 5 (x+1) ]
+ z = (x - 1.0) / (x + 1.0);
+ vec3 p = z;
+ for(int i = 1; i <= 101; i += 2)
+ {
+ y += p / float(i);
+ p *= z * z;
+ }
+ y *= 2.0 / ln2;
+
+ gl_FragColor = vec4(y / 5.0, 1.0);
+}