diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/lessThan/lessThan_ivec2_frag_ref.frag')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/lessThan/lessThan_ivec2_frag_ref.frag | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/lessThan/lessThan_ivec2_frag_ref.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/lessThan/lessThan_ivec2_frag_ref.frag new file mode 100644 index 000000000..c13a2268a --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/lessThan/lessThan_ivec2_frag_ref.frag @@ -0,0 +1,46 @@ + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + +bvec2 lt(in ivec2 a, in ivec2 b) +{ + bvec2 result; + if(a[0] < b[0]) result[0] = true; + else result[0] = false; + if(a[1] < b[1]) result[1] = true; + else result[1] = false; + return result; +} + +void main (void) +{ + vec2 c = floor(10.0 * color.rg - 4.5); // round to the nearest integer + vec2 result = vec2(lt(ivec2(c), ivec2(0))); + gl_FragColor = vec4(result, 0.0, 1.0); +} |