diff options
Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/floor/floor_vec3_frag_xvary_ref.frag')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/floor/floor_vec3_frag_xvary_ref.frag | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/floor/floor_vec3_frag_xvary_ref.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/floor/floor_vec3_frag_xvary_ref.frag new file mode 100644 index 000000000..1209631ef --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/floor/floor_vec3_frag_xvary_ref.frag @@ -0,0 +1,52 @@ + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +varying vec4 color; + +vec3 floor_ref(vec3 x) +{ + if(x[0] >= 0.0) + x[0] = float(int(x[0])); + else + x[0] = float(int(x[0]) - 1); + if(x[1] >= 0.0) + x[1] = float(int(x[1])); + else + x[1] = float(int(x[1]) - 1); + if(x[2] >= 0.0) + x[2] = float(int(x[2])); + else + x[2] = float(int(x[2]) - 1); + return x; +} + +void main (void) +{ + vec3 c = 10.0 * 2.0 * (color.rgb - 0.5); + gl_FragColor = vec4((floor_ref(c) + 10.0) / 20.0, 1.0); +} |