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-rw-r--r--testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/faceforward/faceforward_vec3_vert_nvaryiconst_ref.vert48
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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/faceforward/faceforward_vec3_vert_nvaryiconst_ref.vert b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/faceforward/faceforward_vec3_vert_nvaryiconst_ref.vert
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index 000000000..d08a74620
--- /dev/null
+++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/faceforward/faceforward_vec3_vert_nvaryiconst_ref.vert
@@ -0,0 +1,48 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+attribute vec4 gtf_Color;
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+
+void main (void)
+{
+ const float M_PI = 3.14159265358979323846;
+
+ // Both are unit vectors
+ vec3 v1;
+ vec3 v2 = normalize(vec3(1.0, 1.0, 1.0));
+
+ float theta = gtf_Color.g * 2.0 * M_PI;
+ float phi = gtf_Color.b * 2.0 * M_PI;
+ v1.x = cos(theta) * sin(phi);
+ v1.y = sin(theta) * sin(phi);
+ v1.z = cos(phi);
+
+ if(dot(v1, v2) >= 0.0) v1 *= -1.0;
+ color = vec4((v1 + 1.0) / 2.0, 1.0);
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}