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Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/Low_Level_Assembly_Reserved_Words_frag.frag')
-rw-r--r--testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/Low_Level_Assembly_Reserved_Words_frag.frag44
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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/Low_Level_Assembly_Reserved_Words_frag.frag b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/Low_Level_Assembly_Reserved_Words_frag.frag
new file mode 100644
index 000000000..f42a80aa1
--- /dev/null
+++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/ogles/GL/build/Low_Level_Assembly_Reserved_Words_frag.frag
@@ -0,0 +1,44 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+uniform float MIN;
+uniform float R0;
+uniform float FOGC;
+uniform float CUBE;
+uniform float f;
+uniform float o;
+uniform float p;
+uniform float w;
+uniform float x;
+uniform float y;
+uniform float z;
+
+void main()
+{
+ gl_FragColor = vec4(f, o, p, w);
+}