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+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script src=/resources/testharness.js></script>
+<script src=/resources/testharnessreport.js></script>
+<script type="application/x-javascript" src="../unit.js"></script>
+<script type="application/x-javascript" src="../util.js"></script>
+<script type="application/x-javascript">
+
+var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0];
+var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0];
+var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0];
+var indices = [0,1,2]
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(getGLContext(canvas));
+ var prog = new Shader(gl, 'vert', 'frag');
+ prog.use();
+ var sh = prog.shader.program;
+ var v = gl.getAttribLocation(sh, 'Vertex');
+ var n = gl.getAttribLocation(sh, 'Normal');
+ var t = gl.getAttribLocation(sh, 'Tex');
+ return [gl,prog,v,n,t];
+}
+
+Tests.setup = function(gl, prog, v,n,t) {
+ assert(0 == gl.getError());
+ return [gl, prog, v,n,t];
+}
+Tests.teardown = function(gl, prog, v,n,t) {
+ gl.disableVertexAttribArray(v);
+ gl.disableVertexAttribArray(n);
+ gl.disableVertexAttribArray(t);
+}
+
+Tests.endUnit = function(gl, prog, v,n,t) {
+ prog.destroy();
+}
+
+Tests.testDrawElementsVBO = function(gl, prog, v,n,t) {
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {elements:true, data:Quad.indices});
+ vbo.draw(v);
+ assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) {
+ // creates VBOs for the quad arrays, binds them with
+ // vertexAttribPointer and calls drawElements
+ var vbo = new VBO(gl,
+ {size:3, data:Quad.vertices},
+ {size:3, data:Quad.normals},
+ {size:2, data:Quad.texcoords},
+ {elements:true, data:Quad.indices});
+ vbo.draw(v, n, t);
+ assert(gl.NO_ERROR == checkError(gl, "vbo.draw"));
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range",
+ function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
+ assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2",
+ function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]);
+ gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0);
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);});
+ assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);});
+ assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3",
+ function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);});
+ assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4",
+ function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);});
+ vbo.destroy();
+ assert(gl.NO_ERROR == checkError(gl, "vbo.destroy"));
+}
+
+
+</script>
+<script id="vert" type="x-shader/x-vertex">
+ attribute vec3 Vertex;
+ attribute vec3 Normal;
+ attribute vec2 Tex;
+
+ varying vec4 texCoord0;
+ void main()
+ {
+ gl_Position = vec4(Vertex * Normal, 1.0);
+ texCoord0 = vec4(Tex,0.0,0.0) + gl_Position;
+ }
+</script>
+<script id="frag" type="x-shader/x-fragment">
+ precision mediump float;
+
+ varying vec4 texCoord0;
+ void main()
+ {
+ vec4 c = texCoord0;
+ gl_FragColor = c;
+ }
+</script>
+
+
+<style>canvas{ position:absolute; }</style>
+</head><body>
+ <canvas id="gl" width="1" height="1"></canvas>
+</body></html>