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Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/drawElements.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/drawElements.html | 145 |
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diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/drawElements.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/drawElements.html new file mode 100644 index 000000000..8a24db399 --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/more/functions/drawElements.html @@ -0,0 +1,145 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script src=/resources/testharness.js></script> +<script src=/resources/testharnessreport.js></script> +<script type="application/x-javascript" src="../unit.js"></script> +<script type="application/x-javascript" src="../util.js"></script> +<script type="application/x-javascript"> + +var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0]; +var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0]; +var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0]; +var indices = [0,1,2] + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + var prog = new Shader(gl, 'vert', 'frag'); + prog.use(); + var sh = prog.shader.program; + var v = gl.getAttribLocation(sh, 'Vertex'); + var n = gl.getAttribLocation(sh, 'Normal'); + var t = gl.getAttribLocation(sh, 'Tex'); + return [gl,prog,v,n,t]; +} + +Tests.setup = function(gl, prog, v,n,t) { + assert(0 == gl.getError()); + return [gl, prog, v,n,t]; +} +Tests.teardown = function(gl, prog, v,n,t) { + gl.disableVertexAttribArray(v); + gl.disableVertexAttribArray(n); + gl.disableVertexAttribArray(t); +} + +Tests.endUnit = function(gl, prog, v,n,t) { + prog.destroy(); +} + +Tests.testDrawElementsVBO = function(gl, prog, v,n,t) { + var vbo = new VBO(gl, + {size:3, data:Quad.vertices}, + {elements:true, data:Quad.indices}); + vbo.draw(v); + assert(gl.NO_ERROR == checkError(gl, "vbo.draw")); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); + vbo.destroy(); + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy")); +} + +Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) { + // creates VBOs for the quad arrays, binds them with + // vertexAttribPointer and calls drawElements + var vbo = new VBO(gl, + {size:3, data:Quad.vertices}, + {size:3, data:Quad.normals}, + {size:2, data:Quad.texcoords}, + {elements:true, data:Quad.indices}); + vbo.draw(v, n, t); + assert(gl.NO_ERROR == checkError(gl, "vbo.draw")); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); + assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range", + function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);}); + assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2", + function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);}); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]); + gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); + assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); + assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3", + function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);}); + assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4", + function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);}); + vbo.destroy(); + assert(gl.NO_ERROR == checkError(gl, "vbo.destroy")); +} + + +</script> +<script id="vert" type="x-shader/x-vertex"> + attribute vec3 Vertex; + attribute vec3 Normal; + attribute vec2 Tex; + + varying vec4 texCoord0; + void main() + { + gl_Position = vec4(Vertex * Normal, 1.0); + texCoord0 = vec4(Tex,0.0,0.0) + gl_Position; + } +</script> +<script id="frag" type="x-shader/x-fragment"> + precision mediump float; + + varying vec4 texCoord0; + void main() + { + vec4 c = texCoord0; + gl_FragColor = c; + } +</script> + + +<style>canvas{ position:absolute; }</style> +</head><body> + <canvas id="gl" width="1" height="1"></canvas> +</body></html> |