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+<!--
+
+/*
+** Copyright (c) 2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
+<script src=/resources/testharness.js></script>
+<script src=/resources/testharnessreport.js></script>
+<script src="../../../resources/js-test-pre.js"></script>
+<script src="../../resources/webgl-test-utils.js"></script>
+<script src="../../resources/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexTest" type="text/something-not-javascript">
+// parsing boolean variables with precision should fail
+void main() {
+ mediump $(type) fail = $(initializer);
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+</script>
+<script id="fragmentTest" type="text/something-not-javascript">
+// parsing boolean variables with precision should fail
+void main() {
+ mediump $(type) fail = $(initializer);
+ gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+</script>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+
+var types = ['bool', 'bvec2', 'bvec3', 'bvec4'];
+var tests = [];
+var vTestSource = wtu.getScript("vertexTest");
+var fTestSource = wtu.getScript("fragmentTest");
+
+for (var i = 0; i < types.length; ++i) {
+ var initializer = 'true';
+ if (types[i] !== 'bool') {
+ initializer = types[i] + "(true";
+ for (var j = 0; j < i; ++j) {
+ initializer += ", true";
+ }
+ initializer += ")";
+ }
+ var subs = {type: types[i], initializer: initializer};
+ tests.push({
+ vShaderSource: wtu.replaceParams(vTestSource, subs),
+ vShaderSuccess: false,
+ passMsg: "vertex shader with a " + types[i] + " variable with precision should fail."
+ });
+ tests.push({
+ fShaderSource: wtu.replaceParams(fTestSource, subs),
+ fShaderSuccess: false,
+ passMsg: "fragment shader with a " + types[i] + " variable with precision should fail."
+ });
+}
+GLSLConformanceTester.runTests(tests);
+
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+