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Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/misc/boolean_precision.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/misc/boolean_precision.html | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/misc/boolean_precision.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/misc/boolean_precision.html new file mode 100644 index 000000000..2066722be --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/glsl/misc/boolean_precision.html @@ -0,0 +1,95 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src=/resources/testharness.js></script> +<script src=/resources/testharnessreport.js></script> +<script src="../../../resources/js-test-pre.js"></script> +<script src="../../resources/webgl-test-utils.js"></script> +<script src="../../resources/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexTest" type="text/something-not-javascript"> +// parsing boolean variables with precision should fail +void main() { + mediump $(type) fail = $(initializer); + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script id="fragmentTest" type="text/something-not-javascript"> +// parsing boolean variables with precision should fail +void main() { + mediump $(type) fail = $(initializer); + gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; + +var types = ['bool', 'bvec2', 'bvec3', 'bvec4']; +var tests = []; +var vTestSource = wtu.getScript("vertexTest"); +var fTestSource = wtu.getScript("fragmentTest"); + +for (var i = 0; i < types.length; ++i) { + var initializer = 'true'; + if (types[i] !== 'bool') { + initializer = types[i] + "(true"; + for (var j = 0; j < i; ++j) { + initializer += ", true"; + } + initializer += ")"; + } + var subs = {type: types[i], initializer: initializer}; + tests.push({ + vShaderSource: wtu.replaceParams(vTestSource, subs), + vShaderSuccess: false, + passMsg: "vertex shader with a " + types[i] + " variable with precision should fail." + }); + tests.push({ + fShaderSource: wtu.replaceParams(fTestSource, subs), + fShaderSuccess: false, + passMsg: "fragment shader with a " + types[i] + " variable with precision should fail." + }); +} +GLSLConformanceTester.runTests(tests); + +var successfullyParsed = true; +</script> +</body> +</html> + + |