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Diffstat (limited to 'testing/web-platform/tests/webgl/conformance-1.0.3/conformance/attribs/gl-vertexattribpointer-offsets.html')
-rw-r--r-- | testing/web-platform/tests/webgl/conformance-1.0.3/conformance/attribs/gl-vertexattribpointer-offsets.html | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/attribs/gl-vertexattribpointer-offsets.html b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/attribs/gl-vertexattribpointer-offsets.html new file mode 100644 index 000000000..64dfacfbf --- /dev/null +++ b/testing/web-platform/tests/webgl/conformance-1.0.3/conformance/attribs/gl-vertexattribpointer-offsets.html @@ -0,0 +1,183 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> + <head> +<meta charset="utf-8"> + <title>vertexattribpointer offsets test</title> + <link rel="stylesheet" href="../../resources/js-test-style.css"/> + <script src=/resources/testharness.js></script> + <script src=/resources/testharnessreport.js></script> + <script src="../../resources/js-test-pre.js"></script> + <script src="../resources/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"> +There is supposed to be an example drawing here, but it's not important. +</canvas> +<div id="description"></div> +<div id="console"></div> + <script id="vshader" type="x-shader/x-vertex"> + attribute vec4 vPosition; + void main() + { + gl_Position = vPosition; + } + </script> + + <script id="fshader" type="x-shader/x-fragment"> + precision mediump float; + uniform vec4 color; + void main() + { + gl_FragColor = color; + } + </script> + + <script> + "use strict"; + function init() + { + description("test vertexattribpointer offsets work"); + + var wtu = WebGLTestUtils; + var gl = wtu.create3DContext("example"); + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + + var tests = [ + { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.FLOAT, + componentSize: 4, + normalize: false, + }, + { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.FLOAT, + componentSize: 4, + normalize: false, + }, + { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), + type: gl.SHORT, + componentSize: 2, + normalize: true, + }, + { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_SHORT, + componentSize: 2, + normalize: true, + }, + { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_SHORT, + componentSize: 2, + normalize: false, + }, + { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.SHORT, + componentSize: 2, + normalize: false, + }, + { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), + type: gl.BYTE, + componentSize: 1, + normalize: true, + }, + { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_BYTE, + componentSize: 1, + normalize: true, + }, + { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.BYTE, + componentSize: 1, + normalize: false, + }, + { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), + type: gl.UNSIGNED_BYTE, + componentSize: 1, + normalize: false, + } + ]; + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + + var colorLoc = gl.getUniformLocation(program, "color"); + var kNumVerts = 3; + var kNumComponents = 3; + + var count = 0; + for (var tt = 0; tt < tests.length; ++tt) { + var test = tests[tt]; + for (var oo = 0; oo < 3; ++oo) { + for (var ss = 0; ss < 3; ++ss) { + var offset = (oo + 1) * test.componentSize; + var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; + var stride = test.componentSize * kNumComponents + test.componentSize * ss; + debug(""); + debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize); + gl.uniform4fv(colorLoc, color); + var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); + var view = new Uint8Array(test.data.buffer); + var size = test.componentSize * kNumComponents; + for (var jj = 0; jj < kNumVerts; ++jj) { + var off1 = jj * size; + var off2 = jj * stride; + for (var zz = 0; zz < size; ++zz) { + data[off2 + zz] = view[off1 + zz]; + } + } + gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); + gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + + var buf = new Uint8Array(50 * 50 * 4); + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); + + var black = [0, 0, 0, 0]; + var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; + var otherMsg = "should be " + ((count % 2) ? "red" : "green") + wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); + wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); + wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); + wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); + wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); + ++count; + } + } + } + } + + init(); + var successfullyParsed = true; + </script> +<script src="../../resources/js-test-post.js"></script> + +</body> +</html> |