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+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>CanvasRenderingContext2D imageSmoothingEnabled test</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#image-smoothing">
+<script>
+function createTestImage() {
+ var image = document.createElement('canvas');
+ var imgctx = image.getContext('2d');
+ imgctx.fillStyle = "#F00";
+ imgctx.fillRect(0, 0, 2, 2);
+ imgctx.fillStyle = "#0F0";
+ imgctx.fillRect(0, 0, 1, 1);
+ return image;
+}
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ assert_true(ctx.imageSmoothingEnabled);
+}, "When the canvas context is created, imageSmoothingEnabled must be set to true.");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ ctx.imageSmoothingEnabled = false;
+ assert_false(ctx.imageSmoothingEnabled);
+}, "On getting imageSmoothingEnabled, the user agent must return the last value it was set to.");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ var image = createTestImage();
+ ctx.scale(10, 10);
+ ctx.drawImage(image, 0, 0);
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_not_equals(pixels[0], 0);
+ assert_not_equals(pixels[1], 255);
+}, "Test that image smoothing is actually on by default and just the attribute value.");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ ctx.imageSmoothingEnabled = true;
+ var image = createTestImage();
+ ctx.scale(10, 10);
+ ctx.drawImage(image, 0, 0);
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_not_equals(pixels[0], 0);
+ assert_not_equals(pixels[1], 255);
+}, "Test that image smoothing works when imageSmoothingEnabled is set to true");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ var image = createTestImage();
+ ctx.imageSmoothingEnabled = false;
+ ctx.scale(10, 10);
+ ctx.drawImage(image, 0, 0);
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_array_equals(pixels, [0, 255, 0, 255]);
+}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with drawImage().");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ var image = createTestImage();
+ ctx.imageSmoothingEnabled = false;
+ ctx.scale(10, 10);
+ ctx.fillStyle = ctx.createPattern(image, 'repeat');
+ ctx.fillRect(0, 0, 10, 10);
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_array_equals(pixels, [0, 255, 0, 255]);
+}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fillRect and createPattern().");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ var image = createTestImage();
+ ctx.imageSmoothingEnabled = false;
+ ctx.fillStyle = ctx.createPattern(image, 'repeat');
+ ctx.scale(10, 10);
+ ctx.rect(0, 0, 10, 10);
+ ctx.fill();
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_array_equals(pixels, [0, 255, 0, 255]);
+}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fill() and createPattern().");
+
+test(function() {
+ var ctx = document.createElement('canvas').getContext('2d');
+ var image = createTestImage();
+ ctx.strokeStyle = ctx.createPattern(image, 'repeat');
+ ctx.lineWidth = 5;
+ ctx.imageSmoothingEnabled = false;
+ ctx.scale(10, 10);
+ ctx.beginPath();
+ ctx.moveTo(0, 0);
+ ctx.lineTo(10, 10);
+ ctx.stroke();
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_array_equals(pixels, [0, 255, 0, 255]);
+}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with stroke() and createPattern().");
+
+test(function() {
+ var repaints = 5;
+ var ctx = document.createElement('canvas').getContext('2d');
+
+ function draw() {
+ ctx.clearRect(0, 0, 10, 10);
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
+ var image = createTestImage();
+ ctx.imageSmoothingEnabled = false;
+ ctx.scale(10, 10);
+ ctx.drawImage(image, 0, 0);
+ var pixels = ctx.getImageData(9, 9, 1, 1).data;
+ assert_array_equals(pixels, [0, 255, 0, 255]);
+ }
+
+ while (repaints > 0) {
+ draw();
+ repaints = repaints - 1;
+ }
+
+}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) still works after repaints.");
+</script>