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Diffstat (limited to 'testing/web-platform/tests/2dcontext/image-smoothing/imagesmoothing.html')
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diff --git a/testing/web-platform/tests/2dcontext/image-smoothing/imagesmoothing.html b/testing/web-platform/tests/2dcontext/image-smoothing/imagesmoothing.html new file mode 100644 index 000000000..1a86a8f20 --- /dev/null +++ b/testing/web-platform/tests/2dcontext/image-smoothing/imagesmoothing.html @@ -0,0 +1,119 @@ +<!DOCTYPE html> +<meta charset="utf-8"> +<title>CanvasRenderingContext2D imageSmoothingEnabled test</title> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#image-smoothing"> +<script> +function createTestImage() { + var image = document.createElement('canvas'); + var imgctx = image.getContext('2d'); + imgctx.fillStyle = "#F00"; + imgctx.fillRect(0, 0, 2, 2); + imgctx.fillStyle = "#0F0"; + imgctx.fillRect(0, 0, 1, 1); + return image; +} + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + assert_true(ctx.imageSmoothingEnabled); +}, "When the canvas context is created, imageSmoothingEnabled must be set to true."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + ctx.imageSmoothingEnabled = false; + assert_false(ctx.imageSmoothingEnabled); +}, "On getting imageSmoothingEnabled, the user agent must return the last value it was set to."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + var image = createTestImage(); + ctx.scale(10, 10); + ctx.drawImage(image, 0, 0); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_not_equals(pixels[0], 0); + assert_not_equals(pixels[1], 255); +}, "Test that image smoothing is actually on by default and just the attribute value."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + ctx.imageSmoothingEnabled = true; + var image = createTestImage(); + ctx.scale(10, 10); + ctx.drawImage(image, 0, 0); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_not_equals(pixels[0], 0); + assert_not_equals(pixels[1], 255); +}, "Test that image smoothing works when imageSmoothingEnabled is set to true"); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + var image = createTestImage(); + ctx.imageSmoothingEnabled = false; + ctx.scale(10, 10); + ctx.drawImage(image, 0, 0); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_array_equals(pixels, [0, 255, 0, 255]); +}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with drawImage()."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + var image = createTestImage(); + ctx.imageSmoothingEnabled = false; + ctx.scale(10, 10); + ctx.fillStyle = ctx.createPattern(image, 'repeat'); + ctx.fillRect(0, 0, 10, 10); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_array_equals(pixels, [0, 255, 0, 255]); +}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fillRect and createPattern()."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + var image = createTestImage(); + ctx.imageSmoothingEnabled = false; + ctx.fillStyle = ctx.createPattern(image, 'repeat'); + ctx.scale(10, 10); + ctx.rect(0, 0, 10, 10); + ctx.fill(); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_array_equals(pixels, [0, 255, 0, 255]); +}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with fill() and createPattern()."); + +test(function() { + var ctx = document.createElement('canvas').getContext('2d'); + var image = createTestImage(); + ctx.strokeStyle = ctx.createPattern(image, 'repeat'); + ctx.lineWidth = 5; + ctx.imageSmoothingEnabled = false; + ctx.scale(10, 10); + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(10, 10); + ctx.stroke(); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_array_equals(pixels, [0, 255, 0, 255]); +}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) works with stroke() and createPattern()."); + +test(function() { + var repaints = 5; + var ctx = document.createElement('canvas').getContext('2d'); + + function draw() { + ctx.clearRect(0, 0, 10, 10); + ctx.setTransform(1, 0, 0, 1, 0, 0); + var image = createTestImage(); + ctx.imageSmoothingEnabled = false; + ctx.scale(10, 10); + ctx.drawImage(image, 0, 0); + var pixels = ctx.getImageData(9, 9, 1, 1).data; + assert_array_equals(pixels, [0, 255, 0, 255]); + } + + while (repaints > 0) { + draw(); + repaints = repaints - 1; + } + +}, "Test that imageSmoothingEnabled = false (nearest-neighbor interpolation) still works after repaints."); +</script> |