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-rw-r--r--testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_html_image_4.html32
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diff --git a/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_html_image_4.html b/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_html_image_4.html
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index 000000000..7f029ab0a
--- /dev/null
+++ b/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_html_image_4.html
@@ -0,0 +1,32 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<link rel=match href=drawimage_html_image_4_ref.html>
+<style>
+ html, body {
+ margin: 0;
+ }
+</style>
+<canvas id="dest" height="100" width="100"></canvas>
+<script>
+
+var sourceWidth = 100;
+var sourceHeight = 100;
+var smoothingEnabled = false;
+var destCanvas = document.getElementById('dest');
+var sourceImg = document.createElement('img');
+sourceImg.src = '../2x2.png'
+sourceImg.width = sourceWidth;
+sourceImg.height = sourceHeight;
+
+sourceImg.onload = function() {
+ var destCtx = destCanvas.getContext('2d');
+ destCtx.fillStyle = "#FF0000";
+ destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
+ destCtx.imageSmoothingEnabled = smoothingEnabled;
+ // 4 arguments, the dest origin is not 0,0 and the dest size is provided but
+ // does not match the size of the source. The image will be distorted
+ // The source canvas will copied to the 50,50 position of the destination canvas
+ // and it will be shrunk to a and area of 16x16
+ destCtx.drawImage(sourceImg, 50, 50, 16, 16);
+}
+</script>