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-rw-r--r--testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_4.html37
1 files changed, 37 insertions, 0 deletions
diff --git a/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_4.html b/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_4.html
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index 000000000..f3dd84e2a
--- /dev/null
+++ b/testing/web-platform/tests/2dcontext/drawing-images-to-the-canvas/drawimage_canvas_4.html
@@ -0,0 +1,37 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<link rel=match href=drawimage_canvas_4_ref.html>
+<style>
+ html, body {
+ margin: 0;
+ }
+</style>
+<canvas id="dest" height="100" width="100"></canvas>
+<script>
+
+var sourceWidth = 50;
+var sourceHeight = 50;
+var smoothingEnabled = false;
+var destCanvas = document.getElementById('dest');
+var sourceCanvas = document.createElement('canvas');
+sourceCanvas.width = sourceWidth;
+sourceCanvas.height = sourceHeight;
+
+var sourceCtx = sourceCanvas.getContext('2d');
+sourceCtx.fillStyle = "#00FFFF";
+sourceCtx.fillRect(0, 0, sourceWidth, sourceHeight);
+sourceCtx.fillStyle = "#000000";
+sourceCtx.fillRect(5,5,40,40);
+
+var destCtx = destCanvas.getContext('2d');
+destCtx.fillStyle = "#FF0000";
+destCtx.fillRect(0, 0, destCanvas.width, destCanvas.height);
+destCtx.imageSmoothingEnabled = smoothingEnabled;
+
+// 4 arguments, the dest origin is not 0,0 and the dest size is provided but
+// does not match the size of the source. The image will be distorted
+// The source canvas will copied to the 50,50 position of the destination canvas
+// and it will be shrunk to a and area of 20x20
+destCtx.drawImage(sourceCanvas, 50, 50, 20, 20);
+
+</script>