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diff --git a/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini b/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini
new file mode 100644
index 000000000..c003b73e0
--- /dev/null
+++ b/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini
@@ -0,0 +1,47 @@
+[shader-precision-format.html]
+ type: testharness
+ expected:
+ if not debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR
+ if not debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR
+ if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86_64") and (bits == 64): ERROR
+ if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR
+ if debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR
+ [WebGL test #0: Unable to fetch WebGL rendering context for Canvas]
+ expected: FAIL
+
+ [WebGL test #1: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #2: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #3: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #4: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #5: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #6: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #7: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #8: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #9: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #10: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #11: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+
+ [WebGL test #12: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null]
+ expected: FAIL
+