diff options
Diffstat (limited to 'testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini')
-rw-r--r-- | testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini b/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini new file mode 100644 index 000000000..c003b73e0 --- /dev/null +++ b/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/misc/shader-precision-format.html.ini @@ -0,0 +1,47 @@ +[shader-precision-format.html] + type: testharness + expected: + if not debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR + if not debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR + if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86_64") and (bits == 64): ERROR + if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR + if debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR + [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] + expected: FAIL + + [WebGL test #1: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #2: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #3: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #4: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #5: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #6: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #7: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #8: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #9: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #10: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #11: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + + [WebGL test #12: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] + expected: FAIL + |