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-rw-r--r--security/sandbox/chromium/base/threading/platform_thread_win.cc284
1 files changed, 284 insertions, 0 deletions
diff --git a/security/sandbox/chromium/base/threading/platform_thread_win.cc b/security/sandbox/chromium/base/threading/platform_thread_win.cc
new file mode 100644
index 000000000..d5bd9bed0
--- /dev/null
+++ b/security/sandbox/chromium/base/threading/platform_thread_win.cc
@@ -0,0 +1,284 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/threading/platform_thread.h"
+
+#include <stddef.h>
+
+#include "base/debug/alias.h"
+#include "base/debug/profiler.h"
+#include "base/logging.h"
+#include "base/threading/thread_id_name_manager.h"
+#include "base/threading/thread_restrictions.h"
+#include "base/tracked_objects.h"
+#include "base/win/scoped_handle.h"
+#include "base/win/windows_version.h"
+
+namespace base {
+
+namespace {
+
+// The information on how to set the thread name comes from
+// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
+const DWORD kVCThreadNameException = 0x406D1388;
+
+typedef struct tagTHREADNAME_INFO {
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1=caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+} THREADNAME_INFO;
+
+// This function has try handling, so it is separated out of its caller.
+void SetNameInternal(PlatformThreadId thread_id, const char* name) {
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = name;
+ info.dwThreadID = thread_id;
+ info.dwFlags = 0;
+
+ __try {
+ RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
+ reinterpret_cast<DWORD_PTR*>(&info));
+ } __except(EXCEPTION_CONTINUE_EXECUTION) {
+ }
+}
+
+struct ThreadParams {
+ PlatformThread::Delegate* delegate;
+ bool joinable;
+ ThreadPriority priority;
+};
+
+DWORD __stdcall ThreadFunc(void* params) {
+ ThreadParams* thread_params = static_cast<ThreadParams*>(params);
+ PlatformThread::Delegate* delegate = thread_params->delegate;
+ if (!thread_params->joinable)
+ base::ThreadRestrictions::SetSingletonAllowed(false);
+
+ if (thread_params->priority != ThreadPriority::NORMAL)
+ PlatformThread::SetCurrentThreadPriority(thread_params->priority);
+
+ // Retrieve a copy of the thread handle to use as the key in the
+ // thread name mapping.
+ PlatformThreadHandle::Handle platform_handle;
+ BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
+ GetCurrentThread(),
+ GetCurrentProcess(),
+ &platform_handle,
+ 0,
+ FALSE,
+ DUPLICATE_SAME_ACCESS);
+
+ win::ScopedHandle scoped_platform_handle;
+
+ if (did_dup) {
+ scoped_platform_handle.Set(platform_handle);
+ ThreadIdNameManager::GetInstance()->RegisterThread(
+ scoped_platform_handle.Get(),
+ PlatformThread::CurrentId());
+ }
+
+ delete thread_params;
+ delegate->ThreadMain();
+
+ if (did_dup) {
+ ThreadIdNameManager::GetInstance()->RemoveName(
+ scoped_platform_handle.Get(),
+ PlatformThread::CurrentId());
+ }
+
+ return 0;
+}
+
+// CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
+// that |out_thread_handle| may be nullptr, in which case a non-joinable thread
+// is created.
+bool CreateThreadInternal(size_t stack_size,
+ PlatformThread::Delegate* delegate,
+ PlatformThreadHandle* out_thread_handle,
+ ThreadPriority priority) {
+ unsigned int flags = 0;
+ if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
+ } else {
+ stack_size = 0;
+ }
+
+ ThreadParams* params = new ThreadParams;
+ params->delegate = delegate;
+ params->joinable = out_thread_handle != nullptr;
+ params->priority = priority;
+
+ // Using CreateThread here vs _beginthreadex makes thread creation a bit
+ // faster and doesn't require the loader lock to be available. Our code will
+ // have to work running on CreateThread() threads anyway, since we run code
+ // on the Windows thread pool, etc. For some background on the difference:
+ // http://www.microsoft.com/msj/1099/win32/win321099.aspx
+ void* thread_handle =
+ ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
+ if (!thread_handle) {
+ delete params;
+ return false;
+ }
+
+ if (out_thread_handle)
+ *out_thread_handle = PlatformThreadHandle(thread_handle);
+ else
+ CloseHandle(thread_handle);
+ return true;
+}
+
+} // namespace
+
+// static
+PlatformThreadId PlatformThread::CurrentId() {
+ return ::GetCurrentThreadId();
+}
+
+// static
+PlatformThreadRef PlatformThread::CurrentRef() {
+ return PlatformThreadRef(::GetCurrentThreadId());
+}
+
+// static
+PlatformThreadHandle PlatformThread::CurrentHandle() {
+ return PlatformThreadHandle(::GetCurrentThread());
+}
+
+// static
+void PlatformThread::YieldCurrentThread() {
+ ::Sleep(0);
+}
+
+// static
+void PlatformThread::Sleep(TimeDelta duration) {
+ // When measured with a high resolution clock, Sleep() sometimes returns much
+ // too early. We may need to call it repeatedly to get the desired duration.
+ TimeTicks end = TimeTicks::Now() + duration;
+ for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
+ ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
+}
+
+// static
+void PlatformThread::SetName(const std::string& name) {
+ ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
+
+ // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
+ // thread, as it exists only in the chrome.exe image, and never spawns or runs
+ // tasks (items which could be profiled). This test avoids the notification,
+ // which would also (as a side effect) initialize the profiler in this unused
+ // context, including setting up thread local storage, etc. The performance
+ // impact is not terrible, but there is no reason to do initialize it.
+ if (name != "BrokerEvent")
+ tracked_objects::ThreadData::InitializeThreadContext(name);
+
+ // The debugger needs to be around to catch the name in the exception. If
+ // there isn't a debugger, we are just needlessly throwing an exception.
+ // If this image file is instrumented, we raise the exception anyway
+ // to provide the profiler with human-readable thread names.
+ if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
+ return;
+
+ SetNameInternal(CurrentId(), name.c_str());
+}
+
+// static
+const char* PlatformThread::GetName() {
+ return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
+}
+
+// static
+bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
+ PlatformThreadHandle* thread_handle,
+ ThreadPriority priority) {
+ DCHECK(thread_handle);
+ return CreateThreadInternal(stack_size, delegate, thread_handle, priority);
+}
+
+// static
+bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
+ return CreateThreadInternal(stack_size, delegate, nullptr,
+ ThreadPriority::NORMAL);
+}
+
+// static
+void PlatformThread::Join(PlatformThreadHandle thread_handle) {
+ DCHECK(thread_handle.platform_handle());
+ // TODO(willchan): Enable this check once I can get it to work for Windows
+ // shutdown.
+ // Joining another thread may block the current thread for a long time, since
+ // the thread referred to by |thread_handle| may still be running long-lived /
+ // blocking tasks.
+#if 0
+ base::ThreadRestrictions::AssertIOAllowed();
+#endif
+
+ // Wait for the thread to exit. It should already have terminated but make
+ // sure this assumption is valid.
+ DWORD result = WaitForSingleObject(thread_handle.platform_handle(), INFINITE);
+ if (result != WAIT_OBJECT_0) {
+ // Debug info for bug 127931.
+ DWORD error = GetLastError();
+ debug::Alias(&error);
+ debug::Alias(&result);
+ CHECK(false);
+ }
+
+ CloseHandle(thread_handle.platform_handle());
+}
+
+// static
+void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) {
+ int desired_priority = THREAD_PRIORITY_ERROR_RETURN;
+ switch (priority) {
+ case ThreadPriority::BACKGROUND:
+ desired_priority = THREAD_PRIORITY_LOWEST;
+ break;
+ case ThreadPriority::NORMAL:
+ desired_priority = THREAD_PRIORITY_NORMAL;
+ break;
+ case ThreadPriority::DISPLAY:
+ desired_priority = THREAD_PRIORITY_ABOVE_NORMAL;
+ break;
+ case ThreadPriority::REALTIME_AUDIO:
+ desired_priority = THREAD_PRIORITY_TIME_CRITICAL;
+ break;
+ default:
+ NOTREACHED() << "Unknown priority.";
+ break;
+ }
+ DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN);
+
+#ifndef NDEBUG
+ const BOOL success =
+#endif
+ ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(),
+ desired_priority);
+ DPLOG_IF(ERROR, !success) << "Failed to set thread priority to "
+ << desired_priority;
+}
+
+// static
+ThreadPriority PlatformThread::GetCurrentThreadPriority() {
+ int priority =
+ ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle());
+ switch (priority) {
+ case THREAD_PRIORITY_LOWEST:
+ return ThreadPriority::BACKGROUND;
+ case THREAD_PRIORITY_NORMAL:
+ return ThreadPriority::NORMAL;
+ case THREAD_PRIORITY_ABOVE_NORMAL:
+ return ThreadPriority::DISPLAY;
+ case THREAD_PRIORITY_TIME_CRITICAL:
+ return ThreadPriority::REALTIME_AUDIO;
+ case THREAD_PRIORITY_ERROR_RETURN:
+ DPCHECK(false) << "GetThreadPriority error"; // Falls through.
+ default:
+ NOTREACHED() << "Unexpected priority: " << priority;
+ return ThreadPriority::NORMAL;
+ }
+}
+
+} // namespace base