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-rw-r--r--security/sandbox/chromium/base/strings/utf_string_conversions.cc231
1 files changed, 231 insertions, 0 deletions
diff --git a/security/sandbox/chromium/base/strings/utf_string_conversions.cc b/security/sandbox/chromium/base/strings/utf_string_conversions.cc
new file mode 100644
index 000000000..6b17eacd6
--- /dev/null
+++ b/security/sandbox/chromium/base/strings/utf_string_conversions.cc
@@ -0,0 +1,231 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/strings/utf_string_conversions.h"
+
+#include <stdint.h>
+
+#include "base/strings/string_piece.h"
+#include "base/strings/string_util.h"
+#include "base/strings/utf_string_conversion_utils.h"
+#include "build/build_config.h"
+
+namespace base {
+
+namespace {
+
+// Generalized Unicode converter -----------------------------------------------
+
+// Converts the given source Unicode character type to the given destination
+// Unicode character type as a STL string. The given input buffer and size
+// determine the source, and the given output STL string will be replaced by
+// the result.
+template<typename SRC_CHAR, typename DEST_STRING>
+bool ConvertUnicode(const SRC_CHAR* src,
+ size_t src_len,
+ DEST_STRING* output) {
+ // ICU requires 32-bit numbers.
+ bool success = true;
+ int32_t src_len32 = static_cast<int32_t>(src_len);
+ for (int32_t i = 0; i < src_len32; i++) {
+ uint32_t code_point;
+ if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) {
+ WriteUnicodeCharacter(code_point, output);
+ } else {
+ WriteUnicodeCharacter(0xFFFD, output);
+ success = false;
+ }
+ }
+
+ return success;
+}
+
+} // namespace
+
+// UTF-8 <-> Wide --------------------------------------------------------------
+
+bool WideToUTF8(const wchar_t* src, size_t src_len, std::string* output) {
+ if (IsStringASCII(std::wstring(src, src_len))) {
+ output->assign(src, src + src_len);
+ return true;
+ } else {
+ PrepareForUTF8Output(src, src_len, output);
+ return ConvertUnicode(src, src_len, output);
+ }
+}
+
+std::string WideToUTF8(const std::wstring& wide) {
+ if (IsStringASCII(wide)) {
+ return std::string(wide.data(), wide.data() + wide.length());
+ }
+
+ std::string ret;
+ PrepareForUTF8Output(wide.data(), wide.length(), &ret);
+ ConvertUnicode(wide.data(), wide.length(), &ret);
+ return ret;
+}
+
+bool UTF8ToWide(const char* src, size_t src_len, std::wstring* output) {
+ if (IsStringASCII(StringPiece(src, src_len))) {
+ output->assign(src, src + src_len);
+ return true;
+ } else {
+ PrepareForUTF16Or32Output(src, src_len, output);
+ return ConvertUnicode(src, src_len, output);
+ }
+}
+
+std::wstring UTF8ToWide(StringPiece utf8) {
+ if (IsStringASCII(utf8)) {
+ return std::wstring(utf8.begin(), utf8.end());
+ }
+
+ std::wstring ret;
+ PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret);
+ ConvertUnicode(utf8.data(), utf8.length(), &ret);
+ return ret;
+}
+
+// UTF-16 <-> Wide -------------------------------------------------------------
+
+#if defined(WCHAR_T_IS_UTF16)
+
+// When wide == UTF-16, then conversions are a NOP.
+bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) {
+ output->assign(src, src_len);
+ return true;
+}
+
+string16 WideToUTF16(const std::wstring& wide) {
+ return wide;
+}
+
+bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) {
+ output->assign(src, src_len);
+ return true;
+}
+
+std::wstring UTF16ToWide(const string16& utf16) {
+ return utf16;
+}
+
+#elif defined(WCHAR_T_IS_UTF32)
+
+bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) {
+ output->clear();
+ // Assume that normally we won't have any non-BMP characters so the counts
+ // will be the same.
+ output->reserve(src_len);
+ return ConvertUnicode(src, src_len, output);
+}
+
+string16 WideToUTF16(const std::wstring& wide) {
+ string16 ret;
+ WideToUTF16(wide.data(), wide.length(), &ret);
+ return ret;
+}
+
+bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) {
+ output->clear();
+ // Assume that normally we won't have any non-BMP characters so the counts
+ // will be the same.
+ output->reserve(src_len);
+ return ConvertUnicode(src, src_len, output);
+}
+
+std::wstring UTF16ToWide(const string16& utf16) {
+ std::wstring ret;
+ UTF16ToWide(utf16.data(), utf16.length(), &ret);
+ return ret;
+}
+
+#endif // defined(WCHAR_T_IS_UTF32)
+
+// UTF16 <-> UTF8 --------------------------------------------------------------
+
+#if defined(WCHAR_T_IS_UTF32)
+
+bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) {
+ if (IsStringASCII(StringPiece(src, src_len))) {
+ output->assign(src, src + src_len);
+ return true;
+ } else {
+ PrepareForUTF16Or32Output(src, src_len, output);
+ return ConvertUnicode(src, src_len, output);
+ }
+}
+
+string16 UTF8ToUTF16(StringPiece utf8) {
+ if (IsStringASCII(utf8)) {
+ return string16(utf8.begin(), utf8.end());
+ }
+
+ string16 ret;
+ PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret);
+ // Ignore the success flag of this call, it will do the best it can for
+ // invalid input, which is what we want here.
+ ConvertUnicode(utf8.data(), utf8.length(), &ret);
+ return ret;
+}
+
+bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) {
+ if (IsStringASCII(StringPiece16(src, src_len))) {
+ output->assign(src, src + src_len);
+ return true;
+ } else {
+ PrepareForUTF8Output(src, src_len, output);
+ return ConvertUnicode(src, src_len, output);
+ }
+}
+
+std::string UTF16ToUTF8(StringPiece16 utf16) {
+ if (IsStringASCII(utf16)) {
+ return std::string(utf16.begin(), utf16.end());
+ }
+
+ std::string ret;
+ // Ignore the success flag of this call, it will do the best it can for
+ // invalid input, which is what we want here.
+ UTF16ToUTF8(utf16.data(), utf16.length(), &ret);
+ return ret;
+}
+
+#elif defined(WCHAR_T_IS_UTF16)
+// Easy case since we can use the "wide" versions we already wrote above.
+
+bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) {
+ return UTF8ToWide(src, src_len, output);
+}
+
+string16 UTF8ToUTF16(StringPiece utf8) {
+ return UTF8ToWide(utf8);
+}
+
+bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) {
+ return WideToUTF8(src, src_len, output);
+}
+
+std::string UTF16ToUTF8(StringPiece16 utf16) {
+ if (IsStringASCII(utf16))
+ return std::string(utf16.data(), utf16.data() + utf16.length());
+
+ std::string ret;
+ PrepareForUTF8Output(utf16.data(), utf16.length(), &ret);
+ ConvertUnicode(utf16.data(), utf16.length(), &ret);
+ return ret;
+}
+
+#endif
+
+string16 ASCIIToUTF16(StringPiece ascii) {
+ DCHECK(IsStringASCII(ascii)) << ascii;
+ return string16(ascii.begin(), ascii.end());
+}
+
+std::string UTF16ToASCII(StringPiece16 utf16) {
+ DCHECK(IsStringASCII(utf16)) << UTF16ToUTF8(utf16);
+ return std::string(utf16.begin(), utf16.end());
+}
+
+} // namespace base