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-rw-r--r--layout/generic/test/file_IconTestServer.sjs94
1 files changed, 94 insertions, 0 deletions
diff --git a/layout/generic/test/file_IconTestServer.sjs b/layout/generic/test/file_IconTestServer.sjs
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index 000000000..4aea92333
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+++ b/layout/generic/test/file_IconTestServer.sjs
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+const Cc = Components.classes;
+const Ci = Components.interfaces;
+const TIMEOUT_INTERVAL_MS = 100;
+
+function handleRequest(request, response) {
+
+ // Allow us to asynchronously construct the response with timeouts
+ // rather than forcing us to make the whole thing in one call. See
+ // bug 396226.
+ response.processAsync();
+
+ // Figure out whether the client wants to load the image, or just
+ // to tell us to finish the previous load
+ var query = {};
+ request.queryString.split('&').forEach(function (val) {
+ var [name, value] = val.split('=');
+ query[name] = unescape(value);
+ });
+ if (query["continue"] == "true") {
+
+ // Debugging information so we can figure out the hang
+ dump("file_IconTestServer.js DEBUG - Got continue command\n");
+
+ // Get the context structure and finish the old request
+ getObjectState("context", function(obj) {
+
+ // magic or goop, depending on how you look at it
+ savedCtx = obj.wrappedJSObject;
+
+ // Write the rest of the data
+ savedCtx.ostream.writeFrom(savedCtx.istream, savedCtx.istream.available());
+
+ // Close the streams
+ savedCtx.ostream.close();
+ savedCtx.istream.close();
+
+ // Finish off 'the old response'
+ savedCtx.response.finish();
+ });
+
+ // Finish off 'the current response'
+ response.finish();
+ return;
+ }
+
+ // Debugging information so we can figure out the hang
+ dump("file_IconTestServer.js DEBUG - Got initial request\n");
+
+ // Context structure - we need to set this up properly to pass to setObjectState
+ var ctx = {
+ QueryInterface: function(iid) {
+ if (iid.equals(Components.interfaces.nsISupports))
+ return this;
+ throw Components.results.NS_ERROR_NO_INTERFACE;
+ }
+ };
+ ctx.wrappedJSObject = ctx;
+
+ // Save the response
+ ctx.response = response;
+
+ // We're serving up a png
+ response.setHeader("Content-Type", "image/png", false);
+
+ // Get the output stream
+ ctx.ostream = response.bodyOutputStream;
+
+ // Ugly hack, but effective - copied from dom/media/test/contentDuration1.sjs
+ var pngFile = Components.classes["@mozilla.org/file/directory_service;1"].
+ getService(Components.interfaces.nsIProperties).
+ get("CurWorkD", Components.interfaces.nsILocalFile);
+ var paths = "tests/layout/generic/test/file_Dolske.png";
+ var split = paths.split("/");
+ for(var i = 0; i < split.length; ++i) {
+ pngFile.append(split[i]);
+ }
+
+ // Get an input stream for the png data
+ ctx.istream = Cc["@mozilla.org/network/file-input-stream;1"].
+ createInstance(Components.interfaces.nsIFileInputStream);
+ ctx.istream.init(pngFile, -1, 0, 0);
+
+ // Write the first 10 bytes, which is just boilerplate/magic bytes
+ ctx.ostream.writeFrom(ctx.istream, 10);
+
+ // Save the context structure for retrieval when we get pinged
+ setObjectState("context", ctx);
+
+ // Now we play the waiting game...
+
+ // Debugging information so we can figure out the hang
+ dump("file_IconTestServer.js DEBUG - Playing the waiting game\n");
+}
+