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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WritingModes_h_
+#define WritingModes_h_
+
+#include "nsRect.h"
+#include "nsStyleContext.h"
+#include "nsBidiUtils.h"
+
+// It is the caller's responsibility to operate on logical-coordinate objects
+// with matched writing modes. Failure to do so will be a runtime bug; the
+// compiler can't catch it, but in debug mode, we'll throw an assertion.
+// NOTE that in non-debug builds, a writing mode mismatch error will NOT be
+// detected, yet the results will be nonsense (and may lead to further layout
+// failures). Therefore, it is important to test (and fuzz-test) writing-mode
+// support using debug builds.
+
+// Methods in logical-coordinate classes that take another logical-coordinate
+// object as a parameter should call CHECK_WRITING_MODE on it to verify that
+// the writing modes match.
+// (In some cases, there are internal (private) methods that don't do this;
+// such methods should only be used by other methods that have already checked
+// the writing modes.)
+// The check ignores the eSidewaysMask bit of writing mode, because this does
+// not affect the interpretation of logical coordinates.
+
+#define CHECK_WRITING_MODE(param) \
+ NS_ASSERTION(param.IgnoreSideways() == GetWritingMode().IgnoreSideways(), \
+ "writing-mode mismatch")
+
+namespace mozilla {
+
+namespace widget {
+struct IMENotification;
+} // namespace widget
+
+// Physical axis constants.
+enum PhysicalAxis {
+ eAxisVertical = 0x0,
+ eAxisHorizontal = 0x1
+};
+
+inline LogicalAxis GetOrthogonalAxis(LogicalAxis aAxis)
+{
+ return aAxis == eLogicalAxisBlock ? eLogicalAxisInline : eLogicalAxisBlock;
+}
+
+inline bool IsInline(LogicalSide aSide) { return aSide & 0x2; }
+inline bool IsBlock(LogicalSide aSide) { return !IsInline(aSide); }
+inline bool IsEnd(LogicalSide aSide) { return aSide & 0x1; }
+inline bool IsStart(LogicalSide aSide) { return !IsEnd(aSide); }
+
+inline LogicalAxis GetAxis(LogicalSide aSide)
+{
+ return IsInline(aSide) ? eLogicalAxisInline : eLogicalAxisBlock;
+}
+
+inline LogicalEdge GetEdge(LogicalSide aSide)
+{
+ return IsEnd(aSide) ? eLogicalEdgeEnd : eLogicalEdgeStart;
+}
+
+inline LogicalEdge GetOppositeEdge(LogicalEdge aEdge)
+{
+ // This relies on the only two LogicalEdge enum values being 0 and 1.
+ return LogicalEdge(1 - aEdge);
+}
+
+inline LogicalSide
+MakeLogicalSide(LogicalAxis aAxis, LogicalEdge aEdge)
+{
+ return LogicalSide((aAxis << 1) | aEdge);
+}
+
+inline LogicalSide GetOppositeSide(LogicalSide aSide)
+{
+ return MakeLogicalSide(GetAxis(aSide), GetOppositeEdge(GetEdge(aSide)));
+}
+
+enum LogicalSideBits {
+ eLogicalSideBitsNone = 0,
+ eLogicalSideBitsBStart = 1 << eLogicalSideBStart,
+ eLogicalSideBitsBEnd = 1 << eLogicalSideBEnd,
+ eLogicalSideBitsIEnd = 1 << eLogicalSideIEnd,
+ eLogicalSideBitsIStart = 1 << eLogicalSideIStart,
+ eLogicalSideBitsBBoth = eLogicalSideBitsBStart | eLogicalSideBitsBEnd,
+ eLogicalSideBitsIBoth = eLogicalSideBitsIStart | eLogicalSideBitsIEnd,
+ eLogicalSideBitsAll = eLogicalSideBitsBBoth | eLogicalSideBitsIBoth
+};
+
+enum LineRelativeDir {
+ eLineRelativeDirOver = eLogicalSideBStart,
+ eLineRelativeDirUnder = eLogicalSideBEnd,
+ eLineRelativeDirLeft = eLogicalSideIStart,
+ eLineRelativeDirRight = eLogicalSideIEnd
+};
+
+/**
+ * LogicalSides represents a set of logical sides.
+ */
+struct LogicalSides final {
+ LogicalSides() : mBits(0) {}
+ explicit LogicalSides(LogicalSideBits aSideBits)
+ {
+ MOZ_ASSERT((aSideBits & ~eLogicalSideBitsAll) == 0, "illegal side bits");
+ mBits = aSideBits;
+ }
+ bool IsEmpty() const { return mBits == 0; }
+ bool BStart() const { return mBits & eLogicalSideBitsBStart; }
+ bool BEnd() const { return mBits & eLogicalSideBitsBEnd; }
+ bool IStart() const { return mBits & eLogicalSideBitsIStart; }
+ bool IEnd() const { return mBits & eLogicalSideBitsIEnd; }
+ bool Contains(LogicalSideBits aSideBits) const
+ {
+ MOZ_ASSERT((aSideBits & ~eLogicalSideBitsAll) == 0, "illegal side bits");
+ return (mBits & aSideBits) == aSideBits;
+ }
+ LogicalSides operator|(LogicalSides aOther) const
+ {
+ return LogicalSides(LogicalSideBits(mBits | aOther.mBits));
+ }
+ LogicalSides operator|(LogicalSideBits aSideBits) const
+ {
+ return *this | LogicalSides(aSideBits);
+ }
+ LogicalSides& operator|=(LogicalSides aOther)
+ {
+ mBits |= aOther.mBits;
+ return *this;
+ }
+ LogicalSides& operator|=(LogicalSideBits aSideBits)
+ {
+ return *this |= LogicalSides(aSideBits);
+ }
+ bool operator==(LogicalSides aOther) const
+ {
+ return mBits == aOther.mBits;
+ }
+ bool operator!=(LogicalSides aOther) const
+ {
+ return !(*this == aOther);
+ }
+
+private:
+ uint8_t mBits;
+};
+
+/**
+ * mozilla::WritingMode is an immutable class representing a
+ * writing mode.
+ *
+ * It efficiently stores the writing mode and can rapidly compute
+ * interesting things about it for use in layout.
+ *
+ * Writing modes are computed from the CSS 'direction',
+ * 'writing-mode', and 'text-orientation' properties.
+ * See CSS3 Writing Modes for more information
+ * http://www.w3.org/TR/css3-writing-modes/
+ */
+class WritingMode {
+public:
+ /**
+ * Absolute inline flow direction
+ */
+ enum InlineDir {
+ eInlineLTR = 0x00, // text flows horizontally left to right
+ eInlineRTL = 0x02, // text flows horizontally right to left
+ eInlineTTB = 0x01, // text flows vertically top to bottom
+ eInlineBTT = 0x03, // text flows vertically bottom to top
+ };
+
+ /**
+ * Absolute block flow direction
+ */
+ enum BlockDir {
+ eBlockTB = 0x00, // horizontal lines stack top to bottom
+ eBlockRL = 0x01, // vertical lines stack right to left
+ eBlockLR = 0x05, // vertical lines stack left to right
+ };
+
+ /**
+ * Line-relative (bidi-relative) inline flow direction
+ */
+ enum BidiDir {
+ eBidiLTR = 0x00, // inline flow matches bidi LTR text
+ eBidiRTL = 0x10, // inline flow matches bidi RTL text
+ };
+
+ /**
+ * Unknown writing mode (should never actually be stored or used anywhere).
+ */
+ enum {
+ eUnknownWritingMode = 0xff
+ };
+
+ /**
+ * Return the absolute inline flow direction as an InlineDir
+ */
+ InlineDir GetInlineDir() const { return InlineDir(mWritingMode & eInlineMask); }
+
+ /**
+ * Return the absolute block flow direction as a BlockDir
+ */
+ BlockDir GetBlockDir() const { return BlockDir(mWritingMode & eBlockMask); }
+
+ /**
+ * Return the line-relative inline flow direction as a BidiDir
+ */
+ BidiDir GetBidiDir() const { return BidiDir(mWritingMode & eBidiMask); }
+
+ /**
+ * Return true if the inline flow direction is against physical direction
+ * (i.e. right-to-left or bottom-to-top).
+ * This occurs when writing-mode is sideways-lr OR direction is rtl (but not
+ * if both of those are true).
+ */
+ bool IsInlineReversed() const { return !!(mWritingMode & eInlineFlowMask); }
+
+ /**
+ * Return true if bidi direction is LTR. (Convenience method)
+ */
+ bool IsBidiLTR() const { return eBidiLTR == GetBidiDir(); }
+
+ /**
+ * True if vertical-mode block direction is LR (convenience method).
+ */
+ bool IsVerticalLR() const { return eBlockLR == GetBlockDir(); }
+
+ /**
+ * True if vertical-mode block direction is RL (convenience method).
+ */
+ bool IsVerticalRL() const { return eBlockRL == GetBlockDir(); }
+
+ /**
+ * True if vertical writing mode, i.e. when
+ * writing-mode: vertical-lr | vertical-rl.
+ */
+ bool IsVertical() const { return !!(mWritingMode & eOrientationMask); }
+
+ /**
+ * True if line-over/line-under are inverted from block-start/block-end.
+ * This is true only when writing-mode is vertical-lr.
+ */
+ bool IsLineInverted() const { return !!(mWritingMode & eLineOrientMask); }
+
+ /**
+ * Block-axis flow-relative to line-relative factor.
+ * May be used as a multiplication factor for block-axis coordinates
+ * to convert between flow- and line-relative coordinate systems (e.g.
+ * positioning an over- or under-line decoration).
+ */
+ int FlowRelativeToLineRelativeFactor() const
+ {
+ return IsLineInverted() ? -1 : 1;
+ }
+
+ /**
+ * True if the text-orientation will force all text to be rendered sideways
+ * in vertical lines, in which case we should prefer an alphabetic baseline;
+ * otherwise, the default is centered.
+ * Note that some glyph runs may be rendered sideways even if this is false,
+ * due to text-orientation:mixed resolution, but in that case the dominant
+ * baseline remains centered.
+ */
+ bool IsSideways() const { return !!(mWritingMode & eSidewaysMask); }
+
+#ifdef DEBUG // Used by CHECK_WRITING_MODE to compare modes without regard
+ // for the eSidewaysMask flag.
+ WritingMode IgnoreSideways() const {
+ return WritingMode(mWritingMode & ~eSidewaysMask);
+ }
+#endif
+
+ /**
+ * Return true if boxes with this writing mode should use central baselines.
+ */
+ bool IsCentralBaseline() const { return IsVertical() && !IsSideways(); }
+
+ /**
+ * Return true if boxes with this writing mode should use alphabetical
+ * baselines.
+ */
+ bool IsAlphabeticalBaseline() const { return !IsCentralBaseline(); }
+
+
+ static mozilla::PhysicalAxis PhysicalAxisForLogicalAxis(
+ uint8_t aWritingModeValue,
+ LogicalAxis aAxis)
+ {
+ // This relies on bit 0 of a writing-value mode indicating vertical
+ // orientation and bit 0 of a LogicalAxis value indicating the inline axis,
+ // so that it can correctly form mozilla::PhysicalAxis values using bit
+ // manipulation.
+ static_assert(NS_STYLE_WRITING_MODE_HORIZONTAL_TB == 0 &&
+ NS_STYLE_WRITING_MODE_VERTICAL_RL == 1 &&
+ NS_STYLE_WRITING_MODE_VERTICAL_LR == 3 &&
+ eLogicalAxisBlock == 0 &&
+ eLogicalAxisInline == 1 &&
+ eAxisVertical == 0 &&
+ eAxisHorizontal == 1,
+ "unexpected writing-mode, logical axis or physical axis "
+ "constant values");
+ return mozilla::PhysicalAxis((aWritingModeValue ^ aAxis) & 0x1);
+ }
+
+ mozilla::PhysicalAxis PhysicalAxis(LogicalAxis aAxis) const
+ {
+ // This will set wm to either NS_STYLE_WRITING_MODE_HORIZONTAL_TB or
+ // NS_STYLE_WRITING_MODE_VERTICAL_RL, and not the other two (real
+ // and hypothetical) values. But this is fine; we only need to
+ // distinguish between vertical and horizontal in
+ // PhysicalAxisForLogicalAxis.
+ int wm = mWritingMode & eOrientationMask;
+ return PhysicalAxisForLogicalAxis(wm, aAxis);
+ }
+
+ static mozilla::Side PhysicalSideForBlockAxis(uint8_t aWritingModeValue,
+ LogicalEdge aEdge)
+ {
+ // indexes are NS_STYLE_WRITING_MODE_* values, which are the same as these
+ // two-bit values:
+ // bit 0 = the eOrientationMask value
+ // bit 1 = the eBlockFlowMask value
+ static const mozilla::css::Side kLogicalBlockSides[][2] = {
+ { NS_SIDE_TOP, NS_SIDE_BOTTOM }, // horizontal-tb
+ { NS_SIDE_RIGHT, NS_SIDE_LEFT }, // vertical-rl
+ { NS_SIDE_BOTTOM, NS_SIDE_TOP }, // (horizontal-bt)
+ { NS_SIDE_LEFT, NS_SIDE_RIGHT }, // vertical-lr
+ };
+
+ // Ignore the SIDEWAYS_MASK bit of the writing-mode value, as this has no
+ // effect on the side mappings.
+ aWritingModeValue &= ~NS_STYLE_WRITING_MODE_SIDEWAYS_MASK;
+
+ // What's left of the writing-mode should be in the range 0-3:
+ NS_ASSERTION(aWritingModeValue < 4, "invalid aWritingModeValue value");
+
+ return kLogicalBlockSides[aWritingModeValue][aEdge];
+ }
+
+ mozilla::Side PhysicalSideForInlineAxis(LogicalEdge aEdge) const
+ {
+ // indexes are four-bit values:
+ // bit 0 = the eOrientationMask value
+ // bit 1 = the eInlineFlowMask value
+ // bit 2 = the eBlockFlowMask value
+ // bit 3 = the eLineOrientMask value
+ // Not all of these combinations can actually be specified via CSS: there
+ // is no horizontal-bt writing-mode, and no text-orientation value that
+ // produces "inverted" text. (The former 'sideways-left' value, no longer
+ // in the spec, would have produced this in vertical-rl mode.)
+ static const mozilla::css::Side kLogicalInlineSides[][2] = {
+ { NS_SIDE_LEFT, NS_SIDE_RIGHT }, // horizontal-tb ltr
+ { NS_SIDE_TOP, NS_SIDE_BOTTOM }, // vertical-rl ltr
+ { NS_SIDE_RIGHT, NS_SIDE_LEFT }, // horizontal-tb rtl
+ { NS_SIDE_BOTTOM, NS_SIDE_TOP }, // vertical-rl rtl
+ { NS_SIDE_RIGHT, NS_SIDE_LEFT }, // (horizontal-bt) (inverted) ltr
+ { NS_SIDE_TOP, NS_SIDE_BOTTOM }, // sideways-lr rtl
+ { NS_SIDE_LEFT, NS_SIDE_RIGHT }, // (horizontal-bt) (inverted) rtl
+ { NS_SIDE_BOTTOM, NS_SIDE_TOP }, // sideways-lr ltr
+ { NS_SIDE_LEFT, NS_SIDE_RIGHT }, // horizontal-tb (inverted) rtl
+ { NS_SIDE_TOP, NS_SIDE_BOTTOM }, // vertical-rl (inverted) rtl
+ { NS_SIDE_RIGHT, NS_SIDE_LEFT }, // horizontal-tb (inverted) ltr
+ { NS_SIDE_BOTTOM, NS_SIDE_TOP }, // vertical-rl (inverted) ltr
+ { NS_SIDE_LEFT, NS_SIDE_RIGHT }, // (horizontal-bt) ltr
+ { NS_SIDE_TOP, NS_SIDE_BOTTOM }, // vertical-lr ltr
+ { NS_SIDE_RIGHT, NS_SIDE_LEFT }, // (horizontal-bt) rtl
+ { NS_SIDE_BOTTOM, NS_SIDE_TOP }, // vertical-lr rtl
+ };
+
+ // Inline axis sides depend on all three of writing-mode, text-orientation
+ // and direction, which are encoded in the eOrientationMask,
+ // eInlineFlowMask, eBlockFlowMask and eLineOrientMask bits. Use these four
+ // bits to index into kLogicalInlineSides.
+ static_assert(eOrientationMask == 0x01 && eInlineFlowMask == 0x02 &&
+ eBlockFlowMask == 0x04 && eLineOrientMask == 0x08,
+ "unexpected mask values");
+ int index = mWritingMode & 0x0F;
+ return kLogicalInlineSides[index][aEdge];
+ }
+
+ /**
+ * Returns the physical side corresponding to the specified logical side,
+ * given the current writing mode.
+ */
+ mozilla::Side PhysicalSide(LogicalSide aSide) const
+ {
+ if (IsBlock(aSide)) {
+ static_assert(eOrientationMask == 0x01 && eBlockFlowMask == 0x04,
+ "unexpected mask values");
+ int wm = ((mWritingMode & eBlockFlowMask) >> 1) |
+ (mWritingMode & eOrientationMask);
+ return PhysicalSideForBlockAxis(wm, GetEdge(aSide));
+ }
+
+ return PhysicalSideForInlineAxis(GetEdge(aSide));
+ }
+
+ /**
+ * Returns the logical side corresponding to the specified physical side,
+ * given the current writing mode.
+ * (This is the inverse of the PhysicalSide() method above.)
+ */
+ LogicalSide LogicalSideForPhysicalSide(mozilla::css::Side aSide) const
+ {
+ // indexes are four-bit values:
+ // bit 0 = the eOrientationMask value
+ // bit 1 = the eInlineFlowMask value
+ // bit 2 = the eBlockFlowMask value
+ // bit 3 = the eLineOrientMask value
+ static const LogicalSide kPhysicalToLogicalSides[][4] = {
+ // top right
+ // bottom left
+ { eLogicalSideBStart, eLogicalSideIEnd,
+ eLogicalSideBEnd, eLogicalSideIStart }, // horizontal-tb ltr
+ { eLogicalSideIStart, eLogicalSideBStart,
+ eLogicalSideIEnd, eLogicalSideBEnd }, // vertical-rl ltr
+ { eLogicalSideBStart, eLogicalSideIStart,
+ eLogicalSideBEnd, eLogicalSideIEnd }, // horizontal-tb rtl
+ { eLogicalSideIEnd, eLogicalSideBStart,
+ eLogicalSideIStart, eLogicalSideBEnd }, // vertical-rl rtl
+ { eLogicalSideBEnd, eLogicalSideIStart,
+ eLogicalSideBStart, eLogicalSideIEnd }, // (horizontal-bt) (inv) ltr
+ { eLogicalSideIStart, eLogicalSideBEnd,
+ eLogicalSideIEnd, eLogicalSideBStart }, // vertical-lr sw-left rtl
+ { eLogicalSideBEnd, eLogicalSideIEnd,
+ eLogicalSideBStart, eLogicalSideIStart }, // (horizontal-bt) (inv) rtl
+ { eLogicalSideIEnd, eLogicalSideBEnd,
+ eLogicalSideIStart, eLogicalSideBStart }, // vertical-lr sw-left ltr
+ { eLogicalSideBStart, eLogicalSideIEnd,
+ eLogicalSideBEnd, eLogicalSideIStart }, // horizontal-tb (inv) rtl
+ { eLogicalSideIStart, eLogicalSideBStart,
+ eLogicalSideIEnd, eLogicalSideBEnd }, // vertical-rl sw-left rtl
+ { eLogicalSideBStart, eLogicalSideIStart,
+ eLogicalSideBEnd, eLogicalSideIEnd }, // horizontal-tb (inv) ltr
+ { eLogicalSideIEnd, eLogicalSideBStart,
+ eLogicalSideIStart, eLogicalSideBEnd }, // vertical-rl sw-left ltr
+ { eLogicalSideBEnd, eLogicalSideIEnd,
+ eLogicalSideBStart, eLogicalSideIStart }, // (horizontal-bt) ltr
+ { eLogicalSideIStart, eLogicalSideBEnd,
+ eLogicalSideIEnd, eLogicalSideBStart }, // vertical-lr ltr
+ { eLogicalSideBEnd, eLogicalSideIStart,
+ eLogicalSideBStart, eLogicalSideIEnd }, // (horizontal-bt) rtl
+ { eLogicalSideIEnd, eLogicalSideBEnd,
+ eLogicalSideIStart, eLogicalSideBStart }, // vertical-lr rtl
+ };
+
+ static_assert(eOrientationMask == 0x01 && eInlineFlowMask == 0x02 &&
+ eBlockFlowMask == 0x04 && eLineOrientMask == 0x08,
+ "unexpected mask values");
+ int index = mWritingMode & 0x0F;
+ return kPhysicalToLogicalSides[index][aSide];
+ }
+
+ /**
+ * Returns the logical side corresponding to the specified
+ * line-relative direction, given the current writing mode.
+ */
+ LogicalSide LogicalSideForLineRelativeDir(LineRelativeDir aDir) const
+ {
+ auto side = static_cast<LogicalSide>(aDir);
+ if (IsInline(side)) {
+ return !IsInlineReversed() ? side : GetOppositeSide(side);
+ }
+ return !IsLineInverted() ? side : GetOppositeSide(side);
+ }
+
+ /**
+ * Default constructor gives us a horizontal, LTR writing mode.
+ * XXX We will probably eliminate this and require explicit initialization
+ * in all cases once transition is complete.
+ */
+ WritingMode()
+ : mWritingMode(0)
+ { }
+
+ /**
+ * Construct writing mode based on a style context
+ */
+ explicit WritingMode(nsStyleContext* aStyleContext)
+ {
+ NS_ASSERTION(aStyleContext, "we need an nsStyleContext here");
+ InitFromStyleVisibility(aStyleContext->StyleVisibility());
+ }
+
+ explicit WritingMode(const nsStyleVisibility* aStyleVisibility)
+ {
+ NS_ASSERTION(aStyleVisibility, "we need an nsStyleVisibility here");
+ InitFromStyleVisibility(aStyleVisibility);
+ }
+
+private:
+ void InitFromStyleVisibility(const nsStyleVisibility* aStyleVisibility)
+ {
+ switch (aStyleVisibility->mWritingMode) {
+ case NS_STYLE_WRITING_MODE_HORIZONTAL_TB:
+ mWritingMode = 0;
+ break;
+
+ case NS_STYLE_WRITING_MODE_VERTICAL_LR:
+ {
+ mWritingMode = eBlockFlowMask |
+ eLineOrientMask |
+ eOrientationMask;
+ uint8_t textOrientation = aStyleVisibility->mTextOrientation;
+ if (textOrientation == NS_STYLE_TEXT_ORIENTATION_SIDEWAYS) {
+ mWritingMode |= eSidewaysMask;
+ }
+ break;
+ }
+
+ case NS_STYLE_WRITING_MODE_VERTICAL_RL:
+ {
+ mWritingMode = eOrientationMask;
+ uint8_t textOrientation = aStyleVisibility->mTextOrientation;
+ if (textOrientation == NS_STYLE_TEXT_ORIENTATION_SIDEWAYS) {
+ mWritingMode |= eSidewaysMask;
+ }
+ break;
+ }
+
+ case NS_STYLE_WRITING_MODE_SIDEWAYS_LR:
+ mWritingMode = eBlockFlowMask |
+ eInlineFlowMask |
+ eOrientationMask |
+ eSidewaysMask;
+ break;
+
+ case NS_STYLE_WRITING_MODE_SIDEWAYS_RL:
+ mWritingMode = eOrientationMask |
+ eSidewaysMask;
+ break;
+
+ default:
+ NS_NOTREACHED("unknown writing mode!");
+ mWritingMode = 0;
+ break;
+ }
+
+ if (NS_STYLE_DIRECTION_RTL == aStyleVisibility->mDirection) {
+ mWritingMode ^= eInlineFlowMask | eBidiMask;
+ }
+ }
+public:
+
+ /**
+ * This function performs fixup for elements with 'unicode-bidi: plaintext',
+ * where inline directionality is derived from the Unicode bidi categories
+ * of the element's content, and not the CSS 'direction' property.
+ *
+ * The WritingMode constructor will have already incorporated the 'direction'
+ * property into our flag bits, so such elements need to use this method
+ * (after resolving the bidi level of their content) to update the direction
+ * bits as needed.
+ *
+ * If it turns out that our bidi direction already matches what plaintext
+ * resolution determined, there's nothing to do here. If it didn't (i.e. if
+ * the rtl-ness doesn't match), then we correct the direction by flipping the
+ * same bits that get flipped in the constructor's CSS 'direction'-based
+ * chunk.
+ *
+ * XXX change uint8_t to UBiDiLevel after bug 924851
+ */
+ void SetDirectionFromBidiLevel(uint8_t level)
+ {
+ if (IS_LEVEL_RTL(level) == IsBidiLTR()) {
+ mWritingMode ^= eBidiMask | eInlineFlowMask;
+ }
+ }
+
+ /**
+ * Compare two WritingModes for equality.
+ */
+ bool operator==(const WritingMode& aOther) const
+ {
+ return mWritingMode == aOther.mWritingMode;
+ }
+
+ bool operator!=(const WritingMode& aOther) const
+ {
+ return mWritingMode != aOther.mWritingMode;
+ }
+
+ /**
+ * Check whether two modes are orthogonal to each other.
+ */
+ bool IsOrthogonalTo(const WritingMode& aOther) const
+ {
+ return IsVertical() != aOther.IsVertical();
+ }
+
+ /**
+ * Returns true if this WritingMode's aLogicalAxis has the same physical
+ * start side as the parallel axis of WritingMode |aOther|.
+ *
+ * @param aLogicalAxis The axis to compare from this WritingMode.
+ * @param aOther The other WritingMode (from which we'll choose the axis
+ * that's parallel to this WritingMode's aLogicalAxis, for
+ * comparison).
+ */
+ bool ParallelAxisStartsOnSameSide(LogicalAxis aLogicalAxis,
+ const WritingMode& aOther) const
+ {
+ Side myStartSide =
+ this->PhysicalSide(MakeLogicalSide(aLogicalAxis,
+ eLogicalEdgeStart));
+
+ // Figure out which of aOther's axes is parallel to |this| WritingMode's
+ // aLogicalAxis, and get its physical start side as well.
+ LogicalAxis otherWMAxis = aOther.IsOrthogonalTo(*this) ?
+ GetOrthogonalAxis(aLogicalAxis) : aLogicalAxis;
+ Side otherWMStartSide =
+ aOther.PhysicalSide(MakeLogicalSide(otherWMAxis,
+ eLogicalEdgeStart));
+
+ NS_ASSERTION(myStartSide % 2 == otherWMStartSide % 2,
+ "Should end up with sides in the same physical axis");
+ return myStartSide == otherWMStartSide;
+ }
+
+ uint8_t GetBits() const { return mWritingMode; }
+
+ const char* DebugString() const {
+ return IsVertical()
+ ? IsVerticalLR()
+ ? IsBidiLTR()
+ ? IsSideways() ? "sw-lr-ltr" : "v-lr-ltr"
+ : IsSideways() ? "sw-lr-rtl" : "v-lr-rtl"
+ : IsBidiLTR()
+ ? IsSideways() ? "sw-rl-ltr" : "v-rl-ltr"
+ : IsSideways() ? "sw-rl-rtl" : "v-rl-rtl"
+ : IsBidiLTR() ? "h-ltr" : "h-rtl"
+ ;
+ }
+
+private:
+ friend class LogicalPoint;
+ friend class LogicalSize;
+ friend class LogicalMargin;
+ friend class LogicalRect;
+
+ friend struct IPC::ParamTraits<WritingMode>;
+ // IMENotification cannot store this class directly since this has some
+ // constructors. Therefore, it stores mWritingMode and recreate the
+ // instance from it.
+ friend struct widget::IMENotification;
+
+ /**
+ * Return a WritingMode representing an unknown value.
+ */
+ static inline WritingMode Unknown()
+ {
+ return WritingMode(eUnknownWritingMode);
+ }
+
+ /**
+ * Constructing a WritingMode with an arbitrary value is a private operation
+ * currently only used by the Unknown() static method.
+ */
+ explicit WritingMode(uint8_t aValue)
+ : mWritingMode(aValue)
+ { }
+
+ uint8_t mWritingMode;
+
+ enum Masks {
+ // Masks for our bits; true chosen as opposite of commonest case
+ eOrientationMask = 0x01, // true means vertical text
+ eInlineFlowMask = 0x02, // true means absolute RTL/BTT (against physical coords)
+ eBlockFlowMask = 0x04, // true means vertical-LR (or horizontal-BT if added)
+ eLineOrientMask = 0x08, // true means over != block-start
+ eBidiMask = 0x10, // true means line-relative RTL (bidi RTL)
+ // Note: We have one excess bit of info; WritingMode can pack into 4 bits.
+ // But since we have space, we're caching interesting things for fast access.
+
+ eSidewaysMask = 0x20, // true means text is being rendered vertically
+ // using rotated glyphs (i.e. writing-mode is
+ // sideways-*, or writing-mode is vertical-* AND
+ // text-orientation is sideways),
+ // which means we'll use alphabetic instead of
+ // centered default baseline for vertical text
+
+ // Masks for output enums
+ eInlineMask = 0x03,
+ eBlockMask = 0x05
+ };
+};
+
+
+/**
+ * Logical-coordinate classes:
+ *
+ * There are three sets of coordinate space:
+ * - physical (top, left, bottom, right)
+ * relative to graphics coord system
+ * - flow-relative (block-start, inline-start, block-end, inline-end)
+ * relative to block/inline flow directions
+ * - line-relative (line-over, line-left, line-under, line-right)
+ * relative to glyph orientation / inline bidi directions
+ * See CSS3 Writing Modes for more information
+ * http://www.w3.org/TR/css3-writing-modes/#abstract-box
+ *
+ * For shorthand, B represents the block-axis
+ * I represents the inline-axis
+ *
+ * The flow-relative geometric classes store coords in flow-relative space.
+ * They use a private ns{Point,Size,Rect,Margin} member to store the actual
+ * coordinate values, but reinterpret them as logical instead of physical.
+ * This allows us to easily perform calculations in logical space (provided
+ * writing modes of the operands match), by simply mapping to nsPoint (etc)
+ * methods.
+ *
+ * Physical-coordinate accessors/setters are responsible to translate these
+ * internal logical values as necessary.
+ *
+ * In DEBUG builds, the logical types store their WritingMode and check
+ * that the same WritingMode is passed whenever callers ask them to do a
+ * writing-mode-dependent operation. Non-DEBUG builds do NOT check this,
+ * to avoid the overhead of storing WritingMode fields.
+ *
+ * Open question: do we need a different set optimized for line-relative
+ * math, for use in nsLineLayout and the like? Or is multiplying values
+ * by FlowRelativeToLineRelativeFactor() enough?
+ */
+
+/**
+ * Flow-relative point
+ */
+class LogicalPoint {
+public:
+ explicit LogicalPoint(WritingMode aWritingMode)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mPoint(0, 0)
+ { }
+
+ // Construct from a writing mode and individual coordinates (which MUST be
+ // values in that writing mode, NOT physical coordinates!)
+ LogicalPoint(WritingMode aWritingMode, nscoord aI, nscoord aB)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mPoint(aI, aB)
+ { }
+
+ // Construct from a writing mode and a physical point, within a given
+ // containing rectangle's size (defining the conversion between LTR
+ // and RTL coordinates, and between TTB and BTT coordinates).
+ LogicalPoint(WritingMode aWritingMode,
+ const nsPoint& aPoint,
+ const nsSize& aContainerSize)
+#ifdef DEBUG
+ : mWritingMode(aWritingMode)
+#endif
+ {
+ if (aWritingMode.IsVertical()) {
+ I() = aWritingMode.IsInlineReversed() ? aContainerSize.height - aPoint.y
+ : aPoint.y;
+ B() = aWritingMode.IsVerticalLR() ? aPoint.x
+ : aContainerSize.width - aPoint.x;
+ } else {
+ I() = aWritingMode.IsInlineReversed() ? aContainerSize.width - aPoint.x
+ : aPoint.x;
+ B() = aPoint.y;
+ }
+ }
+
+ /**
+ * Read-only (const) access to the logical coordinates.
+ */
+ nscoord I(WritingMode aWritingMode) const // inline-axis
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mPoint.x;
+ }
+ nscoord B(WritingMode aWritingMode) const // block-axis
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mPoint.y;
+ }
+
+ /**
+ * These non-const accessors return a reference (lvalue) that can be
+ * assigned to by callers.
+ */
+ nscoord& I(WritingMode aWritingMode) // inline-axis
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mPoint.x;
+ }
+ nscoord& B(WritingMode aWritingMode) // block-axis
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mPoint.y;
+ }
+
+ /**
+ * Return a physical point corresponding to our logical coordinates,
+ * converted according to our writing mode.
+ */
+ nsPoint GetPhysicalPoint(WritingMode aWritingMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return nsPoint(aWritingMode.IsVerticalLR()
+ ? B() : aContainerSize.width - B(),
+ aWritingMode.IsInlineReversed()
+ ? aContainerSize.height - I() : I());
+ } else {
+ return nsPoint(aWritingMode.IsInlineReversed()
+ ? aContainerSize.width - I() : I(),
+ B());
+ }
+ }
+
+ /**
+ * Return the equivalent point in a different writing mode.
+ */
+ LogicalPoint ConvertTo(WritingMode aToMode, WritingMode aFromMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aFromMode);
+ return aToMode == aFromMode ?
+ *this : LogicalPoint(aToMode,
+ GetPhysicalPoint(aFromMode, aContainerSize),
+ aContainerSize);
+ }
+
+ bool operator==(const LogicalPoint& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return mPoint == aOther.mPoint;
+ }
+
+ bool operator!=(const LogicalPoint& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return mPoint != aOther.mPoint;
+ }
+
+ LogicalPoint operator+(const LogicalPoint& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ // In non-debug builds, LogicalPoint does not store the WritingMode,
+ // so the first parameter here (which will always be eUnknownWritingMode)
+ // is ignored.
+ return LogicalPoint(GetWritingMode(),
+ mPoint.x + aOther.mPoint.x,
+ mPoint.y + aOther.mPoint.y);
+ }
+
+ LogicalPoint& operator+=(const LogicalPoint& aOther)
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ I() += aOther.I();
+ B() += aOther.B();
+ return *this;
+ }
+
+ LogicalPoint operator-(const LogicalPoint& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ // In non-debug builds, LogicalPoint does not store the WritingMode,
+ // so the first parameter here (which will always be eUnknownWritingMode)
+ // is ignored.
+ return LogicalPoint(GetWritingMode(),
+ mPoint.x - aOther.mPoint.x,
+ mPoint.y - aOther.mPoint.y);
+ }
+
+ LogicalPoint& operator-=(const LogicalPoint& aOther)
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ I() -= aOther.I();
+ B() -= aOther.B();
+ return *this;
+ }
+
+private:
+ friend class LogicalRect;
+
+ /**
+ * NOTE that in non-DEBUG builds, GetWritingMode() always returns
+ * eUnknownWritingMode, as the current mode is not stored in the logical-
+ * geometry classes. Therefore, this method is private; it is used ONLY
+ * by the DEBUG-mode checking macros in this class and its friends;
+ * other code is not allowed to ask a logical point for its writing mode,
+ * as this info will simply not be available in non-DEBUG builds.
+ *
+ * Also, in non-DEBUG builds, CHECK_WRITING_MODE does nothing, and the
+ * WritingMode parameter to logical methods will generally be optimized
+ * away altogether.
+ */
+#ifdef DEBUG
+ WritingMode GetWritingMode() const { return mWritingMode; }
+#else
+ WritingMode GetWritingMode() const { return WritingMode::Unknown(); }
+#endif
+
+ // We don't allow construction of a LogicalPoint with no writing mode.
+ LogicalPoint() = delete;
+
+ // Accessors that don't take or check a WritingMode value.
+ // These are for internal use only; they are called by methods that have
+ // themselves already checked the WritingMode passed by the caller.
+ nscoord I() const // inline-axis
+ {
+ return mPoint.x;
+ }
+ nscoord B() const // block-axis
+ {
+ return mPoint.y;
+ }
+
+ nscoord& I() // inline-axis
+ {
+ return mPoint.x;
+ }
+ nscoord& B() // block-axis
+ {
+ return mPoint.y;
+ }
+
+#ifdef DEBUG
+ WritingMode mWritingMode;
+#endif
+
+ // We use an nsPoint to hold the coordinates, but reinterpret its .x and .y
+ // fields as the inline and block directions. Hence, this is not exposed
+ // directly, but only through accessors that will map them according to the
+ // writing mode.
+ nsPoint mPoint;
+};
+
+/**
+ * Flow-relative size
+ */
+class LogicalSize {
+public:
+ explicit LogicalSize(WritingMode aWritingMode)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mSize(0, 0)
+ { }
+
+ LogicalSize(WritingMode aWritingMode, nscoord aISize, nscoord aBSize)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mSize(aISize, aBSize)
+ { }
+
+ LogicalSize(WritingMode aWritingMode, const nsSize& aPhysicalSize)
+#ifdef DEBUG
+ : mWritingMode(aWritingMode)
+#endif
+ {
+ if (aWritingMode.IsVertical()) {
+ ISize() = aPhysicalSize.height;
+ BSize() = aPhysicalSize.width;
+ } else {
+ ISize() = aPhysicalSize.width;
+ BSize() = aPhysicalSize.height;
+ }
+ }
+
+ void SizeTo(WritingMode aWritingMode, nscoord aISize, nscoord aBSize)
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ mSize.SizeTo(aISize, aBSize);
+ }
+
+ /**
+ * Dimensions in logical and physical terms
+ */
+ nscoord ISize(WritingMode aWritingMode) const // inline-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mSize.width;
+ }
+ nscoord BSize(WritingMode aWritingMode) const // block-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mSize.height;
+ }
+
+ nscoord Width(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? BSize() : ISize();
+ }
+ nscoord Height(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? ISize() : BSize();
+ }
+
+ /**
+ * Writable references to the logical dimensions
+ */
+ nscoord& ISize(WritingMode aWritingMode) // inline-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mSize.width;
+ }
+ nscoord& BSize(WritingMode aWritingMode) // block-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mSize.height;
+ }
+
+ /**
+ * Return an nsSize containing our physical dimensions
+ */
+ nsSize GetPhysicalSize(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ?
+ nsSize(BSize(), ISize()) : nsSize(ISize(), BSize());
+ }
+
+ /**
+ * Return a LogicalSize representing this size in a different writing mode
+ */
+ LogicalSize ConvertTo(WritingMode aToMode, WritingMode aFromMode) const
+ {
+#ifdef DEBUG
+ // In DEBUG builds make sure to return a LogicalSize with the
+ // expected writing mode
+ CHECK_WRITING_MODE(aFromMode);
+ return aToMode == aFromMode ?
+ *this : LogicalSize(aToMode, GetPhysicalSize(aFromMode));
+#else
+ // optimization for non-DEBUG builds where LogicalSize doesn't store
+ // the writing mode
+ return (aToMode == aFromMode || !aToMode.IsOrthogonalTo(aFromMode))
+ ? *this : LogicalSize(aToMode, BSize(), ISize());
+#endif
+ }
+
+ /**
+ * Test if a size is (0, 0).
+ */
+ bool IsAllZero() const
+ {
+ return ISize() == 0 && BSize() == 0;
+ }
+
+ /**
+ * Various binary operators on LogicalSize. These are valid ONLY for operands
+ * that share the same writing mode.
+ */
+ bool operator==(const LogicalSize& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return mSize == aOther.mSize;
+ }
+
+ bool operator!=(const LogicalSize& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return mSize != aOther.mSize;
+ }
+
+ LogicalSize operator+(const LogicalSize& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return LogicalSize(GetWritingMode(), ISize() + aOther.ISize(),
+ BSize() + aOther.BSize());
+ }
+ LogicalSize& operator+=(const LogicalSize& aOther)
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ ISize() += aOther.ISize();
+ BSize() += aOther.BSize();
+ return *this;
+ }
+
+ LogicalSize operator-(const LogicalSize& aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return LogicalSize(GetWritingMode(), ISize() - aOther.ISize(),
+ BSize() - aOther.BSize());
+ }
+ LogicalSize& operator-=(const LogicalSize& aOther)
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ ISize() -= aOther.ISize();
+ BSize() -= aOther.BSize();
+ return *this;
+ }
+
+private:
+ friend class LogicalRect;
+
+ LogicalSize() = delete;
+
+#ifdef DEBUG
+ WritingMode GetWritingMode() const { return mWritingMode; }
+#else
+ WritingMode GetWritingMode() const { return WritingMode::Unknown(); }
+#endif
+
+ nscoord ISize() const // inline-size
+ {
+ return mSize.width;
+ }
+ nscoord BSize() const // block-size
+ {
+ return mSize.height;
+ }
+
+ nscoord& ISize() // inline-size
+ {
+ return mSize.width;
+ }
+ nscoord& BSize() // block-size
+ {
+ return mSize.height;
+ }
+
+#ifdef DEBUG
+ WritingMode mWritingMode;
+#endif
+ nsSize mSize;
+};
+
+/**
+ * Flow-relative margin
+ */
+class LogicalMargin {
+public:
+ explicit LogicalMargin(WritingMode aWritingMode)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mMargin(0, 0, 0, 0)
+ { }
+
+ LogicalMargin(WritingMode aWritingMode,
+ nscoord aBStart, nscoord aIEnd,
+ nscoord aBEnd, nscoord aIStart)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mMargin(aBStart, aIEnd, aBEnd, aIStart)
+ { }
+
+ LogicalMargin(WritingMode aWritingMode, const nsMargin& aPhysicalMargin)
+#ifdef DEBUG
+ : mWritingMode(aWritingMode)
+#endif
+ {
+ if (aWritingMode.IsVertical()) {
+ if (aWritingMode.IsVerticalLR()) {
+ mMargin.top = aPhysicalMargin.left;
+ mMargin.bottom = aPhysicalMargin.right;
+ } else {
+ mMargin.top = aPhysicalMargin.right;
+ mMargin.bottom = aPhysicalMargin.left;
+ }
+ if (aWritingMode.IsInlineReversed()) {
+ mMargin.left = aPhysicalMargin.bottom;
+ mMargin.right = aPhysicalMargin.top;
+ } else {
+ mMargin.left = aPhysicalMargin.top;
+ mMargin.right = aPhysicalMargin.bottom;
+ }
+ } else {
+ mMargin.top = aPhysicalMargin.top;
+ mMargin.bottom = aPhysicalMargin.bottom;
+ if (aWritingMode.IsInlineReversed()) {
+ mMargin.left = aPhysicalMargin.right;
+ mMargin.right = aPhysicalMargin.left;
+ } else {
+ mMargin.left = aPhysicalMargin.left;
+ mMargin.right = aPhysicalMargin.right;
+ }
+ }
+ }
+
+ nscoord IStart(WritingMode aWritingMode) const // inline-start margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.left;
+ }
+ nscoord IEnd(WritingMode aWritingMode) const // inline-end margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.right;
+ }
+ nscoord BStart(WritingMode aWritingMode) const // block-start margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.top;
+ }
+ nscoord BEnd(WritingMode aWritingMode) const // block-end margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.bottom;
+ }
+
+ nscoord& IStart(WritingMode aWritingMode) // inline-start margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.left;
+ }
+ nscoord& IEnd(WritingMode aWritingMode) // inline-end margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.right;
+ }
+ nscoord& BStart(WritingMode aWritingMode) // block-start margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.top;
+ }
+ nscoord& BEnd(WritingMode aWritingMode) // block-end margin
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.bottom;
+ }
+
+ nscoord IStartEnd(WritingMode aWritingMode) const // inline margins
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.LeftRight();
+ }
+ nscoord BStartEnd(WritingMode aWritingMode) const // block margins
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mMargin.TopBottom();
+ }
+
+ /*
+ * Return margin values for line-relative sides, as defined in
+ * http://www.w3.org/TR/css-writing-modes-3/#line-directions:
+ *
+ * line-left
+ * Nominally the side from which LTR text would start.
+ * line-right
+ * Nominally the side from which RTL text would start. (Opposite of
+ * line-left.)
+ */
+ nscoord LineLeft(WritingMode aWritingMode) const
+ {
+ // We don't need to CHECK_WRITING_MODE here because the IStart or IEnd
+ // accessor that we call will do it.
+ return aWritingMode.IsBidiLTR()
+ ? IStart(aWritingMode) : IEnd(aWritingMode);
+ }
+ nscoord LineRight(WritingMode aWritingMode) const
+ {
+ return aWritingMode.IsBidiLTR()
+ ? IEnd(aWritingMode) : IStart(aWritingMode);
+ }
+
+ /**
+ * Return a LogicalSize representing the total size of the inline-
+ * and block-dimension margins.
+ */
+ LogicalSize Size(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return LogicalSize(aWritingMode, IStartEnd(), BStartEnd());
+ }
+
+ /**
+ * Accessors for physical margins, using our writing mode to convert from
+ * logical values.
+ */
+ nscoord Top(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ?
+ (aWritingMode.IsInlineReversed() ? IEnd() : IStart()) : BStart();
+ }
+
+ nscoord Bottom(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ?
+ (aWritingMode.IsInlineReversed() ? IStart() : IEnd()) : BEnd();
+ }
+
+ nscoord Left(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ?
+ (aWritingMode.IsVerticalLR() ? BStart() : BEnd()) :
+ (aWritingMode.IsInlineReversed() ? IEnd() : IStart());
+ }
+
+ nscoord Right(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ?
+ (aWritingMode.IsVerticalLR() ? BEnd() : BStart()) :
+ (aWritingMode.IsInlineReversed() ? IStart() : IEnd());
+ }
+
+ nscoord LeftRight(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? BStartEnd() : IStartEnd();
+ }
+
+ nscoord TopBottom(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? IStartEnd() : BStartEnd();
+ }
+
+ void SizeTo(WritingMode aWritingMode,
+ nscoord aBStart, nscoord aIEnd, nscoord aBEnd, nscoord aIStart)
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ mMargin.SizeTo(aBStart, aIEnd, aBEnd, aIStart);
+ }
+
+ /**
+ * Return an nsMargin containing our physical coordinates
+ */
+ nsMargin GetPhysicalMargin(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical()
+ ? (aWritingMode.IsVerticalLR()
+ ? (aWritingMode.IsInlineReversed()
+ ? nsMargin(IEnd(), BEnd(), IStart(), BStart())
+ : nsMargin(IStart(), BEnd(), IEnd(), BStart()))
+ : (aWritingMode.IsInlineReversed()
+ ? nsMargin(IEnd(), BStart(), IStart(), BEnd())
+ : nsMargin(IStart(), BStart(), IEnd(), BEnd())))
+ : (aWritingMode.IsInlineReversed()
+ ? nsMargin(BStart(), IStart(), BEnd(), IEnd())
+ : nsMargin(BStart(), IEnd(), BEnd(), IStart()));
+ }
+
+ /**
+ * Return a LogicalMargin representing this margin in a different
+ * writing mode
+ */
+ LogicalMargin ConvertTo(WritingMode aToMode, WritingMode aFromMode) const
+ {
+ CHECK_WRITING_MODE(aFromMode);
+ return aToMode == aFromMode ?
+ *this : LogicalMargin(aToMode, GetPhysicalMargin(aFromMode));
+ }
+
+ void ApplySkipSides(LogicalSides aSkipSides)
+ {
+ if (aSkipSides.BStart()) {
+ BStart() = 0;
+ }
+ if (aSkipSides.BEnd()) {
+ BEnd() = 0;
+ }
+ if (aSkipSides.IStart()) {
+ IStart() = 0;
+ }
+ if (aSkipSides.IEnd()) {
+ IEnd() = 0;
+ }
+ }
+
+ bool IsAllZero() const
+ {
+ return (mMargin.left == 0 && mMargin.top == 0 &&
+ mMargin.right == 0 && mMargin.bottom == 0);
+ }
+
+ LogicalMargin operator+(const LogicalMargin& aMargin) const {
+ CHECK_WRITING_MODE(aMargin.GetWritingMode());
+ return LogicalMargin(GetWritingMode(),
+ BStart() + aMargin.BStart(),
+ IEnd() + aMargin.IEnd(),
+ BEnd() + aMargin.BEnd(),
+ IStart() + aMargin.IStart());
+ }
+
+ LogicalMargin operator+=(const LogicalMargin& aMargin)
+ {
+ CHECK_WRITING_MODE(aMargin.GetWritingMode());
+ mMargin += aMargin.mMargin;
+ return *this;
+ }
+
+ LogicalMargin operator-(const LogicalMargin& aMargin) const {
+ CHECK_WRITING_MODE(aMargin.GetWritingMode());
+ return LogicalMargin(GetWritingMode(),
+ BStart() - aMargin.BStart(),
+ IEnd() - aMargin.IEnd(),
+ BEnd() - aMargin.BEnd(),
+ IStart() - aMargin.IStart());
+ }
+
+private:
+ friend class LogicalRect;
+
+ LogicalMargin() = delete;
+
+#ifdef DEBUG
+ WritingMode GetWritingMode() const { return mWritingMode; }
+#else
+ WritingMode GetWritingMode() const { return WritingMode::Unknown(); }
+#endif
+
+ nscoord IStart() const // inline-start margin
+ {
+ return mMargin.left;
+ }
+ nscoord IEnd() const // inline-end margin
+ {
+ return mMargin.right;
+ }
+ nscoord BStart() const // block-start margin
+ {
+ return mMargin.top;
+ }
+ nscoord BEnd() const // block-end margin
+ {
+ return mMargin.bottom;
+ }
+
+ nscoord& IStart() // inline-start margin
+ {
+ return mMargin.left;
+ }
+ nscoord& IEnd() // inline-end margin
+ {
+ return mMargin.right;
+ }
+ nscoord& BStart() // block-start margin
+ {
+ return mMargin.top;
+ }
+ nscoord& BEnd() // block-end margin
+ {
+ return mMargin.bottom;
+ }
+
+ nscoord IStartEnd() const // inline margins
+ {
+ return mMargin.LeftRight();
+ }
+ nscoord BStartEnd() const // block margins
+ {
+ return mMargin.TopBottom();
+ }
+
+#ifdef DEBUG
+ WritingMode mWritingMode;
+#endif
+ nsMargin mMargin;
+};
+
+/**
+ * Flow-relative rectangle
+ */
+class LogicalRect {
+public:
+ explicit LogicalRect(WritingMode aWritingMode)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mRect(0, 0, 0, 0)
+ { }
+
+ LogicalRect(WritingMode aWritingMode,
+ nscoord aIStart, nscoord aBStart,
+ nscoord aISize, nscoord aBSize)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mRect(aIStart, aBStart, aISize, aBSize)
+ { }
+
+ LogicalRect(WritingMode aWritingMode,
+ const LogicalPoint& aOrigin,
+ const LogicalSize& aSize)
+ :
+#ifdef DEBUG
+ mWritingMode(aWritingMode),
+#endif
+ mRect(aOrigin.mPoint, aSize.mSize)
+ {
+ CHECK_WRITING_MODE(aOrigin.GetWritingMode());
+ CHECK_WRITING_MODE(aSize.GetWritingMode());
+ }
+
+ LogicalRect(WritingMode aWritingMode,
+ const nsRect& aRect,
+ const nsSize& aContainerSize)
+#ifdef DEBUG
+ : mWritingMode(aWritingMode)
+#endif
+ {
+ if (aWritingMode.IsVertical()) {
+ mRect.y = aWritingMode.IsVerticalLR()
+ ? aRect.x : aContainerSize.width - aRect.XMost();
+ mRect.x = aWritingMode.IsInlineReversed()
+ ? aContainerSize.height - aRect.YMost() : aRect.y;
+ mRect.height = aRect.width;
+ mRect.width = aRect.height;
+ } else {
+ mRect.x = aWritingMode.IsInlineReversed()
+ ? aContainerSize.width - aRect.XMost() : aRect.x;
+ mRect.y = aRect.y;
+ mRect.width = aRect.width;
+ mRect.height = aRect.height;
+ }
+ }
+
+ /**
+ * Inline- and block-dimension geometry.
+ */
+ nscoord IStart(WritingMode aWritingMode) const // inline-start edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.X();
+ }
+ nscoord IEnd(WritingMode aWritingMode) const // inline-end edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.XMost();
+ }
+ nscoord ISize(WritingMode aWritingMode) const // inline-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.Width();
+ }
+
+ nscoord BStart(WritingMode aWritingMode) const // block-start edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.Y();
+ }
+ nscoord BEnd(WritingMode aWritingMode) const // block-end edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.YMost();
+ }
+ nscoord BSize(WritingMode aWritingMode) const // block-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.Height();
+ }
+
+ /**
+ * Writable (reference) accessors are only available for the basic logical
+ * fields (Start and Size), not derivatives like End.
+ */
+ nscoord& IStart(WritingMode aWritingMode) // inline-start edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.x;
+ }
+ nscoord& ISize(WritingMode aWritingMode) // inline-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.width;
+ }
+ nscoord& BStart(WritingMode aWritingMode) // block-start edge
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.y;
+ }
+ nscoord& BSize(WritingMode aWritingMode) // block-size
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return mRect.height;
+ }
+
+ /**
+ * Accessors for line-relative coordinates
+ */
+ nscoord LineLeft(WritingMode aWritingMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsBidiLTR()) {
+ return IStart();
+ }
+ nscoord containerISize =
+ aWritingMode.IsVertical() ? aContainerSize.height : aContainerSize.width;
+ return containerISize - IEnd();
+ }
+ nscoord LineRight(WritingMode aWritingMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsBidiLTR()) {
+ return IEnd();
+ }
+ nscoord containerISize =
+ aWritingMode.IsVertical() ? aContainerSize.height : aContainerSize.width;
+ return containerISize - IStart();
+ }
+
+ /**
+ * Physical coordinates of the rect.
+ */
+ nscoord X(WritingMode aWritingMode, nscoord aContainerWidth) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return aWritingMode.IsVerticalLR() ?
+ mRect.Y() : aContainerWidth - mRect.YMost();
+ } else {
+ return aWritingMode.IsInlineReversed() ?
+ aContainerWidth - mRect.XMost() : mRect.X();
+ }
+ }
+
+ nscoord Y(WritingMode aWritingMode, nscoord aContainerHeight) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return aWritingMode.IsInlineReversed() ? aContainerHeight - mRect.XMost()
+ : mRect.X();
+ } else {
+ return mRect.Y();
+ }
+ }
+
+ nscoord Width(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? mRect.Height() : mRect.Width();
+ }
+
+ nscoord Height(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return aWritingMode.IsVertical() ? mRect.Width() : mRect.Height();
+ }
+
+ nscoord XMost(WritingMode aWritingMode, nscoord aContainerWidth) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return aWritingMode.IsVerticalLR() ?
+ mRect.YMost() : aContainerWidth - mRect.Y();
+ } else {
+ return aWritingMode.IsInlineReversed() ?
+ aContainerWidth - mRect.X() : mRect.XMost();
+ }
+ }
+
+ nscoord YMost(WritingMode aWritingMode, nscoord aContainerHeight) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return aWritingMode.IsInlineReversed() ? aContainerHeight - mRect.x
+ : mRect.XMost();
+ } else {
+ return mRect.YMost();
+ }
+ }
+
+ bool IsEmpty() const
+ {
+ return mRect.IsEmpty();
+ }
+
+ bool IsAllZero() const
+ {
+ return (mRect.x == 0 && mRect.y == 0 &&
+ mRect.width == 0 && mRect.height == 0);
+ }
+
+ bool IsZeroSize() const
+ {
+ return (mRect.width == 0 && mRect.height == 0);
+ }
+
+ void SetEmpty() { mRect.SetEmpty(); }
+
+ bool IsEqualEdges(const LogicalRect aOther) const
+ {
+ CHECK_WRITING_MODE(aOther.GetWritingMode());
+ return mRect.IsEqualEdges(aOther.mRect);
+ }
+
+ LogicalPoint Origin(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return LogicalPoint(aWritingMode, IStart(), BStart());
+ }
+ void SetOrigin(WritingMode aWritingMode, const LogicalPoint& aPoint)
+ {
+ IStart(aWritingMode) = aPoint.I(aWritingMode);
+ BStart(aWritingMode) = aPoint.B(aWritingMode);
+ }
+
+ LogicalSize Size(WritingMode aWritingMode) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ return LogicalSize(aWritingMode, ISize(), BSize());
+ }
+
+ LogicalRect operator+(const LogicalPoint& aPoint) const
+ {
+ CHECK_WRITING_MODE(aPoint.GetWritingMode());
+ return LogicalRect(GetWritingMode(),
+ IStart() + aPoint.I(), BStart() + aPoint.B(),
+ ISize(), BSize());
+ }
+
+ LogicalRect& operator+=(const LogicalPoint& aPoint)
+ {
+ CHECK_WRITING_MODE(aPoint.GetWritingMode());
+ mRect += aPoint.mPoint;
+ return *this;
+ }
+
+ LogicalRect operator-(const LogicalPoint& aPoint) const
+ {
+ CHECK_WRITING_MODE(aPoint.GetWritingMode());
+ return LogicalRect(GetWritingMode(),
+ IStart() - aPoint.I(), BStart() - aPoint.B(),
+ ISize(), BSize());
+ }
+
+ LogicalRect& operator-=(const LogicalPoint& aPoint)
+ {
+ CHECK_WRITING_MODE(aPoint.GetWritingMode());
+ mRect -= aPoint.mPoint;
+ return *this;
+ }
+
+ void MoveBy(WritingMode aWritingMode, const LogicalPoint& aDelta)
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ CHECK_WRITING_MODE(aDelta.GetWritingMode());
+ IStart() += aDelta.I();
+ BStart() += aDelta.B();
+ }
+
+ void Inflate(nscoord aD) { mRect.Inflate(aD); }
+ void Inflate(nscoord aDI, nscoord aDB) { mRect.Inflate(aDI, aDB); }
+ void Inflate(WritingMode aWritingMode, const LogicalMargin& aMargin)
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ CHECK_WRITING_MODE(aMargin.GetWritingMode());
+ mRect.Inflate(aMargin.mMargin);
+ }
+
+ void Deflate(nscoord aD) { mRect.Deflate(aD); }
+ void Deflate(nscoord aDI, nscoord aDB) { mRect.Deflate(aDI, aDB); }
+ void Deflate(WritingMode aWritingMode, const LogicalMargin& aMargin)
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ CHECK_WRITING_MODE(aMargin.GetWritingMode());
+ mRect.Deflate(aMargin.mMargin);
+ }
+
+ /**
+ * Return an nsRect containing our physical coordinates within the given
+ * container size.
+ */
+ nsRect GetPhysicalRect(WritingMode aWritingMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aWritingMode);
+ if (aWritingMode.IsVertical()) {
+ return nsRect(aWritingMode.IsVerticalLR()
+ ? BStart() : aContainerSize.width - BEnd(),
+ aWritingMode.IsInlineReversed()
+ ? aContainerSize.height - IEnd() : IStart(),
+ BSize(), ISize());
+ } else {
+ return nsRect(aWritingMode.IsInlineReversed()
+ ? aContainerSize.width - IEnd() : IStart(),
+ BStart(), ISize(), BSize());
+ }
+ }
+
+ /**
+ * Return a LogicalRect representing this rect in a different writing mode
+ */
+ LogicalRect ConvertTo(WritingMode aToMode, WritingMode aFromMode,
+ const nsSize& aContainerSize) const
+ {
+ CHECK_WRITING_MODE(aFromMode);
+ return aToMode == aFromMode ?
+ *this : LogicalRect(aToMode, GetPhysicalRect(aFromMode, aContainerSize),
+ aContainerSize);
+ }
+
+ /**
+ * Set *this to be the rectangle containing the intersection of aRect1
+ * and aRect2, return whether the intersection is non-empty.
+ */
+ bool IntersectRect(const LogicalRect& aRect1, const LogicalRect& aRect2)
+ {
+ CHECK_WRITING_MODE(aRect1.mWritingMode);
+ CHECK_WRITING_MODE(aRect2.mWritingMode);
+ return mRect.IntersectRect(aRect1.mRect, aRect2.mRect);
+ }
+
+private:
+ LogicalRect() = delete;
+
+#ifdef DEBUG
+ WritingMode GetWritingMode() const { return mWritingMode; }
+#else
+ WritingMode GetWritingMode() const { return WritingMode::Unknown(); }
+#endif
+
+ nscoord IStart() const // inline-start edge
+ {
+ return mRect.X();
+ }
+ nscoord IEnd() const // inline-end edge
+ {
+ return mRect.XMost();
+ }
+ nscoord ISize() const // inline-size
+ {
+ return mRect.Width();
+ }
+
+ nscoord BStart() const // block-start edge
+ {
+ return mRect.Y();
+ }
+ nscoord BEnd() const // block-end edge
+ {
+ return mRect.YMost();
+ }
+ nscoord BSize() const // block-size
+ {
+ return mRect.Height();
+ }
+
+ nscoord& IStart() // inline-start edge
+ {
+ return mRect.x;
+ }
+ nscoord& ISize() // inline-size
+ {
+ return mRect.width;
+ }
+ nscoord& BStart() // block-start edge
+ {
+ return mRect.y;
+ }
+ nscoord& BSize() // block-size
+ {
+ return mRect.height;
+ }
+
+#ifdef DEBUG
+ WritingMode mWritingMode;
+#endif
+ nsRect mRect;
+};
+
+} // namespace mozilla
+
+// Definitions of inline methods for nsStyleSides, declared in nsStyleCoord.h
+// but not defined there because they need WritingMode.
+inline nsStyleUnit nsStyleSides::GetUnit(mozilla::WritingMode aWM,
+ mozilla::LogicalSide aSide) const
+{
+ return GetUnit(aWM.PhysicalSide(aSide));
+}
+
+inline nsStyleUnit nsStyleSides::GetIStartUnit(mozilla::WritingMode aWM) const
+{
+ return GetUnit(aWM, mozilla::eLogicalSideIStart);
+}
+
+inline nsStyleUnit nsStyleSides::GetBStartUnit(mozilla::WritingMode aWM) const
+{
+ return GetUnit(aWM, mozilla::eLogicalSideBStart);
+}
+
+inline nsStyleUnit nsStyleSides::GetIEndUnit(mozilla::WritingMode aWM) const
+{
+ return GetUnit(aWM, mozilla::eLogicalSideIEnd);
+}
+
+inline nsStyleUnit nsStyleSides::GetBEndUnit(mozilla::WritingMode aWM) const
+{
+ return GetUnit(aWM, mozilla::eLogicalSideBEnd);
+}
+
+inline bool nsStyleSides::HasBlockAxisAuto(mozilla::WritingMode aWM) const
+{
+ return GetBStartUnit(aWM) == eStyleUnit_Auto ||
+ GetBEndUnit(aWM) == eStyleUnit_Auto;
+}
+
+inline bool nsStyleSides::HasInlineAxisAuto(mozilla::WritingMode aWM) const
+{
+ return GetIStartUnit(aWM) == eStyleUnit_Auto ||
+ GetIEndUnit(aWM) == eStyleUnit_Auto;
+}
+
+inline nsStyleCoord nsStyleSides::Get(mozilla::WritingMode aWM,
+ mozilla::LogicalSide aSide) const
+{
+ return Get(aWM.PhysicalSide(aSide));
+}
+
+inline nsStyleCoord nsStyleSides::GetIStart(mozilla::WritingMode aWM) const
+{
+ return Get(aWM, mozilla::eLogicalSideIStart);
+}
+
+inline nsStyleCoord nsStyleSides::GetBStart(mozilla::WritingMode aWM) const
+{
+ return Get(aWM, mozilla::eLogicalSideBStart);
+}
+
+inline nsStyleCoord nsStyleSides::GetIEnd(mozilla::WritingMode aWM) const
+{
+ return Get(aWM, mozilla::eLogicalSideIEnd);
+}
+
+inline nsStyleCoord nsStyleSides::GetBEnd(mozilla::WritingMode aWM) const
+{
+ return Get(aWM, mozilla::eLogicalSideBEnd);
+}
+
+// Definitions of inline methods for nsStylePosition, declared in
+// nsStyleStruct.h but not defined there because they need WritingMode.
+inline nsStyleCoord& nsStylePosition::ISize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mHeight : mWidth;
+}
+inline nsStyleCoord& nsStylePosition::MinISize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mMinHeight : mMinWidth;
+}
+inline nsStyleCoord& nsStylePosition::MaxISize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mMaxHeight : mMaxWidth;
+}
+inline nsStyleCoord& nsStylePosition::BSize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mWidth : mHeight;
+}
+inline nsStyleCoord& nsStylePosition::MinBSize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mMinWidth : mMinHeight;
+}
+inline nsStyleCoord& nsStylePosition::MaxBSize(mozilla::WritingMode aWM)
+{
+ return aWM.IsVertical() ? mMaxWidth : mMaxHeight;
+}
+
+inline const nsStyleCoord&
+nsStylePosition::ISize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mHeight : mWidth;
+}
+inline const nsStyleCoord&
+nsStylePosition::MinISize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mMinHeight : mMinWidth;
+}
+inline const nsStyleCoord&
+nsStylePosition::MaxISize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mMaxHeight : mMaxWidth;
+}
+inline const nsStyleCoord&
+nsStylePosition::BSize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mWidth : mHeight;
+}
+inline const nsStyleCoord&
+nsStylePosition::MinBSize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mMinWidth : mMinHeight;
+}
+inline const nsStyleCoord&
+nsStylePosition::MaxBSize(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? mMaxWidth : mMaxHeight;
+}
+
+inline bool
+nsStylePosition::ISizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? HeightDependsOnContainer()
+ : WidthDependsOnContainer();
+}
+inline bool
+nsStylePosition::MinISizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? MinHeightDependsOnContainer()
+ : MinWidthDependsOnContainer();
+}
+inline bool
+nsStylePosition::MaxISizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? MaxHeightDependsOnContainer()
+ : MaxWidthDependsOnContainer();
+}
+inline bool
+nsStylePosition::BSizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? WidthDependsOnContainer()
+ : HeightDependsOnContainer();
+}
+inline bool
+nsStylePosition::MinBSizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? MinWidthDependsOnContainer()
+ : MinHeightDependsOnContainer();
+}
+inline bool
+nsStylePosition::MaxBSizeDependsOnContainer(mozilla::WritingMode aWM) const
+{
+ return aWM.IsVertical() ? MaxWidthDependsOnContainer()
+ : MaxHeightDependsOnContainer();
+}
+
+inline mozilla::StyleFloat
+nsStyleDisplay::PhysicalFloats(mozilla::WritingMode aWM) const
+{
+ using StyleFloat = mozilla::StyleFloat;
+ if (mFloat == StyleFloat::InlineStart) {
+ return aWM.IsBidiLTR() ? StyleFloat::Left : StyleFloat::Right;
+ }
+ if (mFloat == StyleFloat::InlineEnd) {
+ return aWM.IsBidiLTR() ? StyleFloat::Right : StyleFloat::Left;
+ }
+ return mFloat;
+}
+
+inline mozilla::StyleClear
+nsStyleDisplay::PhysicalBreakType(mozilla::WritingMode aWM) const
+{
+ using StyleClear = mozilla::StyleClear;
+ if (mBreakType == StyleClear::InlineStart) {
+ return aWM.IsBidiLTR() ? StyleClear::Left : StyleClear::Right;
+ }
+ if (mBreakType == StyleClear::InlineEnd) {
+ return aWM.IsBidiLTR() ? StyleClear::Right : StyleClear::Left;
+ }
+ return mBreakType;
+}
+
+inline bool
+nsStyleMargin::HasBlockAxisAuto(mozilla::WritingMode aWM) const
+{
+ return mMargin.HasBlockAxisAuto(aWM);
+}
+inline bool
+nsStyleMargin::HasInlineAxisAuto(mozilla::WritingMode aWM) const
+{
+ return mMargin.HasInlineAxisAuto(aWM);
+}
+
+#endif // WritingModes_h_