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diff --git a/gfx/vr/ipc/VRManagerParent.h b/gfx/vr/ipc/VRManagerParent.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
+#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
+
+#include "mozilla/layers/CompositableTransactionParent.h"
+#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
+#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
+#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
+#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
+#include "mozilla/TimeStamp.h" // for TimeStamp
+#include "gfxVR.h" // for VRFieldOfView
+
+namespace mozilla {
+using namespace layers;
+namespace gfx {
+
+class VRManager;
+
+class VRManagerParent final : public PVRManagerParent
+ , public HostIPCAllocator
+ , public ShmemAllocator
+{
+public:
+ explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild);
+
+ static VRManagerParent* CreateSameProcess();
+ static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
+ static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
+
+ virtual base::ProcessId GetChildProcessId() override;
+
+ // ShmemAllocator
+
+ virtual ShmemAllocator* AsShmemAllocator() override { return this; }
+
+ virtual bool AllocShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual bool AllocUnsafeShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual void DeallocShmem(ipc::Shmem& aShmem) override;
+
+ virtual bool IsSameProcess() const override;
+ bool HaveEventListener();
+
+ virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
+ virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
+ bool SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent);
+
+protected:
+ ~VRManagerParent();
+
+ virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
+ const LayersBackend& aLayersBackend,
+ const TextureFlags& aFlags,
+ const uint64_t& aSerial) override;
+ virtual bool DeallocPTextureParent(PTextureParent* actor) override;
+
+ virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
+ const float& aLeftEyeX,
+ const float& aLeftEyeY,
+ const float& aLeftEyeWidth,
+ const float& aLeftEyeHeight,
+ const float& aRightEyeX,
+ const float& aRightEyeY,
+ const float& aRightEyeWidth,
+ const float& aRightEyeHeight) override;
+ virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override;
+
+ virtual void ActorDestroy(ActorDestroyReason why) override;
+ void OnChannelConnected(int32_t pid) override;
+
+ virtual bool RecvRefreshDisplays() override;
+ virtual bool RecvGetDisplays(nsTArray<VRDisplayInfo> *aDisplays) override;
+ virtual bool RecvResetSensor(const uint32_t& aDisplayID) override;
+ virtual bool RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+ virtual bool RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+ virtual bool RecvSetHaveEventListener(const bool& aHaveEventListener) override;
+ virtual bool RecvControllerListenerAdded() override;
+ virtual bool RecvControllerListenerRemoved() override;
+ virtual bool RecvGetControllers(nsTArray<VRControllerInfo> *aControllers) override;
+
+private:
+ void RegisterWithManager();
+ void UnregisterFromManager();
+
+ void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
+
+ static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
+
+ void DeferredDestroy();
+
+ // This keeps us alive until ActorDestroy(), at which point we do a
+ // deferred destruction of ourselves.
+ RefPtr<VRManagerParent> mSelfRef;
+
+ // Keep the compositor thread alive, until we have destroyed ourselves.
+ RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
+
+ // Keep the VRManager alive, until we have destroyed ourselves.
+ RefPtr<VRManager> mVRManagerHolder;
+ bool mHaveEventListener;
+ bool mIsContentChild;
+};
+
+} // namespace mozilla
+} // namespace gfx
+
+#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H