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-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp258
1 files changed, 258 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
new file mode 100755
index 000000000..c38bc1b11
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
@@ -0,0 +1,258 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
+
+namespace rx
+{
+
+Context9::Context9(const gl::ContextState &state, Renderer9 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context9::~Context9()
+{
+}
+
+gl::Error Context9::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context9::createCompiler()
+{
+ return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
+}
+
+ShaderImpl *Context9::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds());
+}
+
+ProgramImpl *Context9::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer9(data, mRenderer);
+}
+
+TextureImpl *Context9::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ default:
+ UNREACHABLE();
+ }
+ return nullptr;
+}
+
+RenderbufferImpl *Context9::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context9::createBuffer(const gl::BufferState &state)
+{
+ return new Buffer9(state, mRenderer);
+}
+
+VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray9(data);
+}
+
+QueryImpl *Context9::createQuery(GLenum type)
+{
+ return new Query9(mRenderer, type);
+}
+
+FenceNVImpl *Context9::createFenceNV()
+{
+ return new FenceNV9(mRenderer);
+}
+
+FenceSyncImpl *Context9::createFenceSync()
+{
+ // D3D9 doesn't support ES 3.0 and its sync objects.
+ UNREACHABLE();
+ return nullptr;
+}
+
+TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+SamplerImpl *Context9::createSampler()
+{
+ return new SamplerD3D();
+}
+
+std::vector<PathImpl *> Context9::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context9::flush()
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context9::finish()
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context9::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, 1);
+}
+
+gl::Error Context9::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, instanceCount);
+}
+
+gl::Error Context9::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+gl::Error Context9::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, instances, indexRange);
+}
+
+gl::Error Context9::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+GLenum Context9::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context9::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context9::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context9::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context9::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context9::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(state, dirtyBits);
+}
+
+GLint Context9::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context9::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context9::onMakeCurrent(const gl::ContextState &data)
+{
+}
+
+const gl::Caps &Context9::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context9::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context9::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context9::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+} // namespace rx