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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
+#define MOZILLA_GFX_FILTERNODED2D1_H_
+
+#include "2D.h"
+#include "Filters.h"
+#include <vector>
+#include <d2d1_1.h>
+#include <cguid.h>
+
+namespace mozilla {
+namespace gfx {
+
+class FilterNodeD2D1 : public FilterNode
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1)
+ static already_AddRefed<FilterNode> Create(ID2D1DeviceContext *aDC, FilterType aType);
+
+ FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType)
+ : mEffect(aEffect)
+ , mType(aType)
+ {
+ InitUnmappedProperties();
+ }
+
+ virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
+
+ virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface);
+ virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
+
+ virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
+ virtual void SetAttribute(uint32_t aIndex, Float aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Point &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Size &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Color &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Rect &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
+ virtual void SetAttribute(uint32_t aIndex, bool aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize);
+ virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
+ virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue);
+
+ // Called by DrawTarget before it draws our OutputEffect, and recursively
+ // by the filter nodes that have this filter as one of their inputs. This
+ // gives us a chance to convert any input surfaces to the target format for
+ // the DrawTarget that we will draw to.
+ virtual void WillDraw(DrawTarget *aDT);
+
+ virtual ID2D1Effect* MainEffect() { return mEffect.get(); }
+ virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
+ virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
+
+protected:
+ friend class DrawTargetD2D1;
+ friend class DrawTargetD2D;
+ friend class FilterNodeConvolveD2D1;
+
+ void InitUnmappedProperties();
+
+ RefPtr<ID2D1Effect> mEffect;
+ std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
+ std::vector<RefPtr<SourceSurface>> mInputSurfaces;
+ FilterType mType;
+};
+
+class FilterNodeConvolveD2D1 : public FilterNodeD2D1
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1, override)
+ FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC);
+
+ virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) override;
+
+ virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) override;
+ virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue) override;
+ virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue) override;
+ virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue) override;
+
+ virtual ID2D1Effect* InputEffect() override;
+
+private:
+ void UpdateChain();
+ void UpdateOffset();
+ void UpdateSourceRect();
+
+ RefPtr<ID2D1Effect> mExtendInputEffect;
+ RefPtr<ID2D1Effect> mBorderEffect;
+ ConvolveMatrixEdgeMode mEdgeMode;
+ IntPoint mTarget;
+ IntSize mKernelSize;
+ IntRect mSourceRect;
+};
+
+class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1, override)
+ FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
+
+ virtual ID2D1Effect* InputEffect() override { return mExtendInputEffect.get(); }
+ virtual ID2D1Effect* OutputEffect() override { return mWrappedFilterNode->OutputEffect(); }
+
+private:
+ RefPtr<FilterNodeD2D1> mWrappedFilterNode;
+ RefPtr<ID2D1Effect> mExtendInputEffect;
+};
+
+class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1, override)
+ FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext *aDC, FilterNodeD2D1 *aFilterNode, FilterType aType);
+
+ virtual ID2D1Effect* InputEffect() override { return mPrePremultiplyEffect.get(); }
+ virtual ID2D1Effect* OutputEffect() override { return mPostUnpremultiplyEffect.get(); }
+
+private:
+ RefPtr<ID2D1Effect> mPrePremultiplyEffect;
+ RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
+};
+
+}
+}
+
+#endif