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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+[Pref="dom.gamepad.enabled"]
+interface GamepadButton {
+ readonly attribute boolean pressed;
+ readonly attribute double value;
+};
+
+enum GamepadMappingType {
+ "",
+ "standard"
+};
+
+[Pref="dom.gamepad.enabled"]
+interface Gamepad {
+ /**
+ * An identifier, unique per type of device.
+ */
+ readonly attribute DOMString id;
+
+ /**
+ * The game port index for the device. Unique per device
+ * attached to this system.
+ */
+ readonly attribute unsigned long index;
+
+ /**
+ * The mapping in use for this device. The empty string
+ * indicates that no mapping is in use.
+ */
+ readonly attribute GamepadMappingType mapping;
+
+ /**
+ * true if this gamepad is currently connected to the system.
+ */
+ readonly attribute boolean connected;
+
+ /**
+ * The current state of all buttons on the device, an
+ * array of GamepadButton.
+ */
+ [Pure, Cached, Frozen]
+ readonly attribute sequence<GamepadButton> buttons;
+
+ /**
+ * The current position of all axes on the device, an
+ * array of doubles.
+ */
+ [Pure, Cached, Frozen]
+ readonly attribute sequence<double> axes;
+
+ /**
+ * Timestamp from when the data of this device was last updated.
+ */
+ readonly attribute DOMHighResTimeStamp timestamp;
+
+ /**
+ * The current pose of the device, a GamepadPose.
+ */
+ [Pref="dom.gamepad.extensions.enabled"]
+ readonly attribute GamepadPose? pose;
+};