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Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html b/dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html new file mode 100644 index 000000000..a3f2dc409 --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_depth_tex_lazy_clear.html @@ -0,0 +1,73 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset='utf-8'/> + <script src='/tests/SimpleTest/SimpleTest.js'></script> + <link rel='stylesheet' href='/tests/SimpleTest/test.css'> + <script src='webgl-util.js'></script> +</head> +<body> +<script id='vs' type='x-shader/x-vertex'> + +attribute vec2 aVertCoord; + +void main(void) { + gl_Position = vec4(aVertCoord, 0.0, 1.0); +} + +</script> +<script id='fs' type='x-shader/x-fragment'> + +precision mediump float; +uniform sampler2D uTexUnit; + +void main(void) { + vec4 tex = texture2D(uTexUnit, vec2(0)); + gl_FragColor = vec4(tex.r, 1.0, 0.0, 1.0); +} + +</script> +<script> +'use strict'; + +var gl = null; + +do { + var c = document.createElement('canvas'); + gl = c.getContext('webgl'); + if (!gl) { + todo(false, 'Get GL working here first.'); + break; + } + + var ext = gl.getExtension('WEBGL_depth_texture'); + if (!ext) { + todo(false, 'WEBGL_depth_texture not supported, which is fine.'); + break; + } + + var prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs'); + if (!prog) { + ok(false, 'Program linking should succeed.'); + break; + } + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, + gl.UNSIGNED_INT, null); + + var uTexUnit = gl.getUniformLocation(prog, 'uTexUnit'); + gl.useProgram(prog); + gl.uniform1i(uTexUnit, 0); + + gl.drawArrays(gl.POINTS, 0, 1); + + ok(!gl.getError(), 'Should have no errors.'); +} while (false); + +ok(true, 'Test complete.'); + +</script> +</body> +</html> |