summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test100
1 files changed, 100 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test
new file mode 100644
index 000000000..c7b86eded
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/deqp/data/gles3/shaders/negative.test
@@ -0,0 +1,100 @@
+# Generic invalid cases that don't fall into other categories
+
+group c_cast "C-style casts"
+
+ case float_0
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ float b = (float)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case float_1
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ int a = 0;
+ float b = (float)a;
+ ${POSITION_FRAG_COLOR} = vec4(b);
+ }
+ ""
+ end
+
+ case float_2
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ ${DECLARATIONS}
+ void main ()
+ {
+ highp float a = 0.0;
+ mediump float b = (mediump float)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case int
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ int b = (int)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case uint
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ float a = 0.0;
+ uint b = (uint)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+ case bool
+ expect compile_fail
+ version 300 es
+ both ""
+ #version 300 es
+ precision highp float;
+ ${DECLARATIONS}
+ void main ()
+ {
+ int a = 1;
+ bool b = (bool)a;
+ ${POSITION_FRAG_COLOR} = vec4(0.0);
+ }
+ ""
+ end
+
+end # casts