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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/texture-npot.html')
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/texture-npot.html b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/texture-npot.html new file mode 100644 index 000000000..19ae44b19 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/textures/misc/texture-npot.html @@ -0,0 +1,181 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 Non-Power of 2 texture conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="example" width="5" height="3" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec2 texCoord0; +varying vec2 texCoord; +void main() +{ + gl_Position = vPosition; + texCoord = texCoord0; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; +uniform samplerCube tex; +varying vec2 texCoord; +void main() +{ + gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1))); +} +</script> +<script> +"use strict"; +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example", undefined, 2); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var tests = [ + { format: gl.RGBA, + type: gl.UNSIGNED_BYTE, + color: [192, 0, 128, 64], + expected: [192, 0, 128, 64], + tolerance: 0, + }, + { format: gl.RGB, + type: gl.UNSIGNED_BYTE, + color: [192, 0, 128], + expected: [192, 0, 128, 255], + tolerance: 0, + }, + { format: gl.LUMINANCE, + type: gl.UNSIGNED_BYTE, + color: [192], + expected: [192, 192, 192, 255], + tolerance: 0, + }, + { format: gl.ALPHA, + type: gl.UNSIGNED_BYTE, + color: [64], + expected: [0, 0, 0, 64], + tolerance: 0, + }, + { format: gl.LUMINANCE_ALPHA, + type: gl.UNSIGNED_BYTE, + color: [192, 64], + expected: [192, 192, 192, 64], + tolerance: 0, + }, +]; + +tests.forEach(function(test) { + debug(""); + debug("test " + wtu.glEnumToString(gl, test.format) + "/" + wtu.glEnumToString(gl, test.type)); + var tex = gl.createTexture(); + + // Check that an NPOT texture not on level 0 does not generate INVALID_VALUE + wtu.fillTexture(gl, tex, 5, 3, test.color, 1, test.format, test.type); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D with NPOT texture with level > 0 should succeed"); + + // Check that an NPOT texture on level 0 succeeds + wtu.fillTexture(gl, tex, 5, 3, test.color, 0, test.format, test.type); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D with NPOT texture at level 0 should succeed"); + + // Check that generateMipmap succeeds on NPOT + gl.generateMipmap(gl.TEXTURE_2D); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.generateMipmap with NPOT texture should succeed"); + + // Check that nothing is drawn if filtering is not correct for NPOT + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "NPOT texture with TEXTURE_WRAP set to REPEAT should draw"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw."); + + gl.copyTexImage2D(gl.TEXTURE_2D, 1, test.format, 0, 0, 5, 3, 0); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "copyTexImage2D with NPOT texture with level > 0 should succeed."); + + // Check that generateMipmap for an POT texture succeeds + wtu.fillTexture(gl, tex, 2, 2, test.color, 0, test.format); + gl.generateMipmap(gl.TEXTURE_2D); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed"); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + + wtu.clearAndDrawUnitQuad(gl); + wtu.checkCanvas( + gl, test.expected, + "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +}); + +var successfullyParsed = true; + +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> + |