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+<!--
+
+/*
+** Copyright (c) 2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL CompressedTexImage and CompressedTexSubImage Tests</title>
+<LINK rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("This test ensures WebGL implementations correctly implement compressedTexImage2D and compressedTexSubImage2D.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext(undefined, undefined, 2);
+
+var formats = null;
+
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_3D, 0, gl.COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexSubImage2D(gl.TEXTURE_3D, 0, 0, 0, 4, 4, gl.COMPRESSED_R11_EAC, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, gl.COMPRESSED_R11_EAC, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SIGNED_R11_EAC, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RG11_EAC, 4, 4, 0, new Uint8Array(16))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SIGNED_RG11_EAC, 4, 4, 0, new Uint8Array(16))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGB8_ETC2, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SRGB8_ETC2, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))");
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))");
+
+ wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)");
+ shouldBeNonNull("formats");
+ shouldBe("formats.length", "10");
+
+ debug("");
+ shouldThrow("gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.COMPRESSED_R11_EAC, 4, 4, 0, null)");
+ shouldThrow("gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.COMPRESSED_R11_EAC, null)");
+ shouldThrow("gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.COMPRESSED_R11_EAC, 4, 4, 4, 0, null)");
+ shouldThrow("gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, gl.COMPRESSED_R11_EAC, null)");
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>