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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/sync/sync-webgl-specific.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/sync/sync-webgl-specific.html | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/sync/sync-webgl-specific.html b/dom/canvas/test/webgl-conf/checkout/conformance2/sync/sync-webgl-specific.html new file mode 100644 index 000000000..33f57e10f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/sync/sync-webgl-specific.html @@ -0,0 +1,87 @@ +<!-- + +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL2 specific sync object behaviors</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +description("This test checks WebGL2 specific sync object behaviors"); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas", null, 2); +var sync = null; + +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + shouldBe("gl.TIMEOUT_IGNORED", "-1"); + shouldBe("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL", "0x9247"); + var max = gl.getParameter(gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL); + debug("Querying gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL"); + shouldBe("gl.getError()", "gl.NO_ERROR"); + debug("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL returns " + max); + if (max < 0) { + testFailed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL < 0"); + } else if (max > 1000) { + // This is not demanded by the WebGL2 spec, but anything larger than 1s + // is bad idea and no implementation should allow it. + testFailed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL should not exceed 1s"); + } else { + testPassed("gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL returns a valid value"); + } + sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); + shouldBeNonNull("sync"); + shouldBe("gl.getError()", "gl.NO_ERROR"); + gl.clientWaitSync(sync, 0, max); + shouldBe("gl.getError()", "gl.NO_ERROR"); + gl.clientWaitSync(sync, 0, max + 1); + shouldBe("gl.getError()", "gl.INVALID_OPERATION"); +} + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |