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+<!--
+
+/*
+** Copyright (c) 2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="canvas" width="32" height="32" style="width: 32px; height: 32px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+description(' Test multisample with sample number from 1 to max sample number which also includes the samples that may not be in the supported sample list');
+
+var gl = wtu.create3DContext("canvas", null, 2);
+var size = 32;
+var program;
+
+if (!gl) {
+ testFailed('canvas.getContext() failed');
+} else {
+ program = wtu.setupColorQuad(gl);
+ gl.viewport(0, 0, size, size);
+ var supportedSampleCountArray = gl.getInternalformatParameter(gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES);
+ var iterationCount = supportedSampleCountArray[0] + 1;
+ for (var i = 1; i < iterationCount; i++)
+ {
+ runTest(gl, i, false);
+ runTest(gl, i, true);
+ }
+}
+
+function runTest(gl, sampleCount, isInverted) {
+ // Setup multi-sample RBO
+ var msColorRbo = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, msColorRbo);
+ gl.renderbufferStorageMultisample(gl.RENDERBUFFER, sampleCount, gl.RGBA8, size, size);
+
+ // Setup multi-sample FBO.
+ var msFbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, msFbo);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, msColorRbo);
+
+ // Setup resolve color RBO.
+ var resolveColorRbo = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, resolveColorRbo);
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, size, size);
+ // Setup resolve FBO
+ var resolveFbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, resolveFbo);
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, resolveColorRbo);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, msFbo);
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed("Framebuffer incomplete.");
+ return;
+ }
+ gl.clearColor(0.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.enable(gl.SAMPLE_COVERAGE);
+ var coverageValue = isInverted ? 0.0 : 1.0;
+ gl.sampleCoverage(coverageValue, isInverted);
+
+ var quadColor = [1.0, 0.0, 0.0, 1.0];
+ gl.useProgram(program);
+ wtu.drawFloatColorQuad(gl, quadColor);
+
+ gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER, resolveFbo);
+ gl.blitFramebuffer(0, 0, size, size, 0, 0, size, size, gl.COLOR_BUFFER_BIT, gl.NEAREST);
+
+ gl.bindFramebuffer(gl.FRAMEBUFFER, resolveFbo);
+ wtu.checkCanvasRect(gl, 0, 0, size, size, [255, 0, 0, 255],
+ "User buffer has been rendered to red with sample = "
+ + sampleCount + ", coverageValue = " + coverageValue
+ + " and isInverted = " + isInverted, 3);
+
+ gl.disable(gl.SAMPLE_COVERAGE);
+ gl.deleteRenderbuffer(msColorRbo);
+ gl.deleteRenderbuffer(resolveColorRbo);
+ gl.deleteFramebuffer(msFbo);
+ gl.deleteFramebuffer(resolveFbo);
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>