summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html78
1 files changed, 78 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html
new file mode 100644
index 000000000..bf837650f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/uniform-block-layout-match.html
@@ -0,0 +1,78 @@
+<!--
+
+/*
+** Copyright (c) 2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL2 Uniform Block Layout Behavior Testing</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es
+layout(std140) uniform Block
+{
+ highp vec4 val;
+};
+
+void main() {
+ gl_Position = vec4(val);
+}
+</script>
+<script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es
+uniform Block
+{
+ highp vec4 val;
+};
+out highp vec4 my_FragColor;
+void main() {
+ my_FragColor = vec4(val);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description();
+GLSLConformanceTester.runTests([
+ {
+ vShaderId: "ES3VertexShader",
+ vShaderSuccess: true,
+ fShaderId: "ES3FragmentShader",
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "A uniform block's layout defaults to std140 if not specified."
+ },
+], 2);
+var successfullyParsed = true;
+</script>
+</body>
+</html>