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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html new file mode 100644 index 000000000..5de678c4a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/shader-with-mis-matching-uniform-block.html @@ -0,0 +1,80 @@ +<!-- + +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL mis-matching uniform block</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es +uniform Block { + mediump vec4 val; +}; + +void main() +{ + gl_Position = val; +} +</script> +<script id="fshader-uniform-block-precision" type="text/something-not-javascript">#version 300 es +uniform Block { + highp vec4 val; +}; + +out highp vec4 out_FragColor; +void main() +{ + out_FragColor = val; +} +</script> +<script> +"use strict"; +description("Shaders with precision mis-matching uniform blocks should fail"); + +GLSLConformanceTester.runTests([ +{ + vShaderId: 'vshader-uniform-block-precision', + vShaderSuccess: true, + fShaderId: 'fshader-uniform-block-precision', + fShaderSuccess: true, + linkSuccess: false, + passMsg: "Shaders with precision mis-matching uniform blocks should fail" +}, +], 2); +var successfullyParsed = true; +</script> +</body> +</html> |