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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html')
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1 files changed, 114 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html new file mode 100644 index 000000000..845fdcad5 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/glsl3/array-assign.html @@ -0,0 +1,114 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL array assignment test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +<script src="../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderSimple" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array assignment independently of array constructors. + int a[3]; + int b[3]; + for (int i = 0; i < 3; ++i) { + a[i] = 0; + b[i] = i; + } + a = b; + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i] != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script id="fshaderArrayOfStructs" type="x-shader/x-fragment">#version 300 es +precision mediump float; + +out vec4 my_FragColor; + +struct S { + int foo; +}; + +void main() { + // This simple test uses the ESSL1 style array initialization in order + // to be able to test array assignment independently of array constructors. + S a[3]; + S b[3]; + for (int i = 0; i < 3; ++i) { + a[i].foo = 0; + b[i].foo = i; + } + a = b; + bool fail = false; + for (int i = 0; i < 3; ++i) { + if (a[i].foo != i) { + fail = true; + } + } + my_FragColor = vec4(0.0, (fail ? 0.0 : 1.0), 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Assigning arrays should work."); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderSimple', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of integers' +}, +{ + fShaderId: 'fshaderArrayOfStructs', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Arrays of structs' +} +], 2); +</script> +</body> +</html> + |