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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/buffer-copying-restrictions.html b/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/buffer-copying-restrictions.html new file mode 100644 index 000000000..1833c53fc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance2/buffers/buffer-copying-restrictions.html @@ -0,0 +1,123 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL buffer copying restrictions test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("Test buffer copying restrictions governed by the WebGL 2 spec. The test makes sure that copyBufferSubData acts as expected."); + +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext(undefined, undefined, 2); + +var validTargets = [gl.ARRAY_BUFFER, gl.COPY_READ_BUFFER, gl.COPY_WRITE_BUFFER, + gl.ELEMENT_ARRAY_BUFFER, gl.PIXEL_PACK_BUFFER, + gl.PIXEL_UNPACK_BUFFER, gl.TRANSFORM_FEEDBACK_BUFFER, + gl.UNIFORM_BUFFER]; + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var testCopyBuffer = function(srcTarget, dstTarget) { + var srcTargetStr = wtu.glEnumToString(gl, srcTarget), + dstTargetStr = wtu.glEnumToString(gl, dstTarget); + var srcBuffer = gl.createBuffer(), + dstBuffer = gl.createBuffer(); + var testCopyStr = "copying from a gl." + wtu.glEnumToString(gl, srcTarget) + " buffer to a gl." + + wtu.glEnumToString(gl, dstTarget) + " buffer" + + gl.bindBuffer(srcTarget, srcBuffer); + gl.bufferData(srcTarget, new Float32Array(32), gl.STATIC_DRAW); + gl.bindBuffer(dstTarget, dstBuffer); + gl.bufferData(dstTarget, new Float32Array(32), gl.STATIC_DRAW); + gl.copyBufferSubData(srcTarget, dstTarget, 8, 0, 4); + if (srcTarget == dstTarget) + wtu.glErrorShouldBe(gl, gl.NO_ERROR, testCopyStr + " should work."); + else if (srcTarget == gl.ELEMENT_ARRAY_BUFFER || dstTarget == gl.ELEMENT_ARRAY_BUFFER ) + wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, testCopyStr + " should fail."); + else + wtu.glErrorShouldBe(gl, gl.NO_ERROR, testCopyStr + " should work."); + + // Special case: COPY_READ_BUFFER and COPY_WRITE_BUFFER are compatible with ELEMENT_ARRAY_BUFFER + // only if the buffer had been initially bound to an ELEMENT_ARRAY_BUFFER + if (srcTarget == gl.ELEMENT_ARRAY_BUFFER && + (dstTarget == gl.COPY_READ_BUFFER || dstTarget == gl.COPY_WRITE_BUFFER)) { + dstBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, dstBuffer); + } else if (dstTarget == gl.ELEMENT_ARRAY_BUFFER && + (srcTarget == gl.COPY_READ_BUFFER || srcTarget == gl.COPY_WRITE_BUFFER)) { + srcBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, srcBuffer); + } else { + return; + } + + gl.bindBuffer(srcTarget, srcBuffer); + gl.bufferData(srcTarget, new Float32Array(32), gl.STATIC_DRAW); + gl.bindBuffer(dstTarget, dstBuffer); + gl.bufferData(dstTarget, new Float32Array(32), gl.STATIC_DRAW); + gl.copyBufferSubData(srcTarget, dstTarget, 8, 0, 4); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, testCopyStr + " should work if all buffers were initially bound to ELEMENT_ARRAY_BUFFER."); +}; + +for (var i = 0; i < validTargets.length; i++) { + debug(""); + debug("Copying data from a " + wtu.glEnumToString(gl, validTargets[i]) + + " buffer to another target"); + for (var j = 0; j < validTargets.length; j++) + testCopyBuffer(validTargets[i], validTargets[j]); +} + +debug(""); +debug("Test copying a buffer of other data (gl.ARRAY_BUFFER) bound to gl.COPY_READ_BUFFER to a " + + "buffer bound to gl.ELEMENT_ARRAY_BUFFER"); +var srcBuffer = gl.createBuffer(), dstBuffer = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, srcBuffer); +gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, dstBuffer); +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array(32), gl.STATIC_DRAW); +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(32), gl.STATIC_DRAW); +gl.bindBuffer(gl.COPY_READ_BUFFER, srcBuffer); +gl.copyBufferSubData(gl.COPY_READ_BUFFER, gl.ELEMENT_ARRAY_BUFFER, 0, 0, 4); +wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Copying gl.ARRAY_BUFFER bound to " + + "gl.COPY_READ_BUFFER to a buffer bound to gl.ELEMENT_ARRAY_BUFFER should fail."); + +finishTest(); + +var successfullyParsed = true; +</script> +</body> +</html> |