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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+ <title>texImage2D and texSubImage2D tests with invalid data</title>
+ <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+ <script src="../../../js/js-test-pre.js"></script>
+ <script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script type="application/javascript">
+description("texImage2D and texSubImage2D tests with invalid data");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var contextVersion = wtu.getDefault3DContextVersion();
+var gl = wtu.create3DContext(canvas);
+if (!gl)
+ testFailed("Context created.");
+else
+ testPassed("Context created.");
+
+var tex;
+
+function setup() {
+ tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+}
+
+function teardown() {
+ gl.deleteTexture(tex);
+}
+
+function test(desc, func, expected) {
+ debug(desc);
+
+ var exc = null;
+ try {
+ func();
+ } catch (x) {
+ exc = x;
+ }
+
+ if (expected == gl.INVALID_OPERATION) {
+ wtu.glErrorShouldBe(gl, expected);
+ } else if (expected == "exception") {
+ if (exc) {
+ testPassed("threw exception");
+ } else {
+ testFailed("did not throw exception");
+ }
+ }
+}
+
+test("Calling texImage2D with no WebGLTexture bound generates INVALID_OPERATION",
+ function () {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
+ },
+ gl.INVALID_OPERATION);
+
+test("Calling texSubImage2D with no WebGLTexture bound generates INVALID_OPERATION",
+ function () {
+ var buffer = new Uint8Array(4);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
+ },
+ gl.INVALID_OPERATION);
+
+setup();
+
+test("Passing a buffer not large enough to texImage2D should generate an INVALID_OPERATION",
+ function () {
+ var tooSmall = new Uint8Array(64);
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
+ },
+ gl.INVALID_OPERATION);
+
+if (contextVersion < 2) {
+ test("Passing texImage2D parameter data of Number type should throw an exception",
+ function () {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, 42);
+ },
+ "exception");
+} else {
+ test("Passing texImage2D parameter data of Number type should generate an INVALID_OPERATION",
+ function () {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, 42);
+ },
+ gl.INVALID_OPERATION);
+}
+
+if (contextVersion < 2) {
+ test("Passing texImage2D parameter data of String type should throw a TypeError",
+ function () {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
+ },
+ "exception");
+} else {
+ test("Passing texImage2D parameter data of String type should generate an INVALID_OPERATION",
+ function () {
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 64, 64, 0, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
+ },
+ gl.INVALID_OPERATION);
+}
+
+test("Passing a buffer not large enough to texSubImage2D should generate an INVALID_OPERATION",
+ function () {
+ var tooSmall = new Uint8Array(64);
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, tooSmall);
+ },
+ gl.INVALID_OPERATION);
+
+if (contextVersion < 2) {
+ test("Passing texSubImage2D parameter data of Number type should throw a TypeError",
+ function () {
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, 42);
+ },
+ "exception");
+} else {
+ test("Passing texSubImage2D parameter data of Number type should generate an INVALID_OPERATION",
+ function () {
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, 42);
+ },
+ gl.INVALID_OPERATION);
+}
+
+if (contextVersion < 2) {
+ test("Passing texSubImage2D parameter data of String type should throw a TypeError",
+ function () {
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
+ },
+ "exception");
+} else {
+ test("Passing texSubImage2D parameter data of String type should generate an INVALID_OPERATION",
+ function () {
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 64, 64, gl.RGBA, gl.UNSIGNED_BYTE, "not a buffer");
+ },
+ gl.INVALID_OPERATION);
+}
+
+teardown();
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>
+