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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html new file mode 100644 index 000000000..829e14af6 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/textures/misc/tex-image-webgl.html @@ -0,0 +1,99 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texImage2D from WebGL conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas> +<canvas id="source" width="256" height="16" style="width: 256px; height: 48px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("Test texImage2D from a webgl canvas."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +gl.disable(gl.DITHER); +var program = wtu.setupTexturedQuad(gl); +var gl1 = wtu.create3DContext("source"); +gl1.disable(gl.DITHER); +gl1.disable(gl.BLEND); +gl1.disable(gl.DEPTH_TEST); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.glErrorShouldBe(gl1, gl1.NO_ERROR, "Should be no errors from setup."); + +gl.disable(gl.BLEND); +gl.disable(gl.DEPTH_TEST); + +gl1.clearColor(1.0, 0.0, 0.0, 1.0); +gl1.clear(gl1.COLOR_BUFFER_BIT); + +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); +wtu.clearAndDrawUnitQuad(gl); + +wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red"); + +gl1.clearColor(0.0, 1.0, 0.0, 1.0); +gl1.clear(gl1.COLOR_BUFFER_BIT); + +var program1 = wtu.setupTexturedQuad(gl1); +var tex1 = gl1.createTexture(); +gl1.bindTexture(gl.TEXTURE_2D, tex1); +gl1.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 1, 1, 0, gl.RGB, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 255])); + +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); +wtu.clearAndDrawUnitQuad(gl); + +wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green"); + +// Test a scenario from Chrome where a WebGL context would lose its active texture binding when its +// canvas was used as the texture source for another WebGL context. +wtu.clearAndDrawUnitQuad(gl1); + +wtu.checkCanvas(gl1, [0, 0, 255, 255], "Canvas should be blue"); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |