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+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL gl.ENABLE enums Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/desktop-gl-constants.js"></script>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script>
+"use strict";
+description("This test ensures WebGL implementations allow OpenGL ES 2.0 features to be turned on but not non OpenGL ES 2.0 features.");
+
+debug("");
+debug("Canvas.getContext");
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("canvas");
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ testPassed("context exists");
+
+ debug("");
+ debug("Checking gl.ENABLE enums.");
+
+ var invalidEnums = [
+ 'ALPHA_TEST',
+ 'AUTO_NORMAL',
+ 'CLIP_PLANE0',
+ 'CLIP_PLANE1',
+ 'COLOR_LOGIC_OP',
+ 'COLOR_MATERIAL',
+ 'COLOR_SUM',
+ 'COLOR_TABLE',
+ // 'CONVOLUTION_1D',
+ // 'CONVOLUTION_2D',
+ 'FOG',
+ 'HISTOGRAM',
+ 'INDEX_LOGIC_OP',
+ 'LIGHT0',
+ 'LIGHT1',
+ 'LIGHTING',
+ 'LINE_SMOOTH',
+ 'LINE_STIPPLE',
+ 'MAP1_COLOR_4',
+ 'MAP1_INDEX',
+ 'MAP1_NORMAL',
+ 'MAP1_TEXTURE_COORD_1',
+ 'MAP1_TEXTURE_COORD_2',
+ 'MAP1_TEXTURE_COORD_3',
+ 'MAP1_TEXTURE_COORD_4',
+ 'MAP1_VERTEX_3',
+ 'MAP1_VERTEX_4',
+ 'MAP2_COLOR_4',
+ 'MAP2_INDEX',
+ 'MAP2_NORMAL',
+ 'MAP2_TEXTURE_COORD_1',
+ 'MAP2_TEXTURE_COORD_2',
+ 'MAP2_TEXTURE_COORD_3',
+ 'MAP2_TEXTURE_COORD_4',
+ 'MAP2_VERTEX_3',
+ 'MAP2_VERTEX_4',
+ 'MINMAX',
+ 'MULTISAMPLE',
+ 'NORMALIZE',
+ 'POINT_SMOOTH',
+ 'POINT_SPRITE',
+ 'POLYGON_OFFSET_LINE',
+ 'POLYGON_OFFSET_POINT',
+ 'POLYGON_SMOOTH',
+ 'POLYGON_STIPPLE',
+ 'POST_COLOR_MATRIX_COLOR_TABLE',
+ 'POST_CONVOLUTION_COLOR_TABLE',
+ 'RESCALE_NORMAL',
+ 'SAMPLE_ALPHA_TO_ONE',
+ // 'SEPARABLE_2D',
+ 'TEXTURE_1D',
+ 'TEXTURE_2D',
+ 'TEXTURE_3D',
+ 'TEXTURE_CUBE_MAP',
+ 'TEXTURE_GEN_Q',
+ 'TEXTURE_GEN_R',
+ 'TEXTURE_GEN_S',
+ 'TEXTURE_GEN_T',
+ 'VERTEX_PROGRAM_POINT_SIZE',
+ 'VERTEX_PROGRAM_TWO_SIDE'
+ ];
+
+ for (var ii = 0; ii < invalidEnums.length; ++ii) {
+ var name = invalidEnums[ii];
+ gl.enable(desktopGL[name]);
+ wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
+ "gl.enable must set INVALID_ENUM when passed GL_" + name );
+ }
+
+ var validEnums = [
+ 'BLEND',
+ 'CULL_FACE',
+ 'DEPTH_TEST',
+ 'DITHER',
+ 'POLYGON_OFFSET_FILL',
+ 'SAMPLE_ALPHA_TO_COVERAGE',
+ 'SAMPLE_COVERAGE',
+ 'SCISSOR_TEST',
+ 'STENCIL_TEST'
+ ];
+
+ for (var ii = 0; ii < validEnums.length; ++ii) {
+ var name = validEnums[ii];
+ gl.enable(gl[name]);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR,
+ "gl.enable must succeed when passed gl." + name );
+ shouldBe('gl.isEnabled(gl.' + name + ')', 'true');
+ gl.disable(gl[name]);
+ shouldBe('gl.isEnabled(gl.' + name + ')', 'false');
+ }
+
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
+}
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../js/js-test-post.js"></script>
+
+</body>
+</html>