diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html new file mode 100644 index 000000000..16dcca0d7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html @@ -0,0 +1,140 @@ +<!-- + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Point with gl_PointCoord in Fragment Shader Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<canvas id="canvas" width="64" height="64"> </canvas> +<div id="console"></div> +<script id="vs" type="x-shader/x-vertex"> +varying vec4 v_color; + +// The X and Y coordinates of the center of the point. +attribute vec2 a_vertex; + +uniform float u_pointSize; + +void main(void) { + gl_PointSize = u_pointSize; + gl_Position = vec4(a_vertex, 0.0, 1.0); + + // The color of the point. + v_color = vec4(0.0, 1.0, 0.0, 1.0); +} + +</script> +<script id="fs" type="x-shader/x-fragment"> +precision mediump float; + +varying vec4 v_color; + +void main(void) { + // It seems as long as this mathematical expression references + // gl_PointCoord, the fragment's color is incorrect. + vec2 diff = gl_PointCoord - vec2(.5, .5); + if (length(diff) > 0.5) + discard; + + // The point should be a solid color. + gl_FragColor = v_color; +} +</script> +<script> +"use strict"; +// Radar 13239314 +description("This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL."); + +debug(""); + +var wtu = WebGLTestUtils; +var canvas = document.getElementById("canvas"); +var canvasWidth = canvas.width; +var canvasHeight = canvas.height; +var output = document.getElementById("console"); +var gl = wtu.create3DContext(canvas); + +function runTest() { + var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); + // This test can't really run without a maximum point size of at least 2 + if (pointSizeRange[1] < 2.0) { + debug("This test needs a maximum ALIASED_POINT_SIZE_RANGE of at least 2"); + return; + } + + var vs = wtu.loadShaderFromScript(gl, "vs", gl.VERTEX_SHADER); + var fs = wtu.loadShaderFromScript(gl, "fs", gl.FRAGMENT_SHADER); + if (!vs || !fs) { + testFailed("Loading shaders failed"); + return; + } + + var program = wtu.setupProgram(gl, [vs, fs], ['a_vertex']); + if (!program) { + testFailed("Loading program failed"); + return; + } + + gl.useProgram(program); + gl.clearColor(0, 0, 0, 1.0); + gl.disable(gl.DEPTH_TEST); + gl.clear(gl.COLOR_BUFFER_BIT); + + // uniform float u_pointSize; + var uni = gl.getUniformLocation(program, 'u_pointSize'); + gl.uniform1f(uni, Math.min(20.0, pointSizeRange[1])); + + // vertex + var buffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + var vertexData = new Float32Array([ + 0, 0, + ]); + gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); + + gl.drawArrays(gl.POINTS, 0, 1); + wtu.checkCanvasRect(gl, canvasWidth / 2, canvasHeight / 2, 1, 1, + [0, 255, 0, 255], "Center pixel should be green", 2); +} + +runTest(); + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |