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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/many-draw-calls.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/many-draw-calls.html | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/many-draw-calls.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/many-draw-calls.html new file mode 100644 index 000000000..df7e7be46 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/many-draw-calls.html @@ -0,0 +1,159 @@ +<!-- + +/* +** Copyright (c) 2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<script id="vshader" type="x-shader/x-vertex"> +uniform mat4 transformMatrix; +uniform vec3 positionOffset; +attribute vec2 aPosition; +void main() { + gl_Position = transformMatrix * vec4(aPosition, 0.0, 1.0) + vec4(positionOffset, 0.0); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +void main() { + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} +</script> +<div id="description"></div> +<canvas id="canvas" width="256" height="256"></canvas> +<div id="console"></div> +<script> +"use strict"; +enableJSTestPreVerboseLogging(); +description("Test many draw calls and uniform updates per frame"); + +debug('Regression test for Chromium <a href="http://crbug.com/320724">Issue 320724</a> and <a href="http://crbug.com/322726">Issue 322726</a>'); +debug(''); + +var contextWasLost = false; + +var wtu = WebGLTestUtils; +var canvas = document.getElementById('canvas'); +var gl = wtu.create3DContext(canvas); +canvas.addEventListener('webglcontextlost', function(event) { contextWasLost = true; }, false); +var program = wtu.setupProgram(gl, ["vshader", "fshader"], [ "aPosition" ]); +if (!program) { + testFailed("failed to create test program"); +} + +gl.useProgram(program); +var vertexObject = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); +gl.enableVertexAttribArray(0); + +// Initialize vertices +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ + -1.0, 1.0, + 1.0, -1.0, + 1.0, 1.0, + -1.0, 1.0, + -1.0, -1.0, + 1.0, -1.0 ]), gl.STATIC_DRAW); +gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); + +gl.clearColor(0.3, 0.3, 0.3, 1.0); + +// Initialize uniforms +var transformLoc = gl.getUniformLocation(program, 'transformMatrix'); +var offsetLoc = gl.getUniformLocation(program, 'positionOffset'); + +// This many draw calls appear to be necessary to trigger the original bug reliably. +var tilesPerSide = 100; +var numDrawsThisFrame = 0; + +var doNextDraw = function() { + // Sometimes, the original bug can't be caught cooperatively, and it + // causes the entire tab to hang irrevocably. + if (contextWasLost) { + testFailed("WebGL context was lost while running the test"); + finishTest(); + return; + } + + var totalDraws = tilesPerSide * tilesPerSide; + if (numDrawsThisFrame >= totalDraws) { + testPassed("All draw calls completed successfully"); + finishTest(); + return; + } + + numDrawsThisFrame += tilesPerSide; + + gl.clear(gl.COLOR_BUFFER_BIT); + + var transformMatrix = new Float32Array(16); + transformMatrix[15] = 1.0; + var scaleFactor = 1.0 / tilesPerSide; + transformMatrix[0] = scaleFactor; + transformMatrix[5] = scaleFactor; + transformMatrix[10] = scaleFactor; + + var offset = new Float32Array(3); + + var drawsDoneThisFrame = 0; + for (var yy = 0; yy < tilesPerSide; ++yy) { + for (var xx = 0; xx < tilesPerSide; ++xx) { + if (drawsDoneThisFrame >= numDrawsThisFrame) + break; + + gl.uniformMatrix4fv(transformLoc, false, transformMatrix); + + offset[0] = 2.0 * ((0.5 + xx) / tilesPerSide) - 1.0; + offset[1] = 2.0 * ((0.5 + yy) / tilesPerSide) - 1.0; + gl.uniform3f(offsetLoc, offset[0], offset[1], offset[2]); + + gl.drawArrays(gl.TRIANGLES, 0, 6); + ++drawsDoneThisFrame; + } + + if (drawsDoneThisFrame >= numDrawsThisFrame) + break; + } + + var iterations = numDrawsThisFrame / tilesPerSide; + if (iterations % 10 === 0) { + // Needed to avoid test timeout within the harness on some slower platforms + testPassed("Completed " + iterations + " iterations"); + } + + wtu.requestAnimFrame(doNextDraw); +} + +wtu.requestAnimFrame(doNextDraw); +var successfullyParsed = true; +</script> +</body> +</html> |