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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html new file mode 100644 index 000000000..5c9a409f9 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html @@ -0,0 +1,128 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL drawElements Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script> +"use strict"; +function init() +{ + description(document.title); + + function checkDrawElements(mode, count, type, expect, msg) { + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawElements(mode, count, type, 0); + wtu.glErrorShouldBe(gl, expect, msg); + } + + var wtu = WebGLTestUtils; + var gl = wtu.create3DContext("example"); + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + + checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, + gl.INVALID_OPERATION, "gl.DrawElements with no buffer attached to VAO should return INVALID_OPERATION"); + + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW); + + checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, + gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT"); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW); + + checkDrawElements( + gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, + gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE"); + checkDrawElements( + desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE, + gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM"); + checkDrawElements( + desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE, + gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM"); + checkDrawElements( + desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE, + gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM"); + + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW); + checkDrawElements( + gl.TRIANGLES, 3, gl.UNSIGNED_INT, + wtu.getDefault3DContextVersion() > 1 ? gl.NO_ERROR : gl.INVALID_ENUM, + "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT"); + checkDrawElements( + gl.TRIANGLES, 3, gl.FLOAT, + gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with FLOAT"); + checkDrawElements( + gl.TRIANGLES, 3, gl.SHORT, + gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with SHORT"); +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |