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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html new file mode 100644 index 000000000..7c3484894 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-clear.html @@ -0,0 +1,88 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL clear conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas> +<div id="description"></div><div id="console"></div> +<script> +"use strict"; +description("Test clear."); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); + +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255"); + +gl.clearColor(0,0,0,0); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0"); + +gl.colorMask(false, false, false, true); +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255"); + +var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D( + gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, + new Uint8Array([128, 128, 128, 192])); + +gl.disable(gl.DEPTH_TEST); +gl.disable(gl.BLEND); +gl.colorMask(true, true, true, true); +gl.drawArrays(gl.TRIANGLES, 0, 6); +wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192"); + +gl.colorMask(false, false, false, true); +gl.clearColor(1,1,1,1); +gl.clear(gl.COLOR_BUFFER_BIT); +wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255"); + +// TODO: Test depth and stencil clearing. + +debug(""); +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> + |