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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/framebuffer-switch.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/framebuffer-switch.html | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/framebuffer-switch.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/framebuffer-switch.html new file mode 100644 index 000000000..d4bede2c7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/framebuffer-switch.html @@ -0,0 +1,111 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL framebuffer switching conformance test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="canvas" width="64" height="64"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("Test framebuffer switching. The test switches between two framebuffers, copying rendering results from one to the other."); +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext("canvas"); +var program = wtu.setupTexturedQuad(gl); + +var tex1 = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex1); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +var fb1 = gl.createFramebuffer(); +gl.bindFramebuffer(gl.FRAMEBUFFER, fb1); +gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex1, 0); + +var tex2 = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex2); +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +var fb2 = gl.createFramebuffer(); +gl.bindFramebuffer(gl.FRAMEBUFFER, fb2); +gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex2, 0); + +gl.bindTexture(gl.TEXTURE_2D, tex1); +gl.clearColor(1.0, 1.0, 1.0, 1.0); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var iterate = function(checkFBOs, iterations) { + for (var i = 0; i < iterations; ++i) { + debug("Clearing framebuffer 1 to white"); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb1); + if (checkFBOs) + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); + gl.clear(gl.COLOR_BUFFER_BIT); + + debug("Copying framebuffer 1 to framebuffer 2"); + gl.bindFramebuffer(gl.FRAMEBUFFER, fb2); + if (checkFBOs) + shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE"); + gl.drawArrays(gl.TRIANGLES, 0, 6); + } + // Read what is in fb2 + wtu.checkCanvas(gl, [255,255,255,255], "Framebuffer 2 should be white"); +}; + +debug(""); +debug("Warm-up iteration"); +iterate(true, 1); + +debug(""); +debug("Iterating the test a few times since at least one bug it has exposed is somewhat flaky."); +for (var i = 0; i < 3; ++i) { + debug(""); + debug("Iteration " + (i + 1)); + iterate(false, 2); +} + +debug(""); +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors at the end of the test."); + +finishTest(); + +var successfullyParsed = true; +</script> +</body> +</html> + |